| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using HDL_ON.DAL; |
| | | using HDL_ON.DAL.Net; |
| | | using HDL_ON.Entity; |
| | | using Newtonsoft.Json.Linq; |
| | | using Shared; |
| | | |
| | | namespace HDL_ON |
| | | namespace HDL_ON.DriverLayer |
| | | { |
| | | public partial class Control |
| | | |
| | | /// <summary> |
| | | /// 通讯方式 |
| | | /// </summary> |
| | | public enum CommunicationMode |
| | | { |
| | | public static void Send(Function function) |
| | | /// <summary> |
| | | /// 本地udp |
| | | /// </summary> |
| | | local_BusUdp, |
| | | /// <summary> |
| | | /// 本地tcp服务端 |
| | | /// </summary> |
| | | tcp_local_server, |
| | | /// <summary> |
| | | /// 本地tcp客户端 |
| | | /// </summary> |
| | | tcp_local_client, |
| | | } |
| | | |
| | | |
| | | |
| | | public class Control |
| | | { |
| | | static Control _control; |
| | | public static Control ins |
| | | { |
| | | ControlBusScenes(function as Scene); |
| | | get |
| | | { |
| | | if (_control == null) |
| | | { |
| | | _control = new Control(); |
| | | } |
| | | return _control; |
| | | } |
| | | } |
| | | /// <summary> |
| | | /// 通讯地址IP |
| | | /// </summary> |
| | | public string reportIp = "255.255.255.255"; |
| | | /// <summary> |
| | | /// tcp服务端 |
| | | /// </summary> |
| | | public Control_TcpServer myTcpServer = null; |
| | | /// <summary> |
| | | /// tcp客服端 |
| | | /// </summary> |
| | | public Control_TcpClient myTcpClient = null; |
| | | /// <summary> |
| | | /// 本地udp |
| | | /// </summary> |
| | | public Control_Udp_Bus myUdp = null; |
| | | |
| | | /// <summary> |
| | | /// 通讯方式 |
| | | /// </summary> |
| | | public CommunicationMode communicationMode; |
| | | |
| | | /// <summary> |
| | | /// 改变通讯方式 |
| | | /// </summary> |
| | | public void ChangeCommunicationMode(CommunicationMode communicationMode) |
| | | { |
| | | this.communicationMode = communicationMode; |
| | | |
| | | |
| | | switch (this.communicationMode) |
| | | { |
| | | case CommunicationMode.local_BusUdp: |
| | | if (myUdp == null) |
| | | { |
| | | myUdp = new Control_Udp_Bus(); |
| | | } |
| | | UdpSocket._BusSocket.Start(); |
| | | if (myTcpServer != null) |
| | | { |
| | | myTcpClient.Close(); |
| | | myTcpClient = null; |
| | | } |
| | | if (myTcpClient != null) |
| | | { |
| | | myTcpClient.Close(); |
| | | myTcpClient = null; |
| | | } |
| | | break; |
| | | case CommunicationMode.tcp_local_server: |
| | | if (myTcpServer == null) |
| | | { |
| | | myTcpServer = new Control_TcpServer(); |
| | | myTcpServer.OpenServer(); |
| | | } |
| | | if (myTcpClient != null) |
| | | { |
| | | myTcpClient.Close(); |
| | | myTcpClient = null; |
| | | } |
| | | if(myUdp != null) |
| | | { |
| | | UdpSocket._BusSocket.Stop(); |
| | | myUdp = null; |
| | | } |
| | | break; |
| | | case CommunicationMode.tcp_local_client: |
| | | if (myTcpClient == null) |
| | | { |
| | | myTcpClient = new Control_TcpClient(reportIp); |
| | | myTcpClient.Connect(); |
| | | } |
| | | if (myTcpServer != null) |
| | | { |
| | | myTcpClient.Close(); |
| | | myTcpClient = null; |
| | | } |
| | | if (myUdp != null) |
| | | { |
| | | UdpSocket._BusSocket.Stop(); |
