| | |
| | |
|
| | | List<string> listFile = new List<string>();
|
| | | //文件夹
|
| | | string strDir = System.IO.Path.Combine(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory);
|
| | | string strDir = DirNameResourse.DownLoadShardDirectory;
|
| | |
|
| | | //不允许按系统的返回键
|
| | | Shared.Common.CommonPage.BackKeyCanClick = false;
|
| | |
| | | //文件名字
|
| | | listFile.Add(dataResult.ShareName);
|
| | | //保存到指定文件夹下
|
| | | Global.WriteFileToDirectoryByBytes(strDir, dataResult.ShareName, dataResult.ShareDataBytes);
|
| | | HdlFileLogic.Current.SaveTextToFile(System.IO.Path.Combine(strDir, dataResult.ShareName), System.Text.Encoding.UTF8.GetString(dataResult.ShareDataBytes));
|
| | | //设置进度值
|
| | | ProgressFormBar.Current.SetValue(i + 1, listMarkCount);
|
| | | }
|
| | |
| | | /// <returns></returns>
|
| | | public byte[] GetShardFileContent(string fileName)
|
| | | {
|
| | | string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory, fileName);
|
| | | string fullName = System.IO.Path.Combine(DirNameResourse.DownLoadShardDirectory, fileName);
|
| | | if (System.IO.File.Exists(fullName) == false)
|
| | | {
|
| | | return null;
|
| | | }
|
| | | string path = System.IO.Path.Combine(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory);
|
| | | var varByte = Global.ReadFileByDirectory(path, fileName);
|
| | | string path = System.IO.Path.Combine(DirNameResourse.DownLoadShardDirectory, fileName);
|
| | | var varByte = HdlFileLogic.Current.ReadFileByteContent(path);
|
| | | return varByte;
|
| | | }
|
| | |
|
| | |
| | | /// <returns></returns>
|
| | | public List<string> GetLocalAllShardFile()
|
| | | {
|
| | | string path = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory);
|
| | | var listFile = HdlAutoBackupLogic.GetFileFromDirectory(path);
|
| | |
|
| | | return listFile;
|
| | | return HdlFileLogic.Current.GetFileFromDirectory(DirNameResourse.DownLoadShardDirectory);
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | |
| | | /// <returns></returns>
|
| | | public bool IsFileExists(string fileName)
|
| | | {
|
| | | string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory, fileName);
|
| | | string fullName = System.IO.Path.Combine(DirNameResourse.DownLoadShardDirectory, fileName);
|
| | | if (System.IO.File.Exists(fullName) == false)
|
| | | {
|
| | | return false;
|
| | |
| | | {
|
| | | return;
|
| | | }
|
| | | string oldName = UserCenterLogic.CombinePath(fileName);
|
| | | string newName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory, fileName);
|
| | | System.IO.File.Copy(oldName, newName, true);
|
| | | string oldName = System.IO.Path.Combine(Config.Instance.FullPath, fileName);
|
| | | string newName = System.IO.Path.Combine(DirNameResourse.DownLoadShardDirectory, fileName);
|
| | | HdlFileLogic.Current.CopyFile(oldName, newName);
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | |
| | | public void AddShardFile(Common.Room room)
|
| | | {
|
| | | room.IsSharedRoom = true;
|
| | | var data = Newtonsoft.Json.JsonConvert.SerializeObject(room);
|
| | | var byteData = System.Text.Encoding.UTF8.GetBytes(data);
|
| | |
|
| | | string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory, room.FileName);
|
| | | string fullName = System.IO.Path.Combine(DirNameResourse.DownLoadShardDirectory, room.FileName);
|
| | | //写入内容
|
| | | Shared.IO.FileUtils.WriteFileByBytes(fullName, byteData);
|
| | | HdlFileLogic.Current.SaveFileContent(fullName, room);
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | |
| | | public void AddShardFile(Common.SceneUI scene)
|
| | | {
|
| | | scene.IsSharedScene = true;
|
| | | var data = Newtonsoft.Json.JsonConvert.SerializeObject(scene);
|
| | | var byteData = System.Text.Encoding.UTF8.GetBytes(data);
|
| | |
|
| | | string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory, scene.FileName);
|
| | | string fullName = System.IO.Path.Combine(DirNameResourse.DownLoadShardDirectory, scene.FileName);
|
| | | //写入内容
|
| | | Shared.IO.FileUtils.WriteFileByBytes(fullName, byteData);
|
| | | HdlFileLogic.Current.SaveFileContent(fullName, scene);
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | |
