| | |
| | | /// </summary> |
| | | void LoadSwitchEvent() |
| | | { |
| | | btnSwitchIcon.MouseUpEventHandler += (sender, e) => |
| | | btnSwitchIcon.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | btnSwitch.IsSelected = btnSwitchIcon.IsSelected = !btnSwitchIcon.IsSelected; |
| | | new System.Threading.Thread(() => |
| | |
| | | System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>(); |
| | | d.Add("on_off", light.on_off.ToString()); |
| | | Control.SendWriteCommand(light, d); |
| | | //Control.Send(CommandType_A.write, light); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | }; |
| | | btnSwitch.MouseUpEventHandler += (sender, e) => |
| | | btnSwitch.MouseUpEventHandler = (sender, e) => |
| | | { |
| | | btnSwitchIcon.IsSelected = btnSwitch.IsSelected = !btnSwitch.IsSelected; |
| | | new System.Threading.Thread(() => |