gxc
2019-12-25 944b87b6bcccb095cd73f13f4410fb20faf48f74
ZigbeeApp/Shared/Common/Room.cs
old mode 100755 new mode 100644
@@ -32,14 +32,28 @@
        /// Guid.NewGuid().ToString()
        /// </summary>
        public string Id = Guid.NewGuid().ToString();
        /// <summary>
        /// 楼层Id
        /// 新增时使用Guid
        /// </summary>
        public string FloorId = string.Empty;
        /// <summary>
        /// 楼层名称
        /// </summary>
        public string FloorName
        {
            get
            {
               return Config.Instance.Home.GetFloorNameById(FloorId);
            }
        }
        /// <summary>
        /// 房间名
        /// </summary>
        public string Name = string.Empty;
        /// <summary>
        /// 房间的时候背景图
        /// 房间背景图
        /// </summary>
        public string BackgroundImage = string.Empty;
@@ -53,10 +67,43 @@
        /// </summary>
        public Dictionary<string, string> FloorList = new Dictionary<string, string> { };
        /// <summary>
        /// 温度传感器(设备主键)
        /// </summary>
        public string TemperatrueDevice = string.Empty;
        /// <summary>
        /// 湿度传感器(设备主键)
        /// </summary>
        public string HumidityDevice = string.Empty;
        /// <summary>
        /// 温度
        /// </summary>
        public double Temperatrue;
        /// <summary>
        /// 湿度
        /// </summary>
        public double Humidity;
        /// <summary>
        /// 当前选择的房间
        /// </summary>
        private static Room m_CurrentRoom = null;
        /// <summary>
        /// 当前选择的房间
        /// </summary>
        public static Room CurrentRoom;
        [Newtonsoft.Json.JsonIgnore]
        public static Room CurrentRoom
        {
            get
            {
                if (m_CurrentRoom == null && Lists.Count > 0)
                {
                    return Lists[0];
                }
                return m_CurrentRoom;
            }
            set { m_CurrentRoom = value; }
        }
        /// <summary>
        /// 房间里所有的设备列表
@@ -69,6 +116,11 @@
        public readonly List<string> DeviceUIFilePathList = new List<string>();
        /// <summary>
        /// 喜爱房间id
        /// </summary>
        public const string LoveRoomId= "Favorite";
        /// <summary>
        /// 是否是默认喜爱房间
        /// </summary>
        /// <value><c>true</c> if is love; otherwise, <c>false</c>.</value>
@@ -77,7 +129,7 @@
        {
            get
            {
                return Id == "Favorite";
                return Id == LoveRoomId;
            }
        }
@@ -86,12 +138,6 @@
        /// 注:分享过来的房间不能删除,不能编辑该房间,不能对设备(功能)、场景进行增删改
        /// </summary>
        public bool IsSharedRoom = false;
        /// <summary>
        /// 是否可以刷新房间数据了
        /// 需要等初始化本地设备数据后在可以初始化房间数据
        /// </summary>
        public static bool canInitAllRoom;
        /// <summary>
        /// 获取喜爱房间的所有设备路径
@@ -106,18 +152,34 @@
                {
                    return new List<string> { };
                }
                var loveRoom = Lists[0];
                return loveRoom.DeviceUIFilePathList;
                return CurrentRoom.GetLoveRoom().DeviceUIFilePathList;
            }
        }
        /// <summary>
        /// 所有房间的所有设备类型
        /// 先调用 GetAllRoomDeviceTypeList()
        /// </summary>
        /// <value>All room device type list.</value>
        [Newtonsoft.Json.JsonIgnore]
        public static List<DeviceType> AllRoomDeviceTypeList = new List<DeviceType> { };
        public static List<DeviceType> AllRoomDeviceTypeList
        {
            get
            {
                var typeList = new List<DeviceType> { };
                foreach (var deviceUI in AllRoomDeviceUIList)
                {
                    if (deviceUI == null || deviceUI.CommonDevice == null)
                    {
                        continue;
                    }
                    if (!typeList.Contains(deviceUI.CommonDevice.Type))
                    {
                        typeList.Add(deviceUI.CommonDevice.Type);
                    }
                }
                return typeList;
            }
        }
        /// <summary>
        /// 获取所有房间的所有场景
@@ -147,6 +209,32 @@
                return sceneList;
            }
        }
        /// <summary>
        /// 获取所有房间的所有场景路径
        /// </summary>
        /// <value>All room scene UIL ist.</value>
        [Newtonsoft.Json.JsonIgnore]
        public  List<string> AllRoomSceneUIFilepathList
        {
            get
            {
                var pathList = new List<string> { };
                foreach (var r in Lists)
                {
                    if (r.SceneUIFilePathList.Count == 0)
                    {
                        continue;
                    }
                    foreach (var path in r.SceneUIFilePathList)
                    {
                        pathList.Add(path);
                    }
