| | |
| | | using System.Linq; |
| | | using Newtonsoft.Json.Linq; |
| | | using HDL_ON; |
| | | using Shared; |
| | | |
| | | namespace HDL_ON.Entity |
| | | { |
| | |
| | | public class Trait |
| | | { |
| | | /// <summary> |
| | | /// 属性内容 |
| | | /// </summary> |
| | | public string attri; |
| | | /// <summary> |
| | | /// 属性名称 |
| | | /// </summary> |
| | | public string name; |
| | | public List<string> _value_key; |
| | | /// <summary> |
| | | /// 属性的值 |
| | | /// 属性的值列表 |
| | | /// </summary> |
| | | public List<string> value; |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public List<string> value_key { |
| | | get |
| | | { |
| | | return _value_key; |
| | | } |
| | | set |
| | | { |
| | | _value_key = value; |
| | | } |
| | | } |
| | | /// <summary> |
| | | /// 最大值 |
| | | /// </summary> |
| | |
| | | |
| | | /// <summary> |
| | | /// 当前值 |
| | | /// app软件自定义属性 |
| | | /// 用来记录当前状态 |
| | | /// </summary> |
| | | public object curValues = new object(); |
| | | public object value = new object(); |
| | | |
| | | |
| | | //----app自定义 |
| | | /// <summary> |
| | | /// 属性值单位 |
| | | /// </summary> |
| | | public string _uintString; |
| | | public string uintString { |
| | | get |
| | | { |
| | | if(!string.IsNullOrEmpty( _uintString)) |
| | | { |
| | | return _uintString; |
| | | } |
| | | var us = ""; |
| | | switch(name) |
| | | { |
| | | case "temperature": |
| | | us = "°C"; |
| | | break; |
| | | case "percent": |
| | | case "brightness": |
| | | us = "%"; |
| | | break; |
| | | } |
| | | return us; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 属性名称显示文本 |
| | | /// 中英文显示 |
| | | /// </summary> |
| | | public string name_text |
| | | { |
| | | get |
| | | { |
| | | string text = ""; |
| | | switch (name) |
| | | { |
| | | case "on_off": |
| | | text = Language.StringByID(StringId.OnOff); |
| | | break; |
| | | case "brightness": |
| | | text = Language.StringByID(StringId.Brightness); |
| | | break; |
| | | case "color": |
| | | text = Language.StringByID(StringId.ColorValue); |
| | | break; |
| | | case "mode": |
| | | text = Language.StringByID(StringId.Mode); |
| | | break; |
| | | case "fan": |
| | | text = Language.StringByID(StringId.FanSpeed); |
| | | break; |
| | | case "temperature": |
| | | text = Language.StringByID(StringId.Temp); |
| | | break; |
| | | case "delay": |
| | | text = Language.StringByID(StringId.Delay); |
| | | break; |
| | | case "cct": |
| | | text = "CCT"; |
| | | break; |
| | | //case "fade_time": |
| | | case "percent": |
| | | text = Language.StringByID(StringId.PercentAdjustment); |
| | | break; |
| | | //case "lock": |
| | | //case "ico": |
| | | //case "swing": |
| | | //case "set_ point": |
| | | //case "pm25": |
| | | //case "volume": |
| | | //case "vol_step": |
| | | //case "source": |
| | | //case "treble": |
| | | //case "bass": |
| | | //case "playlist": |
| | | //case "song_name": |
| | | //case "current_status": |
| | | //case "enable": |
| | | //case "lux": |
| | | //case "adjust_value": |
| | | //case "range": |
| | | //case "humidity": |
| | | //case "type": |
| | | //case "state": |
| | | //case "sensitivity": |
| | | //case "pm25value": |
| | | } |
| | | return text; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 获取当前属性的显示文本 |
| | | /// 中英文显示 |
| | | /// </summary> |
| | | public string GetCurValueText() |
| | | { |
| | | return GetValueText(value.ToString()); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 获取指定属性的显示文本 |
| | | /// 中英文显示 |
| | | /// </summary> |
| | | public string GetValueText(string value) |
| | | { |
| | | string text = ""; |
| | | value = value.Replace("{}", ""); |
| | | switch (name) |
| | | { |
| | | case "on_off": |
| | | text = value == "on" ? Language.StringByID(StringId.On) : Language.StringByID(StringId.OFF); |
| | | break; |
| | | case "temperature": |
| | | case "brightness": |
| | | case "percent": |
| | | if (text == "") |
| | | { |
| | | this.value = this.min; |
| | | text = this.min.ToString(); |
| | | } |
| | | else |
| | | { |
| | | text = value; |
| | | } |
| | | break; |
| | | //case "color": |
| | | case "mode": |
| | | switch (value) |
| | | { |
| | | //----空调 |
| | | case "auto": |
| | | text = Language.StringByID(StringId.Auto); |
