| | |
| | | /// GetDelayScene |
| | | /// </summary> |
| | | /// <param name="scrolViewLayout"></param> |
| | | private void GetDelayScene(VerticalScrolViewLayout scrolViewLayout) |
| | | private async void GetDelayScene(VerticalScrolViewLayout scrolViewLayout) |
| | | { |
| | | new System.Threading.Thread(async () => |
| | | { |
| | | var catDelaySceneResponseAllData = await Scene.CatDelaySceneAsync(); |
| | | if (catDelaySceneResponseAllData == null) |
| | | { |
| | | return; |
| | | } |
| | | var catDelaySceneResponseData = catDelaySceneResponseAllData.catDelaySceneResponseData; |
| | | if (catDelaySceneResponseData == null || catDelaySceneResponseData.DelayScenesList.Count == 0) |
| | | { |
| | | return; |
| | | } |
| | | var delayList = catDelaySceneResponseData.DelayScenesList; |
| | | |
| | | Application.RunOnMainThread(() => |
| | | var catDelaySceneResponseAllData = await Scene.CatDelaySceneAsync(); |
| | | if (catDelaySceneResponseAllData == null) |
| | | { |
| | | return; |
| | | } |
| | | var catDelaySceneResponseData = catDelaySceneResponseAllData.catDelaySceneResponseData; |
| | | if (catDelaySceneResponseData == null || catDelaySceneResponseData.DelayScenesList.Count == 0) |
| | | { |
| | | return; |
| | | } |
| | | var delayList = catDelaySceneResponseData.DelayScenesList; |
| | | |
| | | for (int i = 0; scrolViewLayout != null && i < scrolViewLayout.ChildrenCount; i++) |
| | | { |
| | | var iView = scrolViewLayout.GetChildren(i) as FrameLayout; |
| | | for (int j = 0; iView != null && j < iView.ChildrenCount; j++) |
| | | { |
| | | for (int i = 0; scrolViewLayout != null && i < scrolViewLayout.ChildrenCount; i++) |
| | | var sceneView = iView.GetChildren(j) as SceneMainView; |
| | | foreach (var delayScenesListResponseInfo in delayList) |
| | | { |
| | | var iView = scrolViewLayout.GetChildren(i) as FrameLayout; |
| | | for (int j = 0; iView != null && j < iView.ChildrenCount; j++) |
| | | if (delayScenesListResponseInfo.ScenesId == sceneView.scene.Id) |
| | | { |
| | | var sceneView = iView.GetChildren(j) as SceneMainView; |
| | | foreach (var delayScenesListResponseInfo in delayList) |
| | | var remainTime = delayScenesListResponseInfo.RemainTime; |
| | | sceneView.scene.RemainTime = remainTime; |
| | | |
| | | if (remainTime > 0) |
| | | { |
| | | if (delayScenesListResponseInfo.ScenesId == sceneView.scene.Id) |
| | | new System.Threading.Thread(() => |
| | | { |
| | | var times = delayScenesListResponseInfo.RemainTime; |
| | | sceneView.scene.RemainTime = times; |
| | | new System.Threading.Thread(() => |
| | | while (remainTime-- > 0) |
| | | { |
| | | while (times > 0) |
| | | { |
| | | System.Threading.Thread.Sleep(1000); |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | sceneView.SetTimeText(CommonFormResouce.GetTimeString(times)); |
| | | }); |
| | | times -= 1; |
| | | } |
| | | System.Threading.Thread.Sleep(1000); |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | sceneView.SetTimeImage(); |
| | | sceneView.SetTimeText(CommonFormResouce.GetTimeString(remainTime)); |
| | | }); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | |
| | | break; |
| | | } |
| | | } |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | sceneView.scene.RemainTime = 0; |
| | | sceneView.SetTimeImage(); |
| | | }); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | } |
| | | |
| | | break; |
| | | } |
| | | } |
| | | }); |
| | | }) |
| | | { IsBackground = true }.Start(); |
| | | } |
| | | } |
| | | } |
| | | |
| | | #endregion |