                }
                return pathList;
            }
        }
        /// <summary>
        /// 场景列表---不再序列化
        /// </summary>
@@ -164,11 +252,41 @@
        /// <summary>
        /// 获取所有房间的所有设备
        /// 请先调用 GetAllRoomDeviceUIList()方法
        /// </summary>
        /// <value>All room device UIL ist.</value>
        [Newtonsoft.Json.JsonIgnore]
        public static List<DeviceUI> AllRoomDeviceUIList = new List<DeviceUI> { };
        public static List<DeviceUI> AllRoomDeviceUIList
        {
            get
            {
                List<DeviceUI> deviceList = new List<DeviceUI>();
                for (int i = 0; i < Lists.Count; i++)
                {
                    var room = Lists[i];
                    if (room.IsSharedRoom)
                    {
                        continue;
                    }
                    if (room.DeviceUIList.Count == 0)
                    {
                        continue;
                    }
                    for (int j = 0; j < room.DeviceUIList.Count; j++)
                    {
                        var device = room.DeviceUIList[j];
                        if (device == null || device.CommonDevice == null)
                        {
                            continue;
                        }
                        if (deviceList.Find((obj) => obj.FileName == device.FileName) == null)
                        {
                            deviceList.Add(device);
                        }
                    }
                }
                return deviceList;
            }
        }
        #endregion
@@ -192,20 +310,16 @@
        /// </summary>
        public static void InitAllRoom()
        {
            if (canInitAllRoom == false)
            {
                return;
            }
            Lists.Clear();
            if (Config.Instance.Home.RoomFilePathList.Contains("Room_Favorite.json") == false)
            {
                //默认添加喜爱的房间--禁止修改房间名
                var love = new Room { Name = Language.StringByID(R.MyInternationalizationString.Favorite), BackgroundImage = "Room/r0.png", Id = "Favorite" };
                love.Save(true);
                var love = new Room { Name = Language.StringByID(R.MyInternationalizationString.Favorite), BackgroundImage = "RoomIcon/0.JPG", Id = LoveRoomId };
                love.Save(false);
                //添加到house 房间路径列表
                var currentHome = Config.Instance.Home;
                currentHome.RoomFilePathList.Insert(0, love.FileName);
                currentHome.Save();
                currentHome.Save(false);
            }
            foreach (var roomFilePath in Config.Instance.Home.RoomFilePathList)
            {
@@ -215,11 +329,26 @@
                {
                    if (room.IsSharedRoom)
                    {
                        room.Name = $"({Language.StringByID(R.MyInternationalizationString.Shared)}){room.Name}";
                        room.Name = $"{room.Name}";
                    }
                    Lists.Add(room);
                }
            }
            Config.Instance.Home.InitFloor();
            RefreshRoomListView();
        }
        /// <summary>
        /// 刷新房间视图列表
        /// </summary>
        public static void RefreshRoomListView()
        {
            Application.RunOnMainThread(() =>
            {
                Phone.Device.Room.RoomManagement.Instance.Show();
            });
        }
        /// <summary>
@@ -249,7 +378,6 @@
                }
            }
            homeTemp.Save(false);
            canInitAllRoom = true;
            InitAllRoom();
        }
@@ -317,6 +445,15 @@
        #endregion
        #region ◆ 获取房间________________________
        /// <summary>
        /// 获取喜爱房间
        /// </summary>
        /// <returns></returns>
        public Room GetLoveRoom()
        {
            return CurrentRoom.GetRoomById(LoveRoomId);
        }
        /// <summary>
        /// 通过路径获取房间
@@ -417,6 +554,20 @@
        }
        /// <summary>
        /// 根据房间Id,获取房间对象
        /// </summary>
        /// <returns>The room by name.</returns>
        /// <param name="roomId">房间ID</param>
        public Room GetRoomById(string roomId)
        {
            if (string.IsNullOrEmpty(roomId))
            {
                return null;
            }
            return Lists.Find((obj) => obj.Id == roomId);
        }
        /// <summary>
        /// 根据房间名字,获取房间对象
        /// </summary>
        /// <returns>The room by name.</returns>
@@ -427,61 +578,35 @@
        }
        /// <summary>
        /// 根据设备获取房间名字
        /// </summary>
        /// <returns>房间名</returns>
        /// <param name="device">设备对象</param>
        public List<string> GetRoomListNameByDevice(CommonDevice device)
        {
            var listName = new List<string>();
            var listroom = this.GetRoomByDevice(device);
            foreach (var room in listroom)
            {
