| | |
| | | /// <param name="deleteRoom">是否从房间删除</param>
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| | | public void DeleteMemmoryDevice(CommonDevice device, bool deleteRoom = true)
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| | | {
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| | | if (deleteRoom == true && Room.CurrentRoom != null)
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| | | {
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| | | //从房间中删除
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| | | Room.CurrentRoom.DeleteDevice(device);
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| | | }
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| | |
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| | | //删除缓存
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| | | string mainKeys = this.GetDeviceMainKeys(device);
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| | | lock (dicAllDevice)
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| | |
| | | }
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| | | }
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| | | this.dicOTADevice.Remove(otaKeys);
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| | | }
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| | |
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| | | if (deleteRoom == true && Room.CurrentRoom != null)
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| | | {
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| | | //从房间中删除
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| | | Room.CurrentRoom.DeleteDevice(device);
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| | | }
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| | | }
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| | |
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| | |
| | | //定义规则:模块ID(已翻译)=设备具体类型值-设备所属类型值(自定义的值,嘛,只要不重复就可以)
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| | | //第一个值是:DeviceConcreteType 第二个值是:DeviceBeloneType
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| | |
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| | | //*********************************************************************
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| | | //新设备添加方法:
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| | | //1、在这里填写上模块ID,然后是 DeviceConcreteType ,然后是 DeviceBeloneType
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| | | //2、然后在最下面添加【设备的具体类型】,【设备的所属类型】
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| | | //3、已设备的具体类型为名字(去掉【-】)添加设备的【所属图片】,【真实物理图片】。回路图片需要特殊处理
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| | | //4、添加R文件,添加Language文件
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| | | //*********************************************************************
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| | |
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| | | //=========★★开合帘类(100-199)★★=========
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| | | this.dicDeviceModelIdEnum["MWM65B-ZB.20"] = "100-100";//智能开合帘电机
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| | | this.dicDeviceModelIdEnum["MVSM35B-ZB.20"] = "101-100";//智能管状电机
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| | |
| | | this.dicDeviceModelIdEnum["MBUS/GW-ZB.10"] = "4200-4200";//zigbee转buspro协议转换器
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| | | this.dicDeviceModelIdEnum["M485/GW-ZB.10"] = "4201-4200";//zigbee转485协议转换器
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| | |
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| | | //需要交换的模块ID
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| | | //✩✩✩✩✩需要交换的模块ID✩✩✩✩✩
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| | | this.dicDeviceModelIdChanged = new Dictionary<string, string>();
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| | | //=========★★安防类传感器类★★=========
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| | | this.dicDeviceModelIdChanged["MULTI-GASE--EA07"] = "MSG01/M-ZB.10";//燃气传感器
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| | |
| | | this.dicDeviceModelIdChanged["MULTI-WATE--EA02"] = "MSW01/M-ZB.10";//水浸传感器
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| | | this.dicDeviceModelIdChanged["MULTI-BURO--EA06"] = "MBU01/M-ZB.10";//紧急按键
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| | |
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| | | //需要共有的图片对象
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| | | //✩✩✩✩✩需要共有的图片对象✩✩✩✩✩
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| | | this.dicPictrueShard = new Dictionary<string, string>();
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| | | this.dicPictrueShard["ButtonPanel_SimpleFour"] = "ButtonPanel_Four";//简约4按键面板 沿用 4按键的图标
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| | | this.dicPictrueShard["ButtonPanel_SimpleThree"] = "ButtonPanel_Three";//简约3按键面板 沿用 3按键的图标
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