| | |
| | | frame.AddRowMenu(Language.StringByID(R.MyInternationalizationString.uCreatFloor), "Item/CreatFloor.png", "Item/CreatFloorSelected.png", () =>
|
| | | {
|
| | | //创建楼层
|
| | | this.CreatOrEditorFloor(null, string.Empty, string.Empty);
|
| | | this.CreatOrEditorFloor(null, null, string.Empty, string.Empty);
|
| | | });
|
| | | //创建房间
|
| | | frame.AddRowMenu(Language.StringByID(R.MyInternationalizationString.uCreatRoom), "Item/RoomIcon.png", "Item/RoomIconSelected.png", () =>
|
| | |
| | | else if (AppResidenceMode == 1)
|
| | | {
|
| | | //创建楼层
|
| | | this.CreatOrEditorFloor(null, string.Empty, string.Empty);
|
| | | this.CreatOrEditorFloor(null, null, string.Empty, string.Empty);
|
| | | }
|
| | | //无楼层模式
|
| | | else if (AppResidenceMode == 2)
|
| | |
| | | private void InitFloorRow()
|
| | | {
|
| | | //获取楼层
|
| | | var dicFloor = Common.Room.CurrentRoom.GetFloorSortList();
|
| | | var dicFloor = HdlRoomLogic.Current.GetFloorSortList();
|
| | | this.listFloorSort.Clear();
|
| | | foreach (string keys in dicFloor.Keys)
|
| | | {
|
| | |
| | | btnChanged.ButtonClickEvent += (sender, e) =>
|
| | | {
|
| | | //创建或者编辑楼层
|
| | | this.CreatOrEditorFloor(btnFloor, keys, floorName);
|
| | | this.CreatOrEditorFloor(frameRow, btnFloor, keys, floorName);
|
| | | };
|
| | |
|
| | | //删除
|
| | |
| | | break;
|
| | | }
|
| | | }
|
| | | |
| | | if (Common.Room.CurrentRoom == null)
|
| | | var listDeleteId = new List<string>();
|
| | | var listAllRoom = HdlRoomLogic.Current.GetAllListRooms();
|
| | | for (int i = 0; i < listAllRoom.Count; i++)
|
| | | {
|
| | | Common.Room.CurrentRoom = Common.Room.Lists[0];
|
| | | }
|
| | | var listDeleteFile = new List<string>();
|
| | | for (int i = 0; i < Common.Room.Lists.Count; i++)
|
| | | {
|
| | | if (Common.Room.Lists[i].FloorId == keys)
|
| | | if (listAllRoom[i].FloorId == keys)
|
| | | {
|
| | | listDeleteFile.Add(Common.Room.Lists[i].FileName);
|
| | | listDeleteId.Add(listAllRoom[i].Id);
|
| | | }
|
| | | }
|
| | | //如果当前选择的房间是删除对象的话
|
| | | if (Common.Room.CurrentRoom.FloorId == keys)
|
| | | if (HdlRoomLogic.Current.CurrentRoom.FloorId == keys)
|
| | | {
|
| | | Common.Room.CurrentRoom = Common.Room.Lists[0];
|
| | | HdlRoomLogic.Current.CurrentRoom = HdlRoomLogic.Current.GetLoveRoom();
|
| | | }
|
| | | //删除房间
|
| | | foreach (string fileName in listDeleteFile)
|
| | | foreach (string roomId in listDeleteId)
|
| | | {
|
| | | Common.Room.CurrentRoom.Remove(fileName);
|
| | | HdlRoomLogic.Current.RemoveRoom(roomId);
|
| | | }
|
| | | Common.Config.Instance.Home.Save();
|
| | | //保存顺序
|
| | | listFloorSort.Remove(keys);
|
| | | Common.Room.CurrentRoom.SaveFloorSort(listFloorSort);
|
| | | HdlRoomLogic.Current.SaveFloorSort(listFloorSort);