                listName.Add(room.Name);
            }
            return listName;
        }
        /// <summary>
        /// 根据设备获取房间名字(多个房间的时候,用“,”分割)
        /// 根据设备获取房间名字(楼层+房间名)
        /// </summary>
        /// <returns>房间名</returns>
        /// <param name="device">设备对象</param>
        public string GetRoomNameByDevice(CommonDevice device)
        {
            var listName = this.GetRoomListNameByDevice(device);
            return this.GetRoomName(listName);
        }
        /// <summary>
        /// 获取多个房间的连接起来的名字
        /// </summary>
        /// <param name="listName"></param>
        /// <returns></returns>
        public string GetRoomName(List<string> listName)
        {
            if (listName.Count == 0)
            {
                //未分配区域
                return Language.StringByID(R.MyInternationalizationString.uDeviceNotAssignedRoom);
            var room = this.GetRoomByDevice(device);
            if (room == null)
            {
                //未分配区域
                return Language.StringByID(R.MyInternationalizationString.uDeviceNotAssignedRoom);
            }
            return string.Join(",", listName);
            if (Config.Instance.Home.FloorDics.ContainsKey(room.FloorId) == true)
            {
                //(楼层+房间名)
                return Config.Instance.Home.FloorDics[room.FloorId] + " " + room.Name;
            }
            return room.Name;
        }
        /// <summary>
        /// 获取所有房间的所有设备
        /// 获取设备所在的房间
        /// </summary>
        /// <returns>The room by device.</returns>
        /// <param name="device">设备对象</param>
        public List<Room> GetRoomByDevice(CommonDevice device)
        public Room GetRoomByDevice(CommonDevice device)
        {
            var deviceUI = new DeviceUI { };
            deviceUI.DeviceAddr = device.DeviceAddr;
            deviceUI.DeviceEpoint = device.DeviceEpoint;
            return Lists.FindAll((obj) => obj.DeviceUIFilePathList.Contains(deviceUI.FileName));
            string deviceFile = device.FilePath;
            return Lists.Find((obj) => obj.IsLove == false && obj.DeviceUIFilePathList.Contains(deviceFile));
        }
        /// <summary>
@@ -519,6 +644,67 @@
            return null;
        }
        /// <summary>
        /// 获取当前楼层的房间
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public List<Room> GetRoomsByFloorId(string id)
        {
            if (Config.Instance.Home.FloorDics.Count == 0)
            {
                return Lists;
            }
            return Lists.FindAll((obj) => obj.FloorId == id);
        }
        /// <summary>
        /// 获取当前楼层的房间名称
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public List<string> GetRoomNamesByFloorId(string id)
        {
            List<string> names = new List<string> { };
            foreach (var r in Lists)
            {
                if (r.FloorId == id)
                {
                    names.Add(r.Name);
                }
            }
            return names;
        }
        /// <summary>
        /// 获取当前楼层的房间(拼接了【常用】在第一位)
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public  List<Room> GetRoomsByFloorIdAppendLoveRoom(string id)
        {
            if (Config.Instance.Home.FloorDics.Count == 0)
            {
                return Lists;
            }
            var r= Lists.FindAll((obj) => obj.FloorId == id);
            r.Insert(0, GetLoveRoom());
            return r;
        }
        /// <summary>
        /// 获取当前楼层的房间(拼接了【常用】在第一位)
        /// </summary>
        /// <returns></returns>
        public  List<Room> GetRoomsByCurrentFloorIdAppendLoveRoom()
        {
            if(Config.Instance.Home.FloorDics.Count==0)
            {
                return Lists;
            }
            var r = Lists.FindAll((obj) => obj.FloorId == Config.Instance.Home.CurrentFloorId);
            r.Insert(0, GetLoveRoom());
            return r;
        }
        #endregion
@@ -528,52 +714,38 @@
        /// 设备的房间变更
        /// </summary>
        /// <param name="device">设备对象</param>
        /// <param name="listnewName">新房间名字列表</param>
        public void ChangedRoom(CommonDevice device, List<string> listnewName)
        /// <param name="roomId">新房间Id</param>
        /// <param name="saveRealRoom">是否修改真实物理设备的房间,不出意外,这个值默认为true即可</param>
        public void ChangedRoom(CommonDevice device, string roomId, bool saveRealRoom = true)
        {
            //房间是否修改
            if (this.IsRoomChanged(device, listnewName) == false)
            if (this.IsRoomChanged(device, roomId) == false)
            {
                return;
            }
            var list = new List<string>();
            list.AddRange(listnewName);
            //从原来的房间移除设备,但是不删除UI文件
            this.DeleteDevice(device, ref list, false);
            //从原来的房间移除设备
            this.DeleteDevice(device);
            //添加到新的房间
            foreach (string newRoom in list)