| | | break; |
| | | case "cool": |
| | | text = Language.StringByID(StringId.Cool); |
| | | break; |
| | | case "heat": |
| | | text = Language.StringByID(StringId.Heat); |
| | | break; |
| | | case "dry": |
| | | text = Language.StringByID(StringId.Dry); |
| | | break; |
| | | case "fan": |
| | | text = Language.StringByID(StringId.AirSupply); |
| | | break; |
| | | //-----地热 |
| | | case "day": |
| | | text = Language.StringByID(StringId.Day); |
| | | break; |
| | | case "night": |
| | | text = Language.StringByID(StringId.Night); |
| | | break; |
| | | case "away": |
| | | text = Language.StringByID(StringId.Away); |
| | | break; |
| | | case "normal": |
| | | text = Language.StringByID(StringId.Normal); |
| | | break; |
| | | case "timer": |
| | | text = Language.StringByID(StringId.Timer); |
| | | break; |
| | | default: |
| | | if (this.value_key.Contains("cool")) |
| | | { |
| | | this.value = "cool"; |
| | | text = Language.StringByID(StringId.Cool); |
| | | } |
| | | else if (this.value_key.Contains("day")) |
| | | { |
| | | this.value = "day"; |
| | | text = Language.StringByID(StringId.Day); |
| | | } |
| | | else |
| | | { |
| | | foreach (var v in this.value_key) |
| | | { |
| | | this.value = v; |
| | | text = GetCurValueText(); |
| | | } |
| | | } |
| | | break; |
| | | } |
| | | break; |
| | | case "fan": |
| | | switch (value) |
| | | { |
| | | case "high": |
| | | text = Language.StringByID(StringId.HighWindSpeed); |
| | | break; |
| | | case "medium": |
| | | text = Language.StringByID(StringId.MiddleWindSpeed); |
| | | break; |
| | | case "low": |
| | | text = Language.StringByID(StringId.LowWindSpeed); |
| | | break; |
| | | case "auto": |
| | | text = Language.StringByID(StringId.Auto); |
| | | break; |
| | | default: |
| | | if (this.value_key.Contains("low")) |
| | | { |
| | | this.value = "low"; |
| | | text = Language.StringByID(StringId.LowWindSpeed); |
| | | } |
| | | else |
| | | { |
| | | foreach (var v in this.value_key) |
| | | { |
| | | this.value = v; |
| | | text = GetCurValueText(); |
| | | } |
| | | } |
| | | break; |
| | | } |
| | | break; |
| | | //case "delay": |
| | | //case "cct": |
| | | //case "fade_time": |
| | | //case "lock": |
| | | //case "ico": |
| | | //case "swing": |
| | | //case "set_ point": |
| | | //case "pm25": |
| | | //case "volume": |
| | | //case "vol_step": |
| | | //case "source": |
| | | //case "treble": |
| | | //case "bass": |
| | | //case "playlist": |
| | | //case "song_name": |
| | | //case "current_status": |
| | | //case "enable": |
| | | //case "lux": |
| | | //case "adjust_value": |
| | | //case "range": |
| | | //case "humidity": |
| | | //case "type": |
| | | //case "state": |
| | | //case "sensitivity": |
| | | //case "pm25value": |
| | | case "high": |
| | | text = Language.StringByID(StringId.HighWindSpeed); |
| | | break; |
| | | case "medium": |
| | | text = Language.StringByID(StringId.MiddleWindSpeed); |
| | | break; |
| | | case "low": |
| | | text = Language.StringByID(StringId.LowWindSpeed); |
| | | break; |
| | | case "auto": |
| | | text = Language.StringByID(StringId.Auto); |
| | | break; |
| | | } |
| | | return text; |
| | | } |
| | | } |
| | | /// <summary> |
| | | /// 设备功能oid |
| | |
| | | public string net_id; |
| | | public string dev_id; |
| | | public string channels; |
| | | |
| | | |
| | | } |
| | | |
| | | |
| | |
| | | /// 大类别 1bytes (预留)
|
| | | /// 小类别 1byte (预留) |
| | | /// </summary> |
| | | public string sid = "03010112345678010123012301230101"; |
| | | public string sid = "0301011234567801012301230123"; |
| | | |
| | | /// <summary> |
| | | /// A协议功能的特性 |
| | |
| | | /// 使用A协议控制时,改属性为空 |
| | | /// </summary> |
| | | public BusData bus_Data; |
| | | /// <summary> |
| | | /// 延时 |
| | | /// </summary> |
| | | public int delay = 0; |
| | | /// <summary> |
| | | /// 延时显示的文本 |
| | | /// </summary> |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public string delayText |
| | | { |
| | | get |
| | | { |
| | | string text = ""; |
| | | switch (delay) |
| | | { |
| | | case 0: |
| | | text = Language.StringByID(StringId.NoDelay); |
| | | break; |
| | | case 30: |
| | | text = "30s"; |
| | | break; |
| | | case 60: |
