| | |
| | | }
|
| | | }
|
| | | //检测楼层数据的合法性
|
| | | this.CheckFloorData(listRoomFile);
|
| | | if (UserCenterResourse.UserInfo.AuthorityNo == 3)
|
| | | {
|
| | | this.CheckMemberFloorData(listRoomFile);
|
| | | }
|
| | | else
|
| | | {
|
| | | this.CheckAdminFloorData(listRoomFile);
|
| | | }
|
| | |
|
| | | homeTemp.Save(false);
|
| | | InitAllRoom();
|
| | |
| | | /// 检测楼层数据的合法性
|
| | | /// </summary>
|
| | | /// <param name="listRoomFile"></param>
|
| | | private void CheckFloorData(List<string> listRoomFile)
|
| | | private void CheckAdminFloorData(List<string> listRoomFile)
|
| | | {
|
| | | //没有楼层,则无需处理
|
| | | if (Config.Instance.Home.FloorDics.Count == 0) { return; }
|
| | |
|
| | | //主人或者管理员的话,就检测是否存在未分配楼层的房间
|
| | | for (int i = 0; i < listRoomFile.Count; i++)
|
| | | {
|
| | | try
|
| | |
| | | }
|
| | | catch (Exception ex) { HdlLogLogic.Current.WriteLog(ex); }
|
| | | }
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 检测楼层数据的合法性
|
| | | /// </summary>
|
| | | /// <param name="listRoomFile"></param>
|
| | | private void CheckMemberFloorData(List<string> listRoomFile)
|
| | | {
|
| | | //没有楼层,则无需处理
|
| | | if (Config.Instance.Home.FloorDics.Count == 0) { return; }
|
| | |
|
| | | //成员的话,就检测是否存在没有房间的楼层
|
| | | var listEsixtFloor = new List<string>();
|
| | | for (int i = 0; i < listRoomFile.Count; i++)
|
| | | {
|
| | | try
|
| | | {
|
| | | var byteData = Global.ReadFileByHomeId(listRoomFile[i]);
|
| | | string valueData = System.Text.Encoding.UTF8.GetString(byteData);
|
| | | var roomTemp = Newtonsoft.Json.JsonConvert.DeserializeObject<Common.Room>(valueData);
|
| | | if (roomTemp.FloorId != string.Empty && listEsixtFloor.Contains(roomTemp.FloorId) == false)
|
| | | {
|
| | | //收集楼层
|
| | | listEsixtFloor.Add(roomTemp.FloorId);
|
| | | }
|
| | | }
|
| | | catch (Exception ex) { HdlLogLogic.Current.WriteLog(ex); }
|
| | | }
|
| | | var listDeleteId = new List<string>();
|
| | | foreach (var flootId in Config.Instance.Home.FloorDics.Keys)
|
| | | {
|
| | | if (listEsixtFloor.Contains(flootId) == false)
|
| | | {
|
| | | //如果这个id不存在于任何房间的话,收集它
|
| | | listDeleteId.Add(flootId);
|
| | | }
|
| | | }
|
| | | foreach (var deleteId in listDeleteId)
|
| | | {
|
| | | //删除这个id
|
| | | Config.Instance.Home.FloorDics.Remove(deleteId);
|
| | | }
|
| | | Config.Instance.Home.Save(false);
|
| | | }
|
| | |
|
| | | #endregion
|
| | |
| | | /// </summary>
|
| | | /// <returns>房间名</returns>
|
| | | /// <param name="device">设备对象</param>
|
| | | /// <param name="append">在楼层和房间名字的中间添加的字符(仅限有楼层的时候有效)</param>
|
| | | public string GetRoomNameByDevice(CommonDevice device, string append = " ")
|
| | | public string GetRoomNameByDevice(CommonDevice device)
|
| | | {
|
| | | var room = this.GetRoomByDevice(device);
|
| | | return this.GetFloorRoomName(room);
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 获取房间名字(楼层+房间名)
|
| | | /// </summary>
|
| | | /// <returns>房间名</returns>
|
| | | /// <param name="room">房间对象</param>
|
| | | public string GetFloorRoomName(Room room)
|
| | | {
|
| | | if (room == null)
|
| | | {
|
| | | //未分配区域
|
| | |
| | | if (Config.Instance.Home.FloorDics.ContainsKey(room.FloorId) == true)
|
| | | {
|
| | | //(楼层+房间名)
|
| | | return Config.Instance.Home.FloorDics[room.FloorId] + append + room.Name;
|
| | | return Config.Instance.Home.FloorDics[room.FloorId] + " " + room.Name;
|
| | | }
|
| | | return room.Name;
|
| | | }
|