| | |
| | | /// scene |
| | | /// </summary> |
| | | public SceneUI scene; |
| | | /// <summary> |
| | | /// CollectionAction |
| | | /// </summary> |
| | | public Action CollectionAction; |
| | | |
| | | /// <summary> |
| | | /// IsSelected |
| | |
| | | |
| | | scene.RemainTime = scene.SceneDelayTime; |
| | | scene.SceneDelayTime = 0; |
| | | Common.Room.CurrentRoom.ModifySceneDelayTime(scene); |
| | | new System.Threading.Thread(() => |
| | | { |
| | | while (scene.RemainTime > 0) |
| | |
| | | /// <param name="mouseEventArgs"></param> |
| | | private void CollectionEvent(object sender,MouseEventArgs mouseEventArgs) |
| | | { |
| | | (sender as Button).IsSelected = !(sender as Button).IsSelected; |
| | | if ((sender as Button).IsSelected) |
| | | if (Common.Room.CurrentRoom.IsLove) |
| | | { |
| | | Shared.Common.Room.CurrentRoom.GetLoveRoom().AddScene(scene); |
| | | Common.Room.CurrentRoom.GetLoveRoom().DeleteScene(scene); |
| | | CollectionAction?.Invoke(); |
| | | } |
| | | else |
| | | { |
| | | Shared.Common.Room.CurrentRoom.GetLoveRoom().RemoveScene(scene); |
| | | (sender as Button).IsSelected = !(sender as Button).IsSelected; |
| | | if ((sender as Button).IsSelected) |
| | | { |
| | | Common.Room.CurrentRoom.GetLoveRoom().AddScene(scene); |
| | | } |
| | | else |
| | | { |
| | | Common.Room.CurrentRoom.GetLoveRoom().DeleteScene(scene); |
| | | } |
| | | } |
| | | scene.Save(); |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | { |
| | | scene.SceneDelayTime = t; |
| | | SetTimeByDelayTime(t); |
| | | |
| | | Common.Room.CurrentRoom.ModifySceneDelayTime(scene); |
| | | }; |
| | | } |
| | | |