| | |
| | | return $"House_{Id}.json"; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 住宅id--使用云端提供的住宅唯一Id |
| | | /// </summary> |
| | | public string Id = string.Empty; |
| | | |
| | | /// <summary> |
| | | /// 住宅名称 |
| | | /// </summary> |
| | | public string Name = string.Empty; |
| | | |
| | | /// <summary> |
| | | /// 是否为其他主用户分享过来的住宅 |
| | | /// </summary> |
| | |
| | | /// 当前住宅是其他主帐号分享过来的主帐号的分布式Id
|
| | | /// </summary>
|
| | | public string MainUserDistributedMark; |
| | | |
| | | /// <summary>
|
| | | /// 该住宅是否是虚拟的,true的话代表网关和设备都是虚拟的(默认为false)
|
| | | /// </summary> |
| | | public bool IsVirtually = false; |
| | | /// <summary> |
| | | /// 仅子账号登陆的时候使用,当【IsOthreShare】为"true",并且【AccountType】为"1"时,该账号拥有管理员权限 |
| | | /// </summary> |
| | |
| | | /// 纬度
|
| | | /// </summary>
|
| | | public double Latitude = 0; |
| | | |
| | | /// <summary>
|
| | | /// 住宅所在的地理位置的名称
|
| | | /// </summary> |
| | | public string ResidenceAddressName = string.Empty; |
| | | /// <summary> |
| | | /// 房间列表(房间的ID) |
| | | /// </summary> |
| | | public List<string> ListRooms = new List<string>(); |
| | | |
| | | /// <summary> |
| | | /// 楼层字典 |
| | | /// key:FloorId |
| | |
| | | /// 当前楼层Id |
| | | /// </summary> |
| | | public string CurrentFloorId = string.Empty; |
| | | |
| | | /// <summary> |
| | | /// 全局场景路径列表---备用 |
| | | /// </summary> |
| | | public List<string> SceneFilePathList = new List<string> { }; |
| | | /// <summary> |
| | | /// 设备路径列表---备用 |
| | | /// </summary> |
| | | public List<string> DeviceFilePathList = new List<string> { }; |
| | | /// <summary> |
| | | /// 功能路径列表---备用 |
| | | /// </summary> |
| | | public List<string> FunctionFilePathList = new List<string> { }; |
| | | /// <summary> |
| | | /// 通用标识--备用 |
| | | /// </summary> |
| | | public object Tag; |
| | | /// <summary> |
| | | /// 期、栋、层等区域---备用 |
| | | /// </summary> |
| | | public Dictionary<string, string> LocationInfoList = new Dictionary<string, string> { }; |
| | | |
| | | #endregion |
| | | |
| | |
| | | { |
| | | //清空当前住宅列表 |
| | | Config.Instance.HomeFilePathList.Clear(); |
| | | if (Config.Instance.HomeId == string.Empty && responseDataObj.PageData.Count > 0) |
| | | { |
| | | //赋一个初始值 |
| | | Config.Instance.HomeId = responseDataObj.PageData[0].Id; |
| | | } |
| | | var listHouse = new List<House>(); |
| | | foreach (var residence in responseDataObj.PageData) |
| | | { |
| | | Config.Instance.HomeFilePathList.Add($"House_{residence.Id}.json"); |
| | |
| | | } |
| | | Global.CreateHomeDirectory(residence.Id); |
| | | house.Save(false); |
| | | listHouse.Add(house); |
| | | } |
| | | //匹配当前住宅 |
| | | if (Config.Instance.HomeFilePathList.Find((obj) => obj == $"House_{Config.Instance.HomeId}.json") == null) |
| | | //如果切换了账号,或者原来的id不存在,则重置住宅ID |
| | | if (UserCenterResourse.ResidenceOption.TheSameLoginAccount == false || |
| | | Config.Instance.HomeFilePathList.Find((obj) => obj == $"House_{Config.Instance.HomeId}.json") == null) |
| | | { |
| | | Config.Instance.HomeId = GetHouseIdByFilePath(Config.Instance.HomeFilePathList[0]); |
| | | Config.Instance.HomeId = listHouse[0].Id; |
| | | foreach (var house in listHouse)
|
| | | {
|
| | | //初始选择它自己的住宅
|
| | | if (house.IsOthreShare == false)
|
| | | {
|
| | | Config.Instance.HomeId = house.Id;
|
| | | Config.Instance.Home = House.GetHouseByHouseId(house.Id);
|
| | | break;
|
| | | }
|
| | | } |
| | | } |
| | | Config.Instance.Save(); |
| | | } |
| | |
| | | { |
| | | if (Config.Instance.Home.FloorDics.Count == 0) |
| | | { |
| | | return null; |
| | | return string.Empty; |
| | | } |
| | | |
| | | foreach (var floor in Config.Instance.Home.FloorDics) |
| | |
| | | return floor.Value; |
| | | } |
| | | } |
| | | return null; |
| | | return string.Empty; |
| | | } |
| | | |
| | | /// <summary> |