| | |
| | | { |
| | | bodyView.dimmerBar.SetProgressBarColors(CSS_Color.DividingLineColor, CSS_Color.DividingLineColor); |
| | | } |
| | | //bodyView.dimmerBar.WaveColor = uFunction.on_off == "on" ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2; |
| | | bodyView.btnSwitch.IsSelected = uFunction.trait_on_off.value.ToString() == "on"; |
| | | |
| | | bodyView.btnBrightnessText.Y = ((100 - uFunction.brightness) * Application.GetRealHeight(288 - 16 - 16) / 100) + Application.GetRealWidth(40); |
| | | bodyView.btnBrightnessText.Text = uFunction.brightness + "%"; |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | |
| | | LoadSwitchEvent(); |
| | | LoadCollectionEvent(); |
| | | LoadEvent_DimmerBar(); |
| | | LoadEvet_ChangeFadeTime(); |
| | | //回退刷新信息事件 |
| | | actionRefresh = () => { |
| | | btnFunctionName.Text = btnFunctionName_Out.Text = light.name; |
| | | btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName(); |
| | | }; |
| | | } |
| | | /// <summary> |
| | | /// 修改灯光渐变时间 |
| | | /// </summary> |
| | | void LoadEvet_ChangeFadeTime() |
| | | { |
| | | barFadeTime.OnProgressChangedEvent = (sender, e) => |
| | | { |
| | | light.fadeTime = e; |
| | | light.SaveFunctionData(); |
| | | }; |
| | | } |
| | | |
| | |
| | | Control.SendWriteCommand(light, d); |
| | | }; |
| | | dimmerBar.OnProgressChangedEvent = (sender, e) => { |
| | | light.fadeTime = 0; |
| | | if (!btnSwitch.IsSelected) |
| | | { |
| | | dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1); |
| | |
| | | } |
| | | } |
| | | |
| | | MainPage.Log( dimmerBar.NowProgressY.ToString()); |
| | | //btnBrightnessText.Y = dimmerBar.NowProgressY + Application.GetRealWidth(40); |
| | | btnBrightnessText.Y = ((100 - dimmerBar.Progress) * Application.GetRealHeight(288 - 16 - 16) / 100) + Application.GetRealWidth(40); |
| | | btnBrightnessText.Text = light.brightness + "%"; |
| | | }; |
| | |
| | | { |
| | | btnSwitch.MouseUpEventHandler += (sender, e) => |
| | | { |
| | | light.fadeTime = barFadeTime.Progress; |
| | | btnSwitch.IsSelected = !btnSwitch.IsSelected; |
| | | if (btnSwitch.IsSelected) |
| | | { |