| | |
| | | if (obj == null) |
| | | { |
| | | ///这里要读取主从关系 |
| | | //readServerOrClientMode(); |
| | | readServerOrClientMode(); |
| | | A31MusicModel.Save(); |
| | | return; |
| | | } |
| | |
| | | } |
| | | MusicListView(a31player); |
| | | } |
| | | |
| | | }); |
| | | return; |
| | | } |
| | |
| | | UniqueDeviceName = slave.uuid.Replace("uuid:", ""), |
| | | Name = slave.name, |
| | | IsCanShow = false, |
| | | IsOnLine = false, |
| | | IsOnLine = false,//true作用为了读取从播放器的音量 |
| | | }); |
| | | } |
| | | //如果找到就更新为从的 |
| | |
| | | tempA31Player.Name = slave.name; |
| | | tempA31Player.UniqueDeviceName = slave.uuid.Replace("uuid:", ""); |
| | | tempA31Player.IsCanShow = false; |
| | | tempA31Player.IsOnLine = false; |
| | | tempA31Player.IsOnLine = false;//true作用为了读取从播放器的音量 |
| | | |
| | | } |
| | | } |