| | | /// <param name="dic">楼层</param>
|
| | | public void AddShardFile(Dictionary<string, string> dic)
|
| | | {
|
| | | var data = Newtonsoft.Json.JsonConvert.SerializeObject(dic);
|
| | | var byteData = System.Text.Encoding.UTF8.GetBytes(data);
|
| | |
|
| | | string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory, DirNameResourse.ShardFloorFile);
|
| | | string fullName = System.IO.Path.Combine(DirNameResourse.DownLoadShardDirectory, DirNameResourse.ShardFloorFile);
|
| | | //写入内容
|
| | | Shared.IO.FileUtils.WriteFileByBytes(fullName, byteData);
|
| | | HdlFileLogic.Current.SaveFileContent(fullName, dic);
|
| | | }
|
| | |
|
| | | #endregion
|
| | |
| | | /// <param name="fileName">指定文件名字</param>
|
| | | public void DeleteShardFile(string fileName)
|
| | | {
|
| | | fileName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory, fileName);
|
| | | if (System.IO.File.Exists(fileName) == true)
|
| | | {
|
| | | System.IO.File.Delete(fileName);
|
| | | }
|
| | | fileName = System.IO.Path.Combine(DirNameResourse.DownLoadShardDirectory, fileName);
|
| | | HdlFileLogic.Current.DeleteFile(fileName);
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | |
| | | {
|
| | | this.dicShardDeviceFile.Clear();
|
| | | //创建文件夹
|
| | | string strDir = System.IO.Path.Combine(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory);
|
| | | Global.CreateEmptyDirectory(strDir, true);
|
| | | HdlFileLogic.Current.CreateDirectory(DirNameResourse.DownLoadShardDirectory, true);
|
| | | }
|
| | |
|
| | | #endregion
|
| | |
| | | //生成文件
|
| | | foreach (string fileName in listDbFile)
|
| | | {
|
| | | var oldPath = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory, fileName);
|
| | | var oldPath = System.IO.Path.Combine(DirNameResourse.DownLoadShardDirectory, fileName);
|
| | | var newPath = System.IO.Path.Combine(Config.Instance.FullPath, fileName);
|
| | | System.IO.File.Copy(oldPath, newPath, true);
|
| | |
|
| | | if (fileName.StartsWith("Room_") == true)
|
| | | {
|
| | | //房间文件特殊处理
|
| | | Config.Instance.Home.AddRoomId(fileName.Replace("Room_", string.Empty).Replace(".json", string.Empty));
|
| | | }
|
| | | HdlFileLogic.Current.CopyFile(oldPath, newPath);
|
| | | }
|
| | | //清空共享文件夹
|
| | | this.ClearShardDirectory();
|
| | |
| | | //删除掉这个房间文件
|
| | | Global.DeleteFilebyHomeId(fileName);
|
| | | dicUpdateTime.Remove(fileName);
|
| | |
|
| | | Config.Instance.Home.RemoveRoomId(nowRoom.Id);
|
| | | }
|
| | | //检测本地场景文件,是否存在已经取消了共享了的
|
| | | else if (fileName.StartsWith("Scene_") == true)
|
| | |
| | | private Dictionary<string, string> GetAllShardFileAgoUpdateTime()
|
| | | {
|
| | | var dicTime = new Dictionary<string, string>();
|
| | | var data = Global.ReadFileByDirectory(DirNameResourse.LocalMemoryDirectory, DirNameResourse.ShardFileUpdateTimeFile);
|
| | | var data = HdlFileLogic.Current.ReadFileByteContent(DirNameResourse.ShardFileUpdateTimeFile);
|
| | | if (data == null)
|
| | | {
|
| | | //目标文件不存在
|
| | |
| | | /// <param name="dicTime"></param>
|
| | | private void SaveAllShardFileAgoUpdateTime(Dictionary<string, string> dicTime)
|
| | | {
|
| | | var data = Newtonsoft.Json.JsonConvert.SerializeObject(dicTime);
|
| | | var byteData = System.Text.Encoding.UTF8.GetBytes(data);
|
| | | Global.WriteFileToDirectoryByBytes(DirNameResourse.LocalMemoryDirectory, DirNameResourse.ShardFileUpdateTimeFile, byteData);
|
| | | HdlFileLogic.Current.SaveFileContent(DirNameResourse.ShardFileUpdateTimeFile, dicTime);
|
| | | }
|
| | |
|
| | | #endregion
|
| | |
| | | /// <returns></returns>
|
| | | private string UpLoadBigBackupFileToDB(MemberShardInfoData memberShardInfo, string fileName)
|
| | | {
|
| | | string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.DownLoadShardDirectory, fileName);
|
| | | string fullName = System.IO.Path.Combine(DirNameResourse.DownLoadShardDirectory, fileName);
|
| | | if (System.IO.File.Exists(fullName) == false)
|
| | | {
|
| | | return null;
|
| | |
| | | }
|
| | | listDeleteFile.Add(device.FilePath);
|
| | | }
|
| | |
|
| | | //再弄场景
|
| | | foreach (var sceneUI in listSceneUI)
|
| | | {
|