            {
                var room = this.GetRoomByName(newRoom);
                if (room != null)
                {
                    //不覆盖UI文件
                    room.AddDevice(device, false);
                }
            var room = this.GetRoomById(roomId);
            if (room != null)
            {
                room.AddDevice(device, saveRealRoom);
            }
        }
        }
        /// <summary>
        /// 房间名字是否有修改
        /// </summary>
        /// <param name="device">设备对象</param>
        /// <param name="listnewName">新房间名字列表</param>
        /// <param name="roomId">新房间Id</param>
        /// <returns></returns>
        public bool IsRoomChanged(CommonDevice device, List<string> listnewName)
        public bool IsRoomChanged(CommonDevice device, string roomId)
        {
            var listOld = this.GetRoomListNameByDevice(device);
            if (listOld.Count != listnewName.Count)
            {
                return true;
            }
            //个数一样时,比较内容
            foreach (string newstring in listnewName)
            {
                if (listOld.Contains(newstring) == false)
                {
                    return true;
                }
            var room = this.GetRoomByDevice(device);
            if (room == null || room.Id != roomId)
            {
                return true;
            }
            return false;
        }
@@ -647,7 +819,7 @@
        #region ◆ 添加设备________________________
        /// <summary>
        /// 添加设备
        /// 添加设备(此方法目前只给【我的喜爱】使用)
        /// </summary>
        /// <param name="deviceUIFilePath">Device UIF ile path.</param>
        public void AddDevice(string deviceUIFilePath)
@@ -656,9 +828,8 @@
            {
                return;
            }
            var jsonInfo = Encoding.UTF8.GetString(Global.ReadFileByHomeId(deviceUIFilePath));
            var deviceUI = Newtonsoft.Json.JsonConvert.DeserializeObject<DeviceUI>(jsonInfo);
            if (null == deviceUI || null == deviceUI.CommonDevice)
            var deviceUI = Common.LocalDevice.Current.GetDeviceUI(deviceUIFilePath);
            if (null == deviceUI.CommonDevice)
            {
                //当前对象数据无效
                return;
@@ -673,11 +844,11 @@
        }
        /// <summary>
        /// 添加设备
        /// 添加设备(此方法目前只给Room里面使用)
        /// </summary>
        /// <param name="device">要添加的设备对象</param>
        /// <param name="backUpUI">是否要覆盖UI文件</param>
        public void AddDevice(CommonDevice device, bool backUpUI = true)
        /// <param name="saveRealRoom">是否修改真实物理设备的房间,不出意外,这个值默认为true即可</param>
        public void AddDevice(CommonDevice device, bool saveRealRoom)
        {
            if (device == null)
            {
@@ -686,10 +857,7 @@
            //设备信息保存到本地
            device.Save();
            //添加自动备份
            HdlAutoBackupLogic.AddOrEditorFile(device.FilePath);
            DeviceUI deviceUI = Common.LocalDevice.Current.GetDeviceUI(device);
            var deviceUI = Common.LocalDevice.Current.GetDeviceUI(device);
            if (DeviceUIFilePathList.Contains(deviceUI.FileName) == false)
            {
                DeviceUIFilePathList.Add(deviceUI.FileName);
@@ -699,13 +867,17 @@
                //添加自动备份
                HdlAutoBackupLogic.AddOrEditorFile(FileName);
                if (saveRealRoom == true && LocalDevice.Current.GetDevicesCountByMac(device.DeviceAddr) == 1)
                {
                    //如果只有一个回路,则修改真实物理设备的房间
                    LocalDevice.Current.SaveRealDeviceRoomId(new List<CommonDevice>() { device }, this.Id, false);
                }
            }
        }
        #endregion
        #region ◆ 删除设备_________________________
        /// <summary>
        /// 删除功能-设备
        /// </summary>
@@ -713,11 +885,10 @@
        public void DeleteDevice(string deviceUIFilePath)
        {
            if (deviceUIFilePath == null) return;
            if (DeviceUIFilePathList.Contains(deviceUIFilePath) && Global.IsExistsByHomeId(deviceUIFilePath))
            if (DeviceUIFilePathList.Contains(deviceUIFilePath))
            {
                DeviceUIFilePathList.Remove(deviceUIFilePath);
                DeviceUIList.RemoveAll((obj) => obj.FileName == deviceUIFilePath);
                HdlAutoBackupLogic.DeleteFile(deviceUIFilePath);
                Save();
            }
        }
@@ -726,98 +897,35 @@
        /// 删除设备
        /// </summary>
        /// <param name="device">要删除的设备对象</param>
        /// <param name="DeleteUi">是否删除UI文件</param>
        public void DeleteDevice(CommonDevice device, bool DeleteUi = true)
        {
            List<string> listNotDelRoom = new List<string>();
            //删除设备
            this.DeleteDevice(device, ref listNotDelRoom, DeleteUi);
        }
        /// <summary>
        /// 删除设备(特殊函数,现阶段是给设备变更房间使用的)
        /// </summary>
        /// <param name="device">要删除的设备对象</param>
