| | |
| | | }
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| | |
|
| | | /// <summary>
|
| | | /// 添加搜藏场景
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| | | /// </summary>
|
| | | /// <param name="scene">Scene.</param>
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| | | public void AddLoveScene(SceneUI scene)
|
| | | {
|
| | | var nowRoom = HdlRoomLogic.Current.GetLoveRoom();
|
| | | //添加缓存
|
| | | if (nowRoom.ListSceneId.Contains(scene.Id) == false)
|
| | | {
|
| | | nowRoom.ListSceneId.Add(scene.Id);
|
| | | nowRoom.Save();
|
| | | }
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 删除场景(这个只移除内存)
|
| | | /// </summary>
|
| | | /// <param name="scene"></param>
|
| | |
| | | }
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 删除搜藏场景
|
| | | /// </summary>
|
| | | /// <param name="scene"></param>
|
| | | public void DeleteLoveScene(SceneUI scene)
|
| | | {
|
| | | var nowRoom = HdlRoomLogic.Current.GetLoveRoom();
|
| | | //移除缓存
|
| | | if (nowRoom.ListSceneId.Contains(scene.Id) == true)
|
| | | {
|
| | | nowRoom.ListSceneId.Remove(scene.Id);
|
| | | nowRoom.Save();
|
| | | }
|
| | | }
|
| | |
|
| | | #endregion
|
| | |
|
| | | #region ■ 修改场景___________________________
|