xm
2020-05-19 136b9e2fc48249a5ff89874f1080ba94130e7a9e
ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlSceneLogic.cs
@@ -79,10 +79,10 @@
        /// <summary>
        /// 刷新本地的全部场景
        /// </summary>
        public async Task<bool> RefreshSceneUIList()
        public bool RefreshSceneUIList()
        {
            //获取网关存在的场景
            var sceneList = await ZigBee.Device.Scene.GetSceneListAsync();
            var sceneList = this.RefreshSceneListFromGateway();
            if (sceneList == null)
            {
                return false;
@@ -95,6 +95,8 @@
                    continue;
                }
                listEsxit.Add(scene.ScenesId);
                //刷新scene的信息
                this.RefreshScene(scene);
            }
            var listDelete = new List<SceneUI>();
@@ -115,6 +117,99 @@
            return true;
        }
        /// <summary>
        /// 刷新scene的信息
        /// </summary>
        /// <param name="sceneInfo"></param>
        private void RefreshScene(Scene.GetSceneAllInfo sceneInfo)
        {
            if (this.dicScenes.ContainsKey(sceneInfo.ScenesId) == true)
            {
                var localScene = this.dicScenes[sceneInfo.ScenesId];
                //只刷新名字和绑定表
                localScene.Name = sceneInfo.ScenesName;
                localScene.AdjustTargetList.Clear();
                localScene.AdjustTargetList.AddRange(sceneInfo.DeviceList);
                localScene.Save();
            }
            else
            {
                var newScene = new SceneUI();
                newScene.Name = sceneInfo.ScenesName;
                newScene.IconPath = "SceneIcon/0.png";
                newScene.Id = sceneInfo.ScenesId;
                newScene.AdjustTargetList.AddRange(sceneInfo.DeviceList);
                //添加缓存
                newScene.Save();
                //加入缓存
                this.dicScenes[newScene.Id] = newScene;
                //备份
                HdlAutoBackupLogic.AddOrEditorFile(newScene.FileName);
            }
        }
        /// <summary>
        /// 从网关重新刷新场景列表
        /// </summary>
        /// <returns></returns>
        private List<Scene.GetSceneAllInfo> RefreshSceneListFromGateway()
        {
            var mainGateway = ZbGateway.MainGateWay;
            if (mainGateway == null)
            {
                //获取网关对象失败
                this.ShowTipMsg(Language.StringByID(R.MyInternationalizationString.uGetGatewayTagartFail));
                return null;
            }
            //超时时间
            int TimeOut = 0;
            bool receiptAll = false;
            var listScene = new List<Scene.GetSceneAllInfo>();
            Action<string, string> action = (topic, message) =>
            {
                var gatewayID = topic.Split('/')[0];
                var jobject = Newtonsoft.Json.Linq.JObject.Parse(message);
                if (topic == gatewayID + "/" + "Scene/GetAllInfo_Respon")
                {
                    var sceneGetAllInfo = Newtonsoft.Json.JsonConvert.DeserializeObject<Scene.GetSceneAllInfo>(jobject["Data"].ToString());
                    listScene.Add(sceneGetAllInfo);
                    if (sceneGetAllInfo.ScenesNum == sceneGetAllInfo.ScenesSum)
                    {
                        //接收完成
                        receiptAll = true;
                        TimeOut = 0;
                    }
                }
            };
            mainGateway.Actions += action;
            var jObject = new Newtonsoft.Json.Linq.JObject { { "Cluster_ID", 0 }, { "Command", 807 } };
            mainGateway.Send(("Scene/GetAllInfo"), System.Text.Encoding.UTF8.GetBytes(jObject.ToString()));
            int waitTime = 20 * 6;
            while (receiptAll == false && TimeOut < waitTime)
            {
                //全部接收才退出
                System.Threading.Thread.Sleep(50);
                TimeOut++;
            }
            mainGateway.Actions -= action;
            action = null;
            if (receiptAll == false)
            {
                //网络不稳定,场景列表信息缺损
                this.ShowTipMsg(Language.StringByID(R.MyInternationalizationString.uNetworkUnStableAndSceneInfoIsNotFull));
                return null;
            }
            return listScene;
        }
        #endregion
        #region ■ 添加场景___________________________