| | |
| | | /// 标识当前场景是否是分享的场景
|
| | | /// </summary>
|
| | | public bool IsSharedScene = false; |
| | | /// <summary> |
| | | /// 是否收藏 |
| | | /// </summary> |
| | | public bool IsCollected = false; |
| | | |
| | | /// <summary> |
| | | /// 延时执行时间--整个场景延时(不是延时场景里面的执行目标) |
| | |
| | | #endregion |
| | | |
| | | #region ◆ 通过场景id获取场景路径_____________ |
| | | |
| | | /// <summary> |
| | | /// GetSceneFilePathBySceneId |
| | | /// </summary> |
| | | /// <param name="sceneId"></param> |
| | | /// <returns></returns> |
| | | public static string GetSceneFilePathBySceneId(int sceneId) |
| | | { |
| | | return $"Scene_{sceneId}.json"; |
| | |
| | | |
| | | #endregion |
| | | |
| | | #region ◆ 收藏____________________________ |
| | | |
| | | /// <summary> |
| | | /// collect |
| | | /// </summary> |
| | | /// <param name="collected"></param> |
| | | /// <param name="autoBackup"></param> |
| | | public void Collect(bool collected, bool autoBackup = true) |
| | | { |
| | | IsCollected = collected; |
| | | Save(autoBackup); |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ◆ 保存____________________________ |
| | | |
| | | /// <summary> |