| | | text = "1min"; |
| | | break; |
| | | case 120: |
| | | text = "2min"; |
| | | break; |
| | | case 300: |
| | | text = "5min"; |
| | | break; |
| | | } |
| | | return text; |
| | | } |
| | | } |
| | | #endregion |
| | | |
| | | /// <summary> |
| | |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public string lastState = ""; |
| | | |
| | | Trait _trait_on_off; |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public Trait trait_on_off; |
| | | /// <summary> |
| | | /// 开关状态 |
| | | /// 0:关 |
| | | /// 1:开 |
| | | /// </summary> |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public string on_off |
| | | public Trait trait_on_off |
| | | { |
| | | get |
| | | { |
| | | try |
| | | if (_trait_on_off == null) |
| | | { |
| | | if (trait_on_off == null) |
| | | _trait_on_off = function.Find((obj) => obj.name == "on_off"); |
| | | //找不到属性需要声明一个,防止报错闪退 |
| | | if (_trait_on_off == null) |
| | | { |
| | | trait_on_off = function.Find((obj) => obj.attri == "on_off"); |
| | | //找不到属性需要声明一个,防止报错闪退 |
| | | if (trait_on_off == null) |
| | | _trait_on_off = new Trait() |
| | | { |
| | | trait_on_off = new Trait() |
| | | { |
| | | attri = "on_off", |
| | | value = new List<string> { "on", "off" }, |
| | | max = 1, |
| | | min = 0, |
| | | }; |
| | | } |
| | | trait_on_off.curValues = trait_on_off.value[trait_on_off.min]; |
| | | name = "on_off", |
| | | value_key = new List<string> { "on", "off" }, |
| | | max = 1, |
| | | min = 0, |
| | | }; |
| | | } |
| | | return trait_on_off.curValues.ToString(); |
| | | _trait_on_off.value = "on"; |
| | | } |
| | | catch |
| | | { |
| | | MainPage.Log("on_off 数据获取失败."); |
| | | function.Add( new Trait() |
| | | { |
| | | attri = "on_off", |
| | | value = new List<string> { "on", "off" }, |
| | | max = 1, |
| | | min = 0, |
| | | }); |
| | | return "off"; |
| | | } |
| | | return _trait_on_off; |
| | | } |
| | | set |
| | | //set |
| | | //{ |
| | | // _trait_on_off = value; |
| | | //} |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 开关状态文本 |
| | | /// </summary> |
| | | [Newtonsoft.Json.JsonIgnore] |
| | | public string on_off_text |
| | | { |
| | | get |
| | | { |
| | | try |
| | | { |
| | | if (trait_on_off == null) |
| | | { |
| | | trait_on_off = function.Find((obj) => obj.attri == "on_off"); |
| | | //找不到属性需要声明一个,防止报错闪退 |
| | | if (trait_on_off == null) |
| | | { |
| | | trait_on_off = new Trait() |
| | | { |
| | | attri = "on_off", |
| | | value = new List<string> { "on", "off" }, |
| | | max = 1, |
| | | min = 0, |
| | | }; |
| | | } |
| | | trait_on_off.curValues = trait_on_off.min; |
| | | } |
| | | trait_on_off.curValues = value; |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | MainPage.Log($"on_off 数据刷新失败: {ex.Message}"); |
| | | function.Add(new Trait() |
| | | { |
| | | attri = "on_off", |
| | | value = new List<string> { "on", "off" }, |
| | | max = 1, |
| | | min = 0, |
| | | }); |
| | | } |
| | | return trait_on_off.value.ToString() == "on" ? Language.StringByID(StringId.On) : Language.StringByID(StringId.OFF); |
| | | } |
| | | } |
| | | |
| | |
| | | string roomNameList = ""; |
| | | foreach(var roomId in roomIdList) |
| | | { |
| | | var findRoom = DB_ResidenceData.residenceData.rooms.Find(obj => obj.sid == roomId); |
| | | var findRoom = DB_ResidenceData.rooms.Find(obj => obj.sid == roomId); |
| | | if (findRoom == null) |
| | | continue; |
| | | if(roomNameList != "") |
| | | { |
| | | roomNameList += ","; |
| | | } |
| | | roomNameList += findRoom.floor + "·" + findRoom.name; |
| | | roomNameList += findRoom.floorName + findRoom.name; |
| | | } |
| | | if (roomNameList == "" && functionType == FunctionType.Scene) |
| | | { |
| | | roomNameList = Language.StringByID(StringId.WholeHouseScene); |
| | | } |
| | | return roomNameList; |
| | | } |
| | | /// <summary> |
| | | /// 保存功能数据 |
| | | /// </summary> |
| | | public void SaveFunctionData() |
| | | { |
| | | var ssd = System.Text.Encoding.UTF8.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(this)); |
| | | FileUtils.WriteFileByBytes("FunctionData_" + this.sid, ssd); |
| | | MainPage.Log($"Save FunctionData {this.functionType} : {this.sid}"); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 更新时间 |