| | |
| | | {
|
| | | //从原来的房间移除设备
|
| | | this.DeleteDevice(device);
|
| | | //移除我的喜爱
|
| | | this.DeleteLoveDevice(device);
|
| | | //设备改变房间的话,主页需要重新刷新
|
| | | UserView.UserPage.Instance.RefreshForm = true;
|
| | | return;
|
| | |
| | | {
|
| | | return i_room.Name;
|
| | | }
|
| | | var floorName = Config.Instance.Home.GetFloorNameById(i_room.FloorId);
|
| | | var floorName = HdlResidenceLogic.Current.GetFloorNameById(i_room.FloorId);
|
| | | if (floorName == null)
|
| | | {
|
| | | return i_room.Name;
|
| | |
| | | #region ■ 楼层和房间顺序相关_________________
|
| | |
|
| | | /// <summary>
|
| | | /// 根据楼层的主键获取排序后的房间列表(支持无楼层模式)
|
| | | /// 根据楼层的主键获取排序后的房间列表(支持无楼层模式,不获取收藏房间)
|
| | | /// </summary>
|
| | | /// <param name="i_floorKeys">楼层的主键</param>
|
| | | /// <param name="getShard">分享的房间是否也获取</param>
|