| | | myUdp = null; |
| | | } |
| | | break; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 场景控制入口 |
| | | /// </summary> |
| | | public void ControlScene(Scene scene) |
| | | { |
| | | if(myUdp!=null) |
| | | { |
| | | myUdp.ControlBusScenes(scene); |
| | | } |
| | | if(myTcpClient!= null) |
| | | { |
| | | ControlAProtocolScene(scene); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | /// <param name="commandString"></param> |
| | | /// <param name="function"></param> |
| | | /// <returns></returns> |
| | | public static void Send(CommandType_A commandType, Function function) |
| | | public void SendWriteCommand(Function function, Dictionary<string, string> commandDictionary) |
| | | { |
| | | function.usageCount++; |
| | | function.refreshTime = DateTime.Now; |
| | | if (function.bus_Data!=null) |
| | | if (DB_ResidenceData.residenceData.GatewayType == 0) |
| | | { |
| | | try |
| | | { |
| | | ControlBusData(function, commandType); |
| | | if(myUdp != null) |
| | | { |
| | | myUdp.WriteBusData(function, commandDictionary); |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | MainPage.Log($"发送数据异常: {ex.Message}"); |
| | | MainPage.Log($"发送数据异常: {ex.Message}"); |
| | | } |
| | | } |
| | | else |
| | | { |
| | | var commandObj = function.GetSendJObject(commandType); |
| | | var commandString = Newtonsoft.Json.JsonConvert.SerializeObject(commandObj); |
| | | var commandBytes = CommonPage.MyEncodingUTF8.GetBytes(commandString); |
| | | MqttCommon.MqttRemoteSend(commandBytes); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 控制bus场景 |
| | | /// </summary> |
| | | static void ControlBusScenes(Scene scene) |
| | | { |
| | | foreach(var busSceneData in scene.bus_SceneData) |
| | | { |
| | | foreach(var function in DB_ResidenceData.residenceData.functionList.GetAllDeviceFunctionList()) |
| | | if (myTcpClient != null) |
| | | { |
| | | if(busSceneData.Key == function.sid) |
| | | { |
| | | switch (function.functionType) |
| | | { |
| | | case FunctionType.Curtain: |
| | | ControlBytesSend(Command.SetCurtainModelStutas, function.bus_Data.SubnetID, function.bus_Data.DeviceID, busSceneData.Value); |
| | | break; |
| | | case FunctionType.AC: |
| | | ControlBytesSend(Command.SetACMode, function.bus_Data.SubnetID, function.bus_Data.DeviceID, busSceneData.Value); |
| | | break; |
| | | case FunctionType.Relay: |
| | | case FunctionType.Dimmer: |
| | | ControlBytesSend(Command.SetSingleLight, function.bus_Data.SubnetID, function.bus_Data.DeviceID, busSceneData.Value); |
| | | break; |
| | | case FunctionType.RGB: |
| | | ControlBytesSend(Command.SetLogicLoopColor, function.bus_Data.SubnetID, function.bus_Data.DeviceID, busSceneData.Value); |
| | | break; |
| | | case FunctionType.FloorHeating: |
| | | var fh = function as FloorHeating; |
| | | if (fh.modeTemp.Count == 4) |
| | | { |
| | | byte b1 = fh.on_off == "on" ? (byte)1 : (byte)0; |
| | | if (fh.workMode > 0) |
| | | { |
| | | b1 += (byte)(16 + fh.workMode); |
| | | } |
