| | |
| | | get { return m_CanClick; }
|
| | | set
|
| | | {
|
| | | if (m_CanClick == value) { return; }
|
| | |
|
| | | m_CanClick = value;
|
| | | //能够点击,则显示没有点击过的状态
|
| | | if (m_CanClick == true) { this.SetNotClickStatu(); }
|
| | |
| | | {
|
| | | set { this.Radius = (uint)Application.GetRealHeight(value); }
|
| | | }
|
| | | /// <summary>
|
| | | /// 声明此变量,旨在子线程也能够去获取一个控件的主键
|
| | | /// </summary>
|
| | | public string MainKey = string.Empty;
|
| | |
|
| | | /// <summary>
|
| | | /// 点击的坐标
|
| | |
| | | this.MouseUpEventHandler -= ButtonBase_MouseUpEventHandler;
|
| | | return;
|
| | | }
|
| | | if (CanClick == true)
|
| | | //2020.05.14追加IsFormAdding:界面还在加载中,不能再点击
|
| | | if (CanClick == true && ControlCommonResourse.IsFormAdding == false)
|
| | | {
|
| | | //Log出力
|
| | | this.WriteLog(0);
|
| | |
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// Y轴重置(真实数值,没有父容器无效)
|
| | | /// </summary>
|
| | | /// <param name="alignment">上下对齐方式</param>
|
| | | /// <param name="Space">上下两部分的间距</param>
|
| | | public void ReSetYaxis(UViewAlignment alignment, int Space = 0)
|
| | | {
|
| | | if (this.Parent == null)
|
| | | {
|
| | | return;
|
| | | }
|
| | | //Y轴重置
|
| | | this.Y = HdlControlLogic.Current.GetControlChidrenYaxis(this.Parent.Height, this.Height, alignment, Space);
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 根据文本,计算它实际的宽度
|
| | | /// </summary>
|
| | | /// <returns></returns>
|
| | |
| | | /// <summary>
|
| | | /// 该控件所属的界面名字
|
| | | /// </summary>
|
| | | private string formName = null;
|
| | | public string formName = null;
|
| | | /// <summary>
|
| | | /// 控件名字
|
| | | /// </summary>
|