        /// <param name="listNotDelRoom">不执行删除的房间,当指定的不能删除的房间存在时,会从这个列表中移除,最终只剩下新的房间</param>
        /// <param name="DeleteUi">是否删除UI文件</param>
        public void DeleteDevice(CommonDevice device, ref List<string> listNotDelRoom, bool DeleteUi)
        public void DeleteDevice(CommonDevice device)
        {
            if (device == null)
            {
                return;
            }
            DeviceUI deviceUI = new DeviceUI();
            deviceUI.DeviceAddr = device.DeviceAddr;
            deviceUI.DeviceEpoint = device.DeviceEpoint;
            //根据设备,获取所在的房间,因为它删的不一定是当前房间
            List<Room> listroom = this.GetRoomByDevice(device);
            //删除UI文件
            if (DeleteUi == true && Global.IsExistsByHomeId(deviceUI.FileName) == true)
            {
                Global.DeleteFilebyHomeId(deviceUI.FileName);
                //删除自动备份
                Phone.UserCenter.HdlAutoBackupLogic.DeleteFile(deviceUI.FileName);
            }
            foreach (Room room in listroom)
            {
                if (listNotDelRoom.Contains(room.Name) == true)
                {
                    listNotDelRoom.Remove(room.Name);
                    continue;
                }
                //移除缓存
                if (room.DeviceUIFilePathList.Contains(deviceUI.FileName) == false)
                {
                    return;
                }
                room.DeviceUIFilePathList.Remove(deviceUI.FileName);
                room.DeviceUIList.RemoveAll((obj) => obj.FileName == deviceUI.FileName);
                room.Save();
                //更改自动备份
                Phone.UserCenter.HdlAutoBackupLogic.AddOrEditorFile(room.FileName);
            }
            //根据设备,获取所在的房间
            var room = this.GetRoomByDevice(device);
            if (room == null)
            {
                return;
            }
            string deviceFile = device.FilePath;
            //移除缓存
            if (room.DeviceUIFilePathList.Contains(deviceFile) == false)
            {
                return;
            }
            room.DeviceUIFilePathList.Remove(deviceFile);
            room.DeviceUIList.RemoveAll((obj) => obj.FileName == deviceFile);
            room.Save();
            //更改自动备份
            HdlAutoBackupLogic.AddOrEditorFile(room.FileName);
        }
        #endregion
        #region ◆ 获取设备_________________________
        /// <summary>
        /// 获取所有房间的所有设备
        /// </summary>
        public static void GetAllRoomDeviceUIList()
        {
            List<string> devicePathList = new List<string>();
            //所有房间的所有设备
            AllRoomDeviceUIList.Clear();
            foreach (var room in Shared.Common.Room.Lists)
            {
                if(room.IsSharedRoom)
                {
                    continue;
                }
                if (room.DeviceUIList.Count == 0)
                {
                    continue;
                }
                foreach (var device in room.DeviceUIList)
                {
                    if (device == null || device.CommonDevice == null)
                    {
                        continue;
                    }
                    if (!devicePathList.Contains(device.FileName))
                    {
                        AllRoomDeviceUIList.Add(device);
                        devicePathList.Add(device.FileName);
                    }
                }
            }
        }
        /// <summary>
        /// 根据设备获取它的UI对象,如果不存在则新建
@@ -829,24 +937,102 @@
            return Common.LocalDevice.Current.GetDeviceUI(device);
        }
        /// <summary>
        /// 获取当前房间下的全部设备
        /// </summary>
        /// <returns></returns>
        public List<CommonDevice> GetRoomListDevice()
        {
            var listDevice = new List<CommonDevice>();
            foreach (var device in this.DeviceUIList)
            {
                if (device == null || device.CommonDevice == null)
                {
                    continue;
                }
                listDevice.Add(device.CommonDevice);
            }
            return listDevice;
        }
        /// <summary>
        /// 重新获取-所有房间的所有设备类型
        /// 获取房间设备类型
        /// </summary>
        public static void GetAllRoomDeviceTypeList()
        /// <param name="room"></param>
        /// <returns></returns>
        public static List<DeviceType> GetdeviceTypes(Room room)
        {
            AllRoomDeviceTypeList.Clear();
            foreach (var deviceUI in AllRoomDeviceUIList)
            List<DeviceType> typeList = new List<DeviceType> { };
            foreach (var deviceUI in room.DeviceUIList)
            {
                if (deviceUI == null || deviceUI.CommonDevice == null)
                {
                    continue;
                }
                if (!AllRoomDeviceTypeList.Contains(deviceUI.CommonDevice.Type))
                if (!typeList.Contains(deviceUI.CommonDevice.Type))
                {