| | | ControlBytesSend(Command.SetFloorHeat, function.bus_Data.SubnetID, function.bus_Data.DeviceID, new byte[] { fh.bus_Data.LoopID, b1, (byte)fh.curTempType, fh.curModeIndex, fh.modeTemp["ordinary"], fh.modeTemp["day"], fh.modeTemp["night"], fh.modeTemp["away"], 0, 0 }); |
| | | } |
| | | break; |
| | | case FunctionType.Socket: |
| | | var s = function as SwitchSocket; |
| | | ControlBytesSend(Command.SetSingleLight, function.bus_Data.SubnetID, function.bus_Data.DeviceID, new byte[] { s.bus_Data.LoopID, s.on_off == "on" ? (byte)100 : (byte)0 }); |
| | | break; |
| | | } |
| | | } |
| | | var sendDataObj = function.GetControlSendData(commandDictionary); |
| | | var sendJson = Newtonsoft.Json.JsonConvert.SerializeObject(sendDataObj); |
| | | var sendBytes = System.Text.Encoding.UTF8.GetBytes(sendJson); |
| | | myTcpClient.SendMessage(sendBytes); |
| | | } |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 将A协议控制数据转换程bus协议的控制数据 |
| | | /// 发送读取命令 |
| | | /// 自动判断是否为A协议设备 |
| | | /// </summary> |
| | | /// <param name="commandString"></param> |
| | | /// <returns></returns> |
| | | static void ControlBusData(Function function, CommandType_A command) |
| | | public void SendReadCommand(Function function) |
| | | { |
| | | try |
| | | function.refreshTime = DateTime.Now; |
| | | if (function.bus_Data != null) |
| | | { |
| | | var subnetId = function.bus_Data.SubnetID; |
| | | var deviceId = function.bus_Data.DeviceID; |
| | | var loopId = function.bus_Data.LoopID; |
| | | |
| | | switch (command) |
| | | try |
| | | { |
| | | case CommandType_A.write: |
| | | switch (function.functionCategory) |
| | | { |
| | | case FunctionCategory.Light: |
| | | var light = function as Light; |
| | | switch (light.functionType) |
| | | { |
| | | case FunctionType.RGB: |
| | | MainPage.Log($"rgb level : {light.brightness}"); |
| | | byte b = 100;//开关操作依据on_off字段,实际开关值依据brightness,当on_off为打开,brightness不能为0 |
| | | if (light.on_off == "off") |
| | | { |
| | | b = 0; |
| | | } |
| | | else |
| | | { |
| | | b = (byte)light.brightness == 0 ? (byte)100 : (byte)light.brightness; |
| | | } |
| | | var bytes = new byte[] { function.bus_Data.LoopID, |
| | | b, |
| | | 254, 0,0,3, |
| | | (byte)light.redColor,(byte)light.greenColor, |
| | | (byte)light.blueColor, |
| | | 0,0}; |
| | | MainPage.Log($"rgb level1 : {light.brightness}"); |
| | | ControlBytesSend(Command.SetLogicLoopColor, subnetId, deviceId, bytes,1); |
| | | MainPage.Log($"rgb level2 : {light.brightness}"); |
| | | break; |
| | | case FunctionType.Dimmer: |
| | | byte b1 = 100; |
| | | if (light.on_off == "off") |
| | | { |
| | | b1 = 0; |
| | | } |
| | | else |
| | | { |
| | | b1 = (byte)light.brightness == 0 ? (byte)100 : (byte)light.brightness; |
| | | } |
| | | ControlBytesSend(Command.SetSingleLight, subnetId, deviceId, new byte[] { |
| | | function.bus_Data.LoopID, |
| | | b1, |
| | | 0, 0 }); |
| | | break; |
| | | case FunctionType.Relay: |
| | | ControlBytesSend(Command.SetSingleLight, subnetId, deviceId, new byte[] { function.bus_Data.LoopID, light.on_off == "on" ? (byte)100 : (byte)0, 0, 0 }); |
| | | break; |
| | | } |
| | | break; |
| | | case FunctionCategory.Curtain: |
| | | var curtain = function as Curtain; |
| | | switch (curtain.functionType) |
