gxc
2019-12-25 944b87b6bcccb095cd73f13f4410fb20faf48f74
ZigbeeApp/Shared/Common/Room.cs
old mode 100755 new mode 100644
@@ -69,17 +69,41 @@
        /// <summary>
        /// 温度传感器(设备主键)
        /// </summary>
        /// </summary>
        public string TemperatrueDevice = string.Empty;
        /// <summary>
        /// 湿度传感器(设备主键)
        /// </summary>
        public string HumidityDevice = string.Empty;
        /// <summary>
        /// 温度
        /// </summary>
        public double Temperatrue;
        /// <summary>
        /// 湿度
        /// </summary>
        public double Humidity;
        /// <summary>
        /// 当前选择的房间
        /// </summary>
        private static Room m_CurrentRoom = null;
        /// <summary>
        /// 当前选择的房间
        /// </summary>
        public static Room CurrentRoom;
        [Newtonsoft.Json.JsonIgnore]
        public static Room CurrentRoom
        {
            get
            {
                if (m_CurrentRoom == null && Lists.Count > 0)
                {
                    return Lists[0];
                }
                return m_CurrentRoom;
            }
            set { m_CurrentRoom = value; }
        }
        /// <summary>
        /// 房间里所有的设备列表
@@ -114,12 +138,6 @@
        /// 注:分享过来的房间不能删除,不能编辑该房间,不能对设备(功能)、场景进行增删改
        /// </summary>
        public bool IsSharedRoom = false;
        /// <summary>
        /// 是否可以刷新房间数据了
        /// 需要等初始化本地设备数据后在可以初始化房间数据
        /// </summary>
        public static bool CanInitAllRoom;
        /// <summary>
        /// 获取喜爱房间的所有设备路径
@@ -191,6 +209,32 @@
                return sceneList;
            }
        }
        /// <summary>
        /// 获取所有房间的所有场景路径
        /// </summary>
        /// <value>All room scene UIL ist.</value>
        [Newtonsoft.Json.JsonIgnore]
        public  List<string> AllRoomSceneUIFilepathList
        {
            get
            {
                var pathList = new List<string> { };
                foreach (var r in Lists)
                {
                    if (r.SceneUIFilePathList.Count == 0)
                    {
                        continue;
                    }
                    foreach (var path in r.SceneUIFilePathList)
                    {
                        pathList.Add(path);
                    }
                }
                return pathList;
            }
        }
        /// <summary>
        /// 场景列表---不再序列化
        /// </summary>
@@ -266,20 +310,16 @@
        /// </summary>
        public static void InitAllRoom()
        {
            if (CanInitAllRoom == false)
            {
                return;
            }
            Lists.Clear();
            if (Config.Instance.Home.RoomFilePathList.Contains("Room_Favorite.json") == false)
            {
                //默认添加喜爱的房间--禁止修改房间名
                var love = new Room { Name = Language.StringByID(R.MyInternationalizationString.Favorite), BackgroundImage = "Room/r0.png", Id = LoveRoomId };
                love.Save(true);
                var love = new Room { Name = Language.StringByID(R.MyInternationalizationString.Favorite), BackgroundImage = "RoomIcon/0.JPG", Id = LoveRoomId };
                love.Save(false);
                //添加到house 房间路径列表
                var currentHome = Config.Instance.Home;
                currentHome.RoomFilePathList.Insert(0, love.FileName);
                currentHome.Save();
                currentHome.Save(false);
            }
            foreach (var roomFilePath in Config.Instance.Home.RoomFilePathList)
            {
@@ -289,11 +329,26 @@
                {
                    if (room.IsSharedRoom)
                    {
                        room.Name = $"({Language.StringByID(R.MyInternationalizationString.Shared)}){room.Name}";
                        room.Name = $"{room.Name}";
                    }
                    Lists.Add(room);
                }
            }
            Config.Instance.Home.InitFloor();
            RefreshRoomListView();
        }
        /// <summary>
        /// 刷新房间视图列表
        /// </summary>
        public static void RefreshRoomListView()
        {
            Application.RunOnMainThread(() =>
            {
                Phone.Device.Room.RoomManagement.Instance.Show();
            });
        }
        /// <summary>
@@ -323,7 +378,6 @@
                }
            }
            homeTemp.Save(false);
            CanInitAllRoom = true;
            InitAllRoom();
        }
@@ -429,8 +483,21 @@
                    //设备(deviceUI)
                    beforeRoom.DeviceUIList.Clear();
                    foreach (var deviceFilePath in beforeRoom.DeviceUIFilePathList)
                    {
                        beforeRoom.DeviceUIList.Add(Common.LocalDevice.Current.GetDeviceUI(deviceFilePath));
                    {
