wxr
2020-11-12 a715181089be0d31cd737a5367ffd02690b9d77f
HDL_ON/UI/UI2/FuntionControlView/Light/DimmerPageBLL.cs
@@ -1,4 +1,5 @@
using System;
using HDL_ON.DriverLayer;
using HDL_ON.Entity;
using HDL_ON.UI.CSS;
using Shared;
@@ -19,9 +20,12 @@
                        return;
                    if (uFunction.functionType == bodyView.light.functionType && uFunction.sid == bodyView.light.sid)
                    {
                        bodyView.dimmerBar.Progress = uFunction.brightness;
                        if (!bodyView.onDimmerBar)
                        {
                            bodyView.dimmerBar.Progress = uFunction.brightness;
                        }
                        if (uFunction.on_off == "on")
                        if (uFunction.trait_on_off.value.ToString() == "on")
                        {
                            bodyView.dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1);
                        }
@@ -29,8 +33,10 @@
                        {
                            bodyView.dimmerBar.SetProgressBarColors(CSS_Color.DividingLineColor, CSS_Color.DividingLineColor);
                        }
                        //bodyView.dimmerBar.WaveColor = uFunction.on_off == "on" ? CSS.CSS_Color.AuxiliaryColor1 : CSS.CSS_Color.PromptingColor2;
                        bodyView.btnSwitch.IsSelected = uFunction.on_off == "on";
                        bodyView.btnSwitch.IsSelected = uFunction.trait_on_off.value.ToString() == "on";
                        bodyView.btnBrightnessText.Y = ((100 - uFunction.brightness) * Application.GetRealHeight(288 - 16 - 16) / 100) + Application.GetRealWidth(40);
                        bodyView.btnBrightnessText.Text = uFunction.brightness + "%";
                    }
                }
                catch (Exception ex)
@@ -45,10 +51,22 @@
            LoadSwitchEvent();
            LoadCollectionEvent();
            LoadEvent_DimmerBar();
            LoadEvet_ChangeFadeTime();
            //回退刷新信息事件
            actionRefresh = () => {
                btnFunctionName.Text = btnFunctionName_Out.Text = light.name;
                btnFromFloor_Out.Text = btnFromFoorAndRoom.Text = light.GetRoomListName();
            };
        }
        /// <summary>
        /// 修改灯光渐变时间
        /// </summary>
        void LoadEvet_ChangeFadeTime()
        {
            barFadeTime.OnProgressChangedEvent = (sender, e) =>
            {
                light.fadeTime = e;
                light.SaveFunctionData();
            };
        }
@@ -59,7 +77,7 @@
        {
            btnCollection.MouseUpEventHandler += (sender, e) => {
                btnCollection.IsSelected = light.collection = btnCollection_Out.IsSelected = !btnCollection.IsSelected;
                DB_ResidenceData.residenceData.SaveResidenceData();
                light.SaveFunctionData();
            };
        }
@@ -77,23 +95,25 @@
                //Control.Send(CommandType_A.write, light);
                System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                d.Add("brightness", light.brightness.ToString());
                Control.SendWriteCommand(light, d);
                Control.ins.SendWriteCommand(light, d);
                light.fadeTime = barFadeTime.Progress;
            };
            dimmerBar.OnProgressChangedEvent = (sender, e) => {
                light.fadeTime = 0;
                if (!btnSwitch.IsSelected)
                {
                    dimmerBar.SetProgressBarColors(CSS_Color.AuxiliaryColor1, CSS_Color.AuxiliaryColor1);
                }   
                btnSwitch.IsSelected = e > 0 ? true : false;
                light.brightness = e;
                light.on_off = e > 0 ? "on" : "off";
                light.trait_on_off.value = e > 0 ? "on" : "off";
                if (e == 0 || e == 100)
                {
                    //Control.Send(CommandType_A.write, this.light);
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("brightness", light.brightness.ToString());
                    Control.SendWriteCommand(light, d);
                    Control.ins.SendWriteCommand(light, d);
                }
                else
                {
@@ -102,18 +122,16 @@
                        light.refreshTime = DateTime.Now;
                        new System.Threading.Thread(() =>
                        {
                            //Control.Send(CommandType_A.write, light);
                            System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                            d.Add("brightness", light.brightness.ToString());
                            Control.SendWriteCommand(light, d);
                            Control.ins.SendWriteCommand(light, d);
                        })
                        { IsBackground = true }.Start();
                    }
                    else
                    {
                        MainPage.Log("skip control!!");
                    }
                }
                btnBrightnessText.Y = ((100 - dimmerBar.Progress) * Application.GetRealHeight(288 - 16 - 16) / 100) + Application.GetRealWidth(40);
                btnBrightnessText.Text = light.brightness + "%";
            };
        }
@@ -124,6 +142,7 @@
        {
            btnSwitch.MouseUpEventHandler += (sender, e) =>
            {
                light.fadeTime = barFadeTime.Progress;
                btnSwitch.IsSelected = !btnSwitch.IsSelected;
                if (btnSwitch.IsSelected)
                {
@@ -135,11 +154,10 @@
                }
                new System.Threading.Thread(() =>
                {
                    light.on_off = btnSwitch.IsSelected ? "on" : "off";
                    light.trait_on_off.value = btnSwitch.IsSelected ? "on" : "off";
                    System.Collections.Generic.Dictionary<string, string> d = new System.Collections.Generic.Dictionary<string, string>();
                    d.Add("on_off", light.on_off.ToString());
                    Control.SendWriteCommand(light, d);
                    //Control.Send(CommandType_A.write, this.light);
                    d.Add("on_off", light.trait_on_off.value.ToString());
                    Control.ins.SendWriteCommand(light, d);
                })
                { IsBackground = true }.Start();
            };