黄学彪
2020-04-08 4dce704aaf8587cf3f91cf88f2208315a03c4cbb
ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Logic/HdlShardLogic.cs
@@ -655,7 +655,7 @@
                    var tempUi = Newtonsoft.Json.JsonConvert.DeserializeObject<Common.SceneUI>(valueData);
                    //获取场景里面的全部目标(2019.11.05追加操作,有可能那个设备是由场景嵌套来的,所以它有可能不属于任何房间)
                    foreach (var data in tempUi.AddSceneMemberDataList)
                    foreach (var data in tempUi.AdjustTargetList)
                    {
                        //设备
                        if (data.Type == 0)
@@ -952,7 +952,7 @@
        /// <returns></returns>
        public void GetSceneDeviceList(Common.SceneUI scene, HashSet<string> listCheck, List<Common.SceneUI> listSceneUI, List<CommonDevice> listDevice)
        {
            foreach (var data in scene.AddSceneMemberDataList)
            foreach (var data in scene.AdjustTargetList)
            {
                //设备
                if (data.Type == 0)
@@ -1698,7 +1698,7 @@
        /// <param name="listBindScene">绑定的场景对象</param>
        private void GetSceneBindListKeys(Common.SceneUI scene, ref Dictionary<string, string> dicDeviceKeys, ref List<SceneUI> listBindScene)
        {
            foreach (var data in scene.AddSceneMemberDataList)
            foreach (var data in scene.AdjustTargetList)
            {
                //设备
                if (data.Type == 0)
@@ -1729,7 +1729,7 @@
        /// <param name="listKeys">主键列表(设备和场景)</param>
        private void GetSceneBindListKeys(Common.SceneUI scene, ref HashSet<string> listKeys)
        {
            foreach (var data in scene.AddSceneMemberDataList)
            foreach (var data in scene.AdjustTargetList)
            {
                //设备
                if (data.Type == 0)