                    AllRoomDeviceTypeList.Add(deviceUI.CommonDevice.Type);
                    typeList.Add(deviceUI.CommonDevice.Type);
                }
            }
            return typeList;
        }
        /// <summary>
        /// 获取该类型的设备
        /// </summary>
        /// <param name="room"></param>
        /// <param name="deviceType"></param>
        /// <returns></returns>
        public static List<DeviceUI> GetDeviceUIs(Room room ,DeviceType deviceType)
        {
            List<DeviceUI> typeList = new List<DeviceUI> { };
            foreach (var deviceUI in room.DeviceUIList)
            {
                if (deviceUI == null || deviceUI.CommonDevice == null)
                {
                    continue;
                }
                if(deviceUI.CommonDevice.Type!=deviceType)
                {
                    continue;
                }
                if (!typeList.Contains(deviceUI))
                {
                    typeList.Add(deviceUI);
                }
            }
            return typeList;
        }
        /// <summary>
        /// 获取未分配区域设备
        /// </summary>
        /// <returns></returns>
        public List<DeviceUI> GetUnalloctedDeviceUIs()
        {
            List<DeviceUI> deviceUIs = new List<DeviceUI> { };
            var dList = AllRoomDeviceUIList;
            var commonDeviceList = Common.LocalDevice.Current.listAllDevice;
            if (dList.Count == 0)
            {
                return null;
            }
            foreach (var device in commonDeviceList)
            {
                if (dList.Find((obj) => obj.CommonDevice == device) == null)
                {
                    deviceUIs.Add(Common.LocalDevice.Current.GetDeviceUI(device));
                }
            }
            if (deviceUIs.Count == 0)
            {
                return null;
            }
            return deviceUIs;
        }
        //public List<DeviceUI> GetUnalloctedDeviceUITypes
        #endregion
@@ -862,25 +1048,21 @@
        /// <param name="iconPathType">I场景背景图片来源类型 图片来源 0--本地图库 1--拍照 2--系统图库 默认0</param>
        public async System.Threading.Tasks.Task<int> AddScene(string sceneName, string sceneIconPath, List<ZigBee.Device.Scene.AddSceneMemberData> commons, int iconPathType = 0)
        {
            if (AllRoomSceneUIList.Find(s => s.Name == sceneName) != null)
            var scenes = GetSceneUIsByFloorId(FloorId);
            if(scenes!=null && scenes.Count>0)
            {
                return -1;
                if (scenes.Find(s => s.Name == sceneName) != null)
                {
                    return -1;
                }
            }
            var getSceneIdAllData = await ZigBee.Device.Scene.GetSceneNewIdAsync(sceneName);
            if (getSceneIdAllData == null || getSceneIdAllData.getSceneIdData == null)
            {
                return 0;
            }
            var getSceneIdData = getSceneIdAllData.getSceneIdData;
            //循环相同报错
            foreach (var tempSceneUI in AllRoomSceneUIList)
            {
                if (tempSceneUI.Id == getSceneIdAllData.getSceneIdData.NewScenesId)
                {
                    //场景已存在
                    return -1;
                }
            }
            bool result = true;
            foreach (var common in commons)
@@ -888,12 +1070,13 @@
                //添加新成员
                var addSceneMemberData = new ZigBee.Device.Scene.AddSceneMemberData
                {
                    DeviceAddr = common.DeviceAddr,
                    Type = common.Type,
                    DeviceAddr = common.DeviceAddr,
                    Epoint = common.Epoint,
                    ScenesId = getSceneIdData.NewScenesId,
                    TaskList = common.TaskList,
                    DelayTime = common.DelayTime,
                    MemberNumber=common.MemberNumber,
                    ElseScenesId = common.ElseScenesId
                };
                //common.ScenesId = getSceneIdData.NewScenesId;
@@ -943,20 +1126,55 @@
        /// <param name="scene">Scene.</param>
        public void AddScene(SceneUI scene)
        {
            var sceneUI = new SceneUI
            {
                Name = scene.Name,
                Id = scene.Id,
                IconPath = scene.IconPath,
                IconPathType = scene.IconPathType,
                AddSceneMemberDataList = scene.AddSceneMemberDataList
            };
            SceneUIList.Add(sceneUI);
            SceneUIFilePathList.Add(sceneUI.FileName);
            sceneUI.Save();
            //var sceneUI = new SceneUI
            //{
            //    Name = scene.Name,
            //    Id = scene.Id,
            //    IconPath = scene.IconPath,
            //    IconPathType = scene.IconPathType,
            //    AddSceneMemberDataList = scene.AddSceneMemberDataList
            //};
            SceneUIList.Add(scene);
            SceneUIFilePathList.Add(scene.FileName);