                        var jsonInfo = Encoding.UTF8.GetString(Global.ReadFileByHomeId(deviceFilePath));
                        var tempDeviceUI = Newtonsoft.Json.JsonConvert.DeserializeObject<DeviceUI>(jsonInfo);
                        if (tempDeviceUI != null)
                        {
                            var delCommon = tempDeviceUIList.Find((obj) => obj.CommonDevice != null && tempDeviceUI.CommonDevice != null && obj.CommonDevice.Type == tempDeviceUI.CommonDevice.Type && obj.CommonDevice.CommonDeviceAddrEpoint == tempDeviceUI.CommonDevice.CommonDeviceAddrEpoint);
                            if (delCommon != null)
                            {
                                beforeRoom.DeviceUIList.Add(delCommon);
                            }
                            else
                            {
                                beforeRoom.AddDevice(deviceFilePath);
                            }
                        }
                    }
                    //场景(SceneUI)
                    beforeRoom.SceneUIList.Clear();
@@ -582,21 +649,25 @@
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public  List<Room> GetRoomsByFloorId(string id)
        public List<Room> GetRoomsByFloorId(string id)
        {
            return Lists.FindAll((obj) => obj.FloorId==id);
            if (Config.Instance.Home.FloorDics.Count == 0)
            {
                return Lists;
            }
            return Lists.FindAll((obj) => obj.FloorId == id);
        }
        /// <summary>
        /// 获取当前楼层的房间名称
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public  List<string> GetRoomNamesByFloorId(string id)
        public List<string> GetRoomNamesByFloorId(string id)
        {
            List<string> names = new List<string> { };
            foreach(var r in Lists)
            foreach (var r in Lists)
            {
                if(r.FloorId==id)
                if (r.FloorId == id)
                {
                    names.Add(r.Name);
                }
@@ -611,6 +682,10 @@
        /// <returns></returns>
        public  List<Room> GetRoomsByFloorIdAppendLoveRoom(string id)
        {
            if (Config.Instance.Home.FloorDics.Count == 0)
            {
                return Lists;
            }
            var r= Lists.FindAll((obj) => obj.FloorId == id);
            r.Insert(0, GetLoveRoom());
            return r;
@@ -622,6 +697,10 @@
        /// <returns></returns>
        public  List<Room> GetRoomsByCurrentFloorIdAppendLoveRoom()
        {
            if(Config.Instance.Home.FloorDics.Count==0)
            {
                return Lists;
            }
            var r = Lists.FindAll((obj) => obj.FloorId == Config.Instance.Home.CurrentFloorId);
            r.Insert(0, GetLoveRoom());
            return r;
@@ -636,7 +715,8 @@
        /// </summary>
        /// <param name="device">设备对象</param>
        /// <param name="roomId">新房间Id</param>
        public void ChangedRoom(CommonDevice device, string roomId)
        /// <param name="saveRealRoom">是否修改真实物理设备的房间,不出意外,这个值默认为true即可</param>
        public void ChangedRoom(CommonDevice device, string roomId, bool saveRealRoom = true)
        {
            //房间是否修改
            if (this.IsRoomChanged(device, roomId) == false)
@@ -650,7 +730,7 @@
            var room = this.GetRoomById(roomId);
            if (room != null)
            {
                room.AddDevice(device);
                room.AddDevice(device, saveRealRoom);
            }
        }
@@ -739,7 +819,7 @@
        #region ◆ 添加设备________________________
        /// <summary>
        /// 添加设备
        /// 添加设备(此方法目前只给【我的喜爱】使用)
        /// </summary>
        /// <param name="deviceUIFilePath">Device UIF ile path.</param>
        public void AddDevice(string deviceUIFilePath)
@@ -764,10 +844,11 @@
        }
        /// <summary>
        /// 添加设备
        /// 添加设备(此方法目前只给Room里面使用)
        /// </summary>
        /// <param name="device">要添加的设备对象</param>
        public void AddDevice(CommonDevice device)
        /// <param name="saveRealRoom">是否修改真实物理设备的房间,不出意外,这个值默认为true即可</param>
        public void AddDevice(CommonDevice device, bool saveRealRoom)
        {
            if (device == null)
            {
@@ -775,9 +856,6 @@
            }
            //设备信息保存到本地
            device.Save();
            //添加自动备份
            HdlAutoBackupLogic.AddOrEditorFile(device.FilePath);
            var deviceUI = Common.LocalDevice.Current.GetDeviceUI(device);
            if (DeviceUIFilePathList.Contains(deviceUI.FileName) == false)
@@ -789,6 +867,11 @@
                //添加自动备份
                HdlAutoBackupLogic.AddOrEditorFile(FileName);
                if (saveRealRoom == true && LocalDevice.Current.GetDevicesCountByMac(device.DeviceAddr) == 1)
