| | |
| | | namespace HDL_ON.Entity |
| | | { |
| | | |
| | | |
| | | /// <summary> |
| | | /// 房间对象 |
| | | /// 房间命名规则 typeof (Room).Name + "_" + etNameBox.Text.Trim (); |
| | | /// </summary> |
| | | [System.Serializable] |
| | | [Serializable] |
| | | public class Floor |
| | | { |
| | | /// <summary> |
| | | /// 楼层名称 |
| | | /// </summary> |
| | | public string name = "1 F"; |
| | | /// <summary> |
| | | /// 楼层ID |
| | | /// </summary> |
| | | public string sid; |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 房间对象 |
| | | /// </summary> |
| | | [Serializable] |
| | | public class Room |
| | | { |
| | | /// <summary> |
| | |
| | | /// <summary> |
| | | /// 楼层索引 |
| | | /// </summary> |
| | | public int floorIndex = -1; |
| | | public string floorId = ""; |
| | | |
| | | /// <summary> |
| | | /// 房间背景 |
| | |
| | | /// <summary> |
| | | /// 楼层 |
| | | /// </summary> |
| | | public string floor { |
| | | public string floor |
| | | { |
| | | get |
| | | { |
| | | string str = ""; |
| | | if (floorIndex != -1) |
| | | if (DB_ResidenceData.residenceData.floors.Count > 0) |
| | | { |
| | | if (floorIndex < DB_ResidenceData.residenceData.floors.Count) |
| | | str = DB_ResidenceData.residenceData.floors[floorIndex]; |
| | | var f = DB_ResidenceData.residenceData.floors.Find((obj) => obj.sid == floorId); |
| | | if (f != null) |
| | | { |
| | | return f.name; |
| | | } |
| | | } |
| | | return str; |
| | | return ""; |
| | | } |
| | | } |
| | | |
| | | |
| | | |
| | | /// <summary> |
| | | /// 房间功能列表 |
| | |
| | | functions = funcList; |
| | | } |
| | | } |
| | | } |
| | | } |