| | |
| | | //克隆一个对象
|
| | | roomTemp = nowRoom.CloneRoomClass();
|
| | | memberShardInfo.TempRoom = roomTemp;
|
| | | //新分享的房间,如果图片是自定义的,则上传图片
|
| | | if (roomTemp.BackgroundImageType != 0)
|
| | | //新分享的房间,如果图片是自定义的,并且这个图片是存在的,则上传图片
|
| | | if (roomTemp.BackgroundImageType != 0 && Common.Global.IsExistsByHomeId(roomTemp.BackgroundImage) == true)
|
| | | {
|
| | | //自定义的图片,它存在于本地,但是它是全路径
|
| | | listFile.Add(roomTemp.BackgroundImage);
|
| | |
| | | //删除自定义图片
|
| | | listDelPic.Add(roomTemp.BackgroundImage);
|
| | | }
|
| | | if (nowRoom.BackgroundImageType != 0)
|
| | | if (nowRoom.BackgroundImageType != 0 && Common.Global.IsExistsByHomeId(nowRoom.BackgroundImage) == true)
|
| | | {
|
| | | //自定义的图片,它存在于本地,但是它是全路径
|
| | | listFile.Add(nowRoom.BackgroundImage);
|
| | |
| | | //场景
|
| | | foreach (var secene in listScene)
|
| | | {
|
| | | if (secene.IconPathType != 0)
|
| | | if (secene.IconPathType != 0 && Common.Global.IsExistsByHomeId(secene.IconPath) == true)
|
| | | {
|
| | | //自定义的图片,它存在于本地
|
| | | listFile.Add(secene.IconPath);
|