| | |
| | | /// <summary>
|
| | | /// 刷新本地的全部场景
|
| | | /// </summary>
|
| | | public async Task<bool> RefreshSceneUIList()
|
| | | public bool RefreshSceneUIList()
|
| | | {
|
| | | //获取网关存在的场景
|
| | | var sceneList = await ZigBee.Device.Scene.GetSceneListAsync();
|
| | | var sceneList = this.RefreshSceneListFromGateway();
|
| | | if (sceneList == null)
|
| | | {
|
| | | return false;
|
| | |
| | | continue;
|
| | | }
|
| | | listEsxit.Add(scene.ScenesId);
|
| | | //刷新scene的信息
|
| | | this.RefreshScene(scene);
|
| | | }
|
| | |
|
| | | var listDelete = new List<SceneUI>();
|
| | |
| | | return true;
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 刷新scene的信息
|
| | | /// </summary>
|
| | | /// <param name="sceneInfo"></param>
|
| | | private void RefreshScene(Scene.GetSceneAllInfo sceneInfo)
|
| | | {
|
| | | if (this.dicScenes.ContainsKey(sceneInfo.ScenesId) == true)
|
| | | {
|
| | | var localScene = this.dicScenes[sceneInfo.ScenesId];
|
| | | //只刷新名字和绑定表
|
| | | localScene.Name = sceneInfo.ScenesName;
|
| | | localScene.AdjustTargetList.Clear();
|
| | | localScene.AdjustTargetList.AddRange(sceneInfo.DeviceList);
|
| | | localScene.Save();
|
| | | }
|
| | | else
|
| | | {
|
| | | var newScene = new SceneUI();
|
| | | newScene.Name = sceneInfo.ScenesName;
|
| | | newScene.IconPath = "SceneIcon/0.png";
|
| | | newScene.Id = sceneInfo.ScenesId;
|
| | | newScene.AdjustTargetList.AddRange(sceneInfo.DeviceList);
|
| | | //添加缓存
|
| | | newScene.Save();
|
| | | //加入缓存
|
| | | this.dicScenes[newScene.Id] = newScene;
|
| | | //备份
|
| | | HdlAutoBackupLogic.AddOrEditorFile(newScene.FileName);
|
| | | }
|
| | |
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 从网关重新刷新场景列表
|
| | | /// </summary>
|
| | | /// <returns></returns>
|
| | | private List<Scene.GetSceneAllInfo> RefreshSceneListFromGateway()
|
| | | {
|
| | | var mainGateway = ZbGateway.MainGateWay;
|
| | | if (mainGateway == null)
|
| | | {
|
| | | //获取网关对象失败
|
| | | this.ShowTipMsg(Language.StringByID(R.MyInternationalizationString.uGetGatewayTagartFail));
|
| | | return null;
|
| | | }
|
| | |
|
| | | //超时时间
|
| | | int TimeOut = 0;
|
| | | bool receiptAll = false;
|
| | |
|
| | | var listScene = new List<Scene.GetSceneAllInfo>();
|
| | | Action<string, string> action = (topic, message) =>
|
| | | {
|
| | | var gatewayID = topic.Split('/')[0];
|
| | | var jobject = Newtonsoft.Json.Linq.JObject.Parse(message);
|
| | |
|
| | | if (topic == gatewayID + "/" + "Scene/GetAllInfo_Respon")
|
| | | {
|
| | | var sceneGetAllInfo = Newtonsoft.Json.JsonConvert.DeserializeObject<Scene.GetSceneAllInfo>(jobject["Data"].ToString());
|
| | | listScene.Add(sceneGetAllInfo);
|
| | |
|
| | | if (sceneGetAllInfo.ScenesNum == sceneGetAllInfo.ScenesSum)
|
| | | {
|
| | | //接收完成
|
| | | receiptAll = true;
|
| | | TimeOut = 0;
|
| | | }
|
| | | }
|
| | | };
|
| | | mainGateway.Actions += action;
|
| | |
|
| | | var jObject = new Newtonsoft.Json.Linq.JObject { { "Cluster_ID", 0 }, { "Command", 807 } };
|
| | | mainGateway.Send(("Scene/GetAllInfo"), System.Text.Encoding.UTF8.GetBytes(jObject.ToString()));
|
| | |
|
| | | int waitTime = 20 * 6;
|
| | | while (receiptAll == false && TimeOut < waitTime)
|
| | | {
|
| | | //全部接收才退出
|
| | | System.Threading.Thread.Sleep(50);
|
| | | TimeOut++;
|
| | | }
|
| | | mainGateway.Actions -= action;
|
| | | action = null;
|
| | | if (receiptAll == false)
|
| | | {
|
| | | //网络不稳定,场景列表信息缺损
|
| | | this.ShowTipMsg(Language.StringByID(R.MyInternationalizationString.uNetworkUnStableAndSceneInfoIsNotFull));
|
| | | return null;
|
| | | }
|
| | |
|
| | | return listScene;
|
| | | }
|
| | |
|
| | | #endregion
|
| | |
|
| | | #region ■ 添加场景___________________________
|