            scene.Save();
            Save();
        }
        /// <summary>
        /// 删除场景
        /// </summary>
        /// <param name="scene"></param>
        public void DeleteScene(SceneUI scene)
        {
            //scene.IsCollected = false;
            scene.Save();
            SceneUIList.Remove(scene);
            SceneUIFilePathList.Remove(scene.FileName);
            Save();
        }
        #endregion
        #region ◆ 设备是否收藏______________________
        /// <summary>
        /// 是否是收藏设备
        /// </summary>
        /// <param name="room"></param>
        /// <param name="filePath"></param>
        /// <returns></returns>
        public bool IsCollectInRoom(Room room,string filePath)
        {
            if(room.IsLove)
            {
                return true;
            }
            if (GetLoveRoom().DeviceUIFilePathList.Find((obj) => obj == filePath) == null)
            {
                return false;
            }
            return true;
        }
        #endregion
        #region ◆ 修改场景________________________
@@ -1003,7 +1221,8 @@
                    ScenesId = sceneUI.Id,
                    TaskList = addCommon.TaskList,
                    DelayTime = addCommon.DelayTime,
                    ElseScenesId = addCommon.ElseScenesId
                    ElseScenesId = addCommon.ElseScenesId,
                    MemberNumber=addCommon.MemberNumber
                };
                //添加新成员 返回结果
                var addSceneMemberResponseAllData = await ZigBee.Device.Scene.AddSceneMemberAsync(addSceneMemberData);
@@ -1048,7 +1267,6 @@
            Save();
            Global.DeleteFilebyHomeId(sceneUI.FileName);
            HdlAutoBackupLogic.DeleteFile(sceneUI.FileName);
            HdlAutoBackupLogic.AddOrEditorFile(FileName);
        }
        #endregion
@@ -1073,6 +1291,89 @@
                }
            }
            return null;
        }
        /// <summary>
        /// 获取该楼层所有场景
        /// </summary>
        /// <param name="floorId"></param>
        /// <returns></returns>
        public List<SceneUI> GetSameFloorScenes(string floorId)
        {
            List<SceneUI> sceneUIs = new List<SceneUI> { };
            var rooms= CurrentRoom.GetRoomsByFloorId(floorId);
            foreach(var r in rooms)
            {
                sceneUIs.AddRange(r.SceneUIList);
            }
            return sceneUIs;
        }
        /// <summary>
        /// 获取该楼层的场景
        /// </summary>
        /// <param name="floorId"></param>
        /// <returns></returns>
        public List<SceneUI> GetSceneUIsByFloorId(string floorId)
        {
            var rooms = GetRoomsByFloorId(floorId);
            if (rooms == null)
            {
                return null;
            }
            var sceneList = new List<SceneUI> { };
            foreach (var r in rooms)
            {
                if (r.SceneUIList.Count == 0)
                {
                    continue;
                }
                foreach (var sceneUI in r.SceneUIList)
                {
                    if (sceneUI == null)
                    {
                        continue;
                    }
                    sceneList.Add(sceneUI);
                }
            }
            return sceneList;
        }
        /// <summary>
        /// 获取未分配区域场景
        /// </summary>
        /// <returns></returns>
        public List<SceneUI> GetUnalloctedScenes()
        {
            List<SceneUI> sceneUIs = new List<SceneUI> { };
            var sList = AllRoomSceneUIFilepathList;
            List<string> sfile = new List<string> { };
            foreach (var path in Global.FileListByHomeId())
            {
                if (path.StartsWith("Scene_", StringComparison.Ordinal))
                {
                    sfile.Add(path);
                }
            }
            foreach (var path in sfile)
            {
                if (sList.Find((obj) => obj == path) == null)
                {
                    var jsonInfo = Encoding.UTF8.GetString(Global.ReadFileByHomeId(path));
                    var tempSceneUI = Newtonsoft.Json.JsonConvert.DeserializeObject<SceneUI>(jsonInfo);
                    if (tempSceneUI != null)
                    {
                        sceneUIs.Add(tempSceneUI);
                    }
                }
            }
            if (sceneUIs.Count == 0)
            {
                return null;
            }
            return sceneUIs;
        }
        #endregion
@@ -1151,6 +1452,142 @@
        #endregion
        #region ◆ 楼层和房间顺序相关_______________
        /// <summary>
        /// 根据楼层的主键获取排序后的房间列表
        /// </summary>
        /// <param name="i_floorKeys">楼层的主键</param>
        /// <param name="getShard">分享的房间是否也获取</param>
        /// <returns></returns>
        public List<Room> GetFloorSortRoom(string i_floorKeys, bool getShard = true)
        {
