| | |
| | | var roomLove = UserCenter.HdlRoomLogic.Current.GetLoveRoom(); |
| | | if (UserCenter.HdlRoomLogic.Current.CurrentRoom.IsLove) |
| | | { |
| | | UserCenter.HdlSceneLogic.Current.DeleteScene(roomLove, scene); |
| | | UserCenter.HdlSceneLogic.Current.DeleteSceneFromRoom(roomLove, scene); |
| | | CollectionAction?.Invoke(); |
| | | } |
| | | else |
| | |
| | | (sender as Button).IsSelected = !(sender as Button).IsSelected; |
| | | if ((sender as Button).IsSelected) |
| | | {
|
| | | UserCenter.HdlSceneLogic.Current.AddScene(roomLove, scene); |
| | | UserCenter.HdlSceneLogic.Current.AddSceneToRoom(roomLove, scene); |
| | | } |
| | | else |
| | | {
|
| | | UserCenter.HdlSceneLogic.Current.DeleteScene(roomLove, scene); |
| | | UserCenter.HdlSceneLogic.Current.DeleteSceneFromRoom(roomLove, scene); |
| | | } |
| | | } |
| | | } |