| | |
| | | //加入缓存 |
| | | this.dicScenes[newScene.Id] = newScene; |
| | | //备份 |
| | | HdlAutoBackupLogic.AddOrEditorFile(newScene.FileName); |
| | | HdlBackupLogic.Current.AddOrEditorAutoBackFileStatu(newScene.FileName); |
| | | } |
| | | |
| | | } |
| | |
| | | if (Global.IsExistsByHomeId(sceneUI.FileName) == true) |
| | | { |
| | | Global.DeleteFilebyHomeId(sceneUI.FileName); |
| | | HdlAutoBackupLogic.DeleteFile(sceneUI.FileName); |
| | | HdlBackupLogic.Current.DeleteAutoBackFileStatu(sceneUI.FileName); |
| | | } |
| | | //删除图片 |
| | | if (sceneUI.IconPathType == 1 || sceneUI.IconPathType == 2) |
| | |
| | | if (Global.IsExistsByHomeId(sceneUI.IconPath)) |
| | | { |
| | | Global.DeleteFilebyHomeId(sceneUI.IconPath); |
| | | HdlAutoBackupLogic.DeleteFile(sceneUI.IconPath); |
| | | HdlBackupLogic.Current.DeleteAutoBackFileStatu(sceneUI.IconPath); |
| | | } |
| | | } |
| | | //删除场景时,需要刷新主页 |