                {
                    //如果只有一个回路,则修改真实物理设备的房间
                    LocalDevice.Current.SaveRealDeviceRoomId(new List<CommonDevice>() { device }, this.Id, false);
                }
            }
        }
@@ -922,35 +1005,34 @@
        }
        /// <summary>
        /// 获取该楼层的场景
        /// 获取未分配区域设备
        /// </summary>
        /// <param name="floorId"></param>
        /// <returns></returns>
        public List<SceneUI> GetSceneUIsByFloorId(string floorId)
        public List<DeviceUI> GetUnalloctedDeviceUIs()
        {
            var rooms = GetRoomsByFloorId(floorId);
            if (rooms == null)
            List<DeviceUI> deviceUIs = new List<DeviceUI> { };
            var dList = AllRoomDeviceUIList;
            var commonDeviceList = Common.LocalDevice.Current.listAllDevice;
            if (dList.Count == 0)
            {
                return null;
            }
            var sceneList = new List<SceneUI> { };
            foreach (var r in rooms)
            foreach (var device in commonDeviceList)
            {
                if (r.SceneUIList.Count == 0)
                if (dList.Find((obj) => obj.CommonDevice == device) == null)
                {
                    continue;
                }
                foreach (var sceneUI in r.SceneUIList)
                {
                    if (sceneUI == null)
                    {
                        continue;
                    }
                    sceneList.Add(sceneUI);
                    deviceUIs.Add(Common.LocalDevice.Current.GetDeviceUI(device));
                }
            }
            return sceneList;
            if (deviceUIs.Count == 0)
            {
                return null;
            }
            return deviceUIs;
        }
        //public List<DeviceUI> GetUnalloctedDeviceUITypes
        #endregion
@@ -974,7 +1056,7 @@
                    return -1;
                }
            }
            var getSceneIdAllData = await ZigBee.Device.Scene.GetSceneNewIdAsync(sceneName);
            if (getSceneIdAllData == null || getSceneIdAllData.getSceneIdData == null)
            {
@@ -1185,7 +1267,6 @@
            Save();
            Global.DeleteFilebyHomeId(sceneUI.FileName);
            HdlAutoBackupLogic.DeleteFile(sceneUI.FileName);
            HdlAutoBackupLogic.AddOrEditorFile(FileName);
        }
        #endregion
@@ -1211,6 +1292,7 @@
            }
            return null;
        }
        /// <summary>
        /// 获取该楼层所有场景
        /// </summary>
@@ -1226,6 +1308,74 @@
            }
            return sceneUIs;
        }
        /// <summary>
        /// 获取该楼层的场景
        /// </summary>
        /// <param name="floorId"></param>
        /// <returns></returns>
        public List<SceneUI> GetSceneUIsByFloorId(string floorId)
        {
            var rooms = GetRoomsByFloorId(floorId);
            if (rooms == null)
            {
                return null;
            }
            var sceneList = new List<SceneUI> { };
            foreach (var r in rooms)
            {
                if (r.SceneUIList.Count == 0)
                {
                    continue;
                }
                foreach (var sceneUI in r.SceneUIList)
                {
                    if (sceneUI == null)
                    {
                        continue;
                    }
                    sceneList.Add(sceneUI);
                }
            }
            return sceneList;
        }
        /// <summary>
        /// 获取未分配区域场景
        /// </summary>
        /// <returns></returns>
        public List<SceneUI> GetUnalloctedScenes()
        {
            List<SceneUI> sceneUIs = new List<SceneUI> { };
            var sList = AllRoomSceneUIFilepathList;
            List<string> sfile = new List<string> { };
            foreach (var path in Global.FileListByHomeId())
            {
                if (path.StartsWith("Scene_", StringComparison.Ordinal))
                {
                    sfile.Add(path);
                }
            }
            foreach (var path in sfile)
            {
                if (sList.Find((obj) => obj == path) == null)
                {
                    var jsonInfo = Encoding.UTF8.GetString(Global.ReadFileByHomeId(path));
                    var tempSceneUI = Newtonsoft.Json.JsonConvert.DeserializeObject<SceneUI>(jsonInfo);
                    if (tempSceneUI != null)
                    {
                        sceneUIs.Add(tempSceneUI);
                    }
                }
            }
            if (sceneUIs.Count == 0)
            {
                return null;
            }
            return sceneUIs;
        }
        #endregion
        #region ◆ 刷新场景_________________________
@@ -1460,6 +1610,6 @@
        }
        #endregion
    }
}