wxr
2020-07-29 e322d91c7325019710bfdb046c5fea673031455a
HDL_ON/UI/UI2/FuntionControlView/Music/A31MusicModel.cs
@@ -1,8 +1,7 @@
using System;
using System.Collections.Generic;
using System.Text;
using HDL_ON.Entity;
using Shared;
using HDL_ON.Entity;
namespace HDL_ON.UI.Music
{
@@ -15,8 +14,60 @@
        static A31MusicModel()
        {
            Refresh();
            //Type = DeviceType.A31MusicModel;
        }
        static List<System.Threading.Thread> updataMusicStatesListThread = new List<System.Threading.Thread>();
        /// <summary>
        /// 读取音乐状态
        /// </summary>
        public static void ReadMusicStates()
        {
            var threads = updataMusicStatesListThread.FindAll((obj) => { return obj.Name == "A31"; });
            for (int i =0;i< updataMusicStatesListThread.Count;)
            {
                try
                {
                    var thread = updataMusicStatesListThread[i];
                    if (thread.IsAlive)
                    {
                        thread.Abort();
                    }
                    updataMusicStatesListThread.Remove(thread);
                }
                catch (Exception e)
                {
                    MainPage.Log("clearA31Threads error : " + e.Message);
                }
                finally
                {
                    MainPage.Log("clearA31Threads over");
                }
            }
            for (int i = 0; i < A31MusicModelList.Count; i++)
            {
                var a31player = A31MusicModelList[i];
                var musicThread = new System.Threading.Thread(() =>
                {
                    while (true)
                    {
                        System.Threading.Thread.Sleep(1000);
                        if (!a31player.IsOnLine)
                        {
                            continue;
                        }
                        //A31MusicModel.ReadMusicStates();
                        SendMethod.ReadStatus(a31player);
                    }
                })
                { IsBackground = true, Name = "A31" };
                musicThread.Start();
                updataMusicStatesListThread.Add(musicThread);
            }
        }
        /// <summary>
        ///保存当前音乐列表
        /// </summary>
@@ -47,7 +98,7 @@
        /// <summary>
        /// 音乐播放器名称
        /// </summary>
        public string Name=string.Empty;
        public string Name = string.Empty;
        /// <summary>
        /// 上一次更新的时间
        /// 记录数据反馈的时间(因为有时间网络差数据不回复,导致刷新当前播放音乐时间不正确)
@@ -67,12 +118,15 @@
        /// <summary>
        /// 是否是播放器列表最后一个(true)
        /// </summary>
        public bool IsEnd=false;
        public bool IsEnd = false;
        public int A31DeviceType;
        //public string a31Source = "wifi";
        //public string a31Source = string.Empty;
        /// <summary>
        /// 音乐播放器ID
        /// </summary>
        public string UniqueDeviceName = string.Empty;
        /// <summary>
@@ -129,7 +183,7 @@
        /// <summary>
        /// usb列表
        /// </summary>
        public List<MusicInfo> USBList= new List<MusicInfo>();
        public List<MusicInfo> USBList = new List<MusicInfo>();
        /// <summary>
        /// Tidal喜爱列表
        /// </summary>
@@ -137,24 +191,59 @@
        /// <summary>
        ///创建音乐文件列表
        /// </summary>
        public List<FileListInfo> FileLists= new List<FileListInfo>();
        public List<FileListInfo> FileLists = new List<FileListInfo>();
        /// <summary>
        /// 当前的A31音乐播放器
        /// </summary>
        public static A31MusicModel Current;
        public int _ServerClientType;
        /// <summary>
        /// -1表示从的0表示默认1表示主的
        /// </summary>
        public int ServerClientType;
        public int ServerClientType
        {
            get
            {
                return _ServerClientType;
            }
            set
            {
                _ServerClientType = value;
                if(value == 0)
                {
                    name = Name;
                }
            }
        }
        /// <summary>
        /// 记录主播放器IP
        /// </summary>
        public string MainPlayIP = string.Empty;
        public string _MainPlayName = string.Empty;
        /// <summary>
        /// 记录主播放器名称
        /// </summary>
        public string MainPlayName = string.Empty;
        public string MainPlayName
        {
            get
            {
                return _MainPlayName;
            }
            set
            {
                _MainPlayName = value;
                if(ServerClientType == 1)
                {
                    name = value;
                }
            }
        }
        /// <summary>
        /// 记录主播放器是否被收藏
        /// </summary>
        public bool MainPlayCollection = false;
        public Slaves Slave = new Slaves();
@@ -178,12 +267,6 @@
                return false;
            }
        }
        #region 组合属性
        #endregion
    }
    [System.Serializable]
@@ -228,7 +311,4 @@
        public string version = string.Empty;
        public string uuid = string.Empty;
    }
}
}