            Dictionary<string, List<string>> dicAllSort = new Dictionary<string, List<string>>();
            //读取房间顺序
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.RoomSortFile);
            var strData = UserCenterLogic.LoadFileContent(fullName);
            if (strData != null)
            {
                dicAllSort = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, List<string>>>(strData);
            }
            var listRoomSort = new List<string>();
            if (dicAllSort.ContainsKey(i_floorKeys) == true)
            {
                listRoomSort = dicAllSort[i_floorKeys];
            }
            else
            {
                dicAllSort[i_floorKeys] = listRoomSort;
            }
            var dicRoom = new Dictionary<string, Common.Room>();
            foreach (var room in Common.Room.Lists)
            {
                if (room.FloorId != i_floorKeys || room.IsLove == true)
                {
                    //不是同一个楼层
                    continue;
                }
                if (listRoomSort.Contains(room.Id) == false)
                {
                    //新添加的房间
                    listRoomSort.Add(room.Id);
                }
                if (getShard == false && room.IsSharedRoom == true)
                {
                    //不要分享的房间
                    continue;
                }
                dicRoom[room.Id] = room;
            }
            var listSortRoom = new List<Room>();
            for (int i = 0; i < listRoomSort.Count; i++)
            {
                if (dicRoom.ContainsKey(listRoomSort[i]) == true)
                {
                    listSortRoom.Add(dicRoom[listRoomSort[i]]);
                }
            }
            //保存顺序
            UserCenterLogic.SaveFileContent(fullName, dicAllSort);
            return listSortRoom;
        }
        /// <summary>
        /// 保存房间的顺序
        /// </summary>
        /// <param name="i_floorKeys">楼层主键</param>
        /// <param name="listSort">房间顺序(房间的主键)</param>
        public void SaveRoomSort(string i_floorKeys, List<string> listSort)
        {
            Dictionary<string, List<string>> dicAllSort = new Dictionary<string, List<string>>();
            //读取房间顺序
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.RoomSortFile);
            var strData = UserCenterLogic.LoadFileContent(fullName);
            if (strData != null)
            {
                dicAllSort = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, List<string>>>(strData);
            }
            //保存顺序
            dicAllSort[i_floorKeys] = listSort;
            UserCenterLogic.SaveFileContent(fullName, dicAllSort);
            dicAllSort.Clear();
        }
        /// <summary>
        /// 获取排序后的楼层
        /// </summary>
        /// <returns></returns>
        public Dictionary<string, string> GetFloorSortList()
        {
            //读取楼层顺序
            var listFloorSort = new List<string>();
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.FloorSortFile);
            var strData = UserCenterLogic.LoadFileContent(fullName);
            if (strData != null)
            {
                listFloorSort = Newtonsoft.Json.JsonConvert.DeserializeObject<List<string>>(strData);
            }
            foreach (string keys in Common.Config.Instance.Home.FloorDics.Keys)
            {
                if (listFloorSort.Contains(keys) == false)
                {
                    //新添加的楼层
                    listFloorSort.Add(keys);
                }
            }
            var dic = new Dictionary<string, string>();
            for (int i = 0; i < listFloorSort.Count; i++)
            {
                if (Config.Instance.Home.FloorDics.ContainsKey(listFloorSort[i]) == true)
                {
                    dic[listFloorSort[i]] = Config.Instance.Home.FloorDics[listFloorSort[i]];
                }
            }
            //保存顺序
            UserCenterLogic.SaveFileContent(fullName, listFloorSort);
            return dic;
        }
        /// <summary>
        /// 保存楼层的顺序
        /// </summary>
        /// <param name="listSort">楼层的主键</param>
        public void SaveFloorSort(List<string> listSort)
        {
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.FloorSortFile);
            //保存顺序
            UserCenterLogic.SaveFileContent(fullName, listSort);
        }
        #endregion
        #region ◆ 克隆房间对象_____________________
        /// <summary>
@@ -1162,6 +1599,9 @@
            var newRoom = new Room();
            //克隆属性
            newRoom.Id = this.Id;
            newRoom.FloorId = this.FloorId;
            newRoom.TemperatrueDevice = this.TemperatrueDevice;
            newRoom.HumidityDevice = this.HumidityDevice;
            newRoom.Name = this.Name;
            newRoom.BackgroundImage = this.BackgroundImage;
            newRoom.BackgroundImageType = this.BackgroundImageType;
@@ -1170,5 +1610,6 @@
        }
        #endregion
    }
}