| | | { |
| | | case FunctionType.Curtain: |
| | | byte b1 = 0; |
| | | if (curtain.on_off == "stop") |
| | | { |
| | | b1 = 0; |
| | | }else if(curtain.on_off == "on") |
| | | { |
| | | b1 = 1; |
| | | } |
| | | else |
| | | { |
| | | b1 = 2; |
| | | } |
| | | ControlBytesSend(Command.SetCurtainModelStutas, subnetId, deviceId, new byte[] { curtain.bus_Data.LoopID, b1 }); |
| | | break; |
| | | case FunctionType.MotorCurtain: |
| | | case FunctionType.RollingShutter: |
| | | if (curtain.on_off == "stop") |
| | | { |
| | | ControlBytesSend(Command.SetCurtainModelStutas, subnetId, deviceId, new byte[] { curtain.bus_Data.LoopID, 0 }); |
| | | } |
| | | else if (curtain.on_off == "on") |
| | | { |
| | | ControlBytesSend(Command.SetCurtainModelStutas, subnetId, deviceId, new byte[] { 17, 100 }); |
| | | } |
| | | else if (curtain.on_off == "off") |
| | | { |
| | | ControlBytesSend(Command.SetCurtainModelStutas, subnetId, deviceId, new byte[] { 17, 0 }); |
| | | } |
| | | break; |
| | | } |
| | | break; |
| | | case FunctionCategory.Thermostat: |
| | | switch (function.functionType) |
| | | { |
| | | case FunctionType.AC: |
| | | var aC = function as AC; |
| | | ControlBytesSend(Command.SetACMode, subnetId, deviceId, new byte[] { aC.bus_Data.LoopID, (byte)aC.curTempType, 32, 32, 32, 32, 32, 0, aC.on_off == "on" ? (byte)1 : (byte)0, aC.curModeIndex, aC.curFanIndex, (byte)aC.curTemp, 0 }); |
| | | break; |
| | | case FunctionType.FloorHeating: |
| | | var fh = function as FloorHeating; |
| | | if (fh.modeTemp.Count == 4) |
| | | { |
| | | byte b1 = fh.on_off == "on" ? (byte)1 : (byte)0; |
| | | if (fh.workMode > 0) |
| | | { |
| | | b1 += (byte)(16 + fh.workMode); |
| | | } |
| | | ControlBytesSend(Command.SetFloorHeat, subnetId, deviceId, new byte[] { fh.bus_Data.LoopID, b1,(byte)fh.curTempType,fh.curModeIndex, fh.modeTemp["ordinary"], fh.modeTemp["day"], fh.modeTemp["night"], fh.modeTemp["away"], 0, 0 }); |
| | | } |
| | | //else |
| | | //{ |
| | | // ControlBytesSend(Command.ReadFloorHeat, subnetId,deviceId,new byte[] { fh.bus_Data.LoopID}); |
| | | //} |
| | | break; |
| | | } |
| | | break; |
| | | case FunctionCategory.Electrical: |
| | | switch (function.functionType) |
| | | { |
| | | case FunctionType.Fan: |
| | | var fan = function as Fan; |
| | | if(fan.on_off == "on") |
| | | { |
| | | ControlBytesSend(Command.SetSingleLight, subnetId, deviceId, new byte[] { fan.bus_Data.LoopID, (byte)fan.openLevel }); |
| | | } |
| | | { |
| | | ControlBytesSend(Command.SetSingleLight, subnetId, deviceId, new byte[] { fan.bus_Data.LoopID, 0 }); |
| | | } |
| | | break; |
| | | } |
| | | break; |
| | | case FunctionCategory.SwitchDevice: |
| | | switch(function.functionType) |
| | | { |
| | | case FunctionType.Socket: |
| | | var s = function as SwitchSocket; |
| | | ControlBytesSend(Command.SetSingleLight, subnetId, deviceId, new byte[] { s.bus_Data.LoopID, s.on_off == "on" ? (byte)100 : (byte)0 }); |
| | | break; |
| | | } |
| | | break; |
| | | } |
| | | break; |
| | | case CommandType_A.read: |
| | | switch (function.functionCategory) |
| | | { |
| | | case FunctionCategory.Light: |
| | | switch (function.functionType) |
| | | { |
| | | case FunctionType.Relay: |
| | | case FunctionType.Dimmer: |
| | | ControlBytesSend(Command.ReadLightSingleLoopBrightness, subnetId, deviceId, new byte[] { function.bus_Data.LoopID }); |
| | | break; |
| | | case FunctionType.RGB: |
| | | ControlBytesSend(Command.ReadLogicLoopColor, subnetId, deviceId, new byte[] { function.bus_Data.LoopID }); |
| | | break; |
| | | } |
| | | break; |
| | | case FunctionCategory.Curtain: |
| | | switch (function.functionType) |
| | | { |
| | | case FunctionType.Curtain: |
| | | case FunctionType.MotorCurtain: |
| | | case FunctionType.RollingShutter: |
| | | ControlBytesSend(Command.ReadCurtainStatus, subnetId, deviceId, new byte[] { function.bus_Data.LoopID }); |
| | | break; |
| | | } |
| | | break; |
| | | case FunctionCategory.Thermostat: |
| | | switch (function.functionType) |
| | | { |
| | | case FunctionType.AC: |
| | | ControlBytesSend(Command.ReadACMode, subnetId, deviceId, new byte[] { function.bus_Data.LoopID }); |
| | | break; |
| | | case FunctionType.FloorHeating: |
| | | ControlBytesSend(Command.ReadFloorHeat, subnetId, deviceId, new byte[] { function.bus_Data.LoopID }); |
| | | break; |
| | | } |
| | | break; |
| | | case FunctionCategory.Electrical: |
| | | switch (function.functionType) |
| | | { |
| | | case FunctionType.Fan: |
| | | var fan = function as Fan; |
| | | ControlBytesSend(Command.SetSingleLightACK, subnetId, deviceId, new byte[] { fan.bus_Data.LoopID }); |
| | | break; |
| | | } |
| | | break; |
| | | case FunctionCategory.SwitchDevice: |
| | | switch (function.functionType) |
| | | { |
| | | case FunctionType.Socket: |
| | | var s = function as SwitchSocket; |
| | | ControlBytesSend(Command.SetSingleLightACK, subnetId, deviceId, new byte[] { s.bus_Data.LoopID }); |
| | | break; |
| | | } |
| | | break; |
| | | case FunctionCategory.Sensor: |
| | | var sensor = function as Sensor; |
| | | ControlBytesSend(Command.ReadDeviceLoopInfo, subnetId, deviceId, new byte[] { (byte)5, |
| | | (byte)((int)sensor.functionType % 256), sensor.bus_Data.LoopID }); |
| | | break; |
| | | } |
| | | break; |
| | | //ReadBusData(function); |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | MainPage.Log($"发送数据异常: {ex.Message}"); |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | else |
| | | { |
| | | MainPage.Log($"DataConversion_Bus Erorr : {ex.Message}"); |
| | | //var commandObj = function.GetSendJObject(CommandType_A.read); |
| | | //var commandString = Newtonsoft.Json.JsonConvert.SerializeObject(commandObj); |
| | | //var commandBytes = System.Text.Encoding.UTF8.GetBytes(commandString); |
| | | //MqttCommon.MqttRemoteSend(commandBytes); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 控制a协议场景 |
| | | /// </summary> |
| | | /// <param name="scene"></param> |
| | | static void ControlAProtocolScene(Scene scene) |
| | | { |
| | | var sendSidObj = new AProtocolSendingObject(); |
| | | sendSidObj.time_stamp = ""; |
| | | sendSidObj.type = "device_sid"; |
| | | sendSidObj.command = "get_list_response"; |
| | | } |
| | | |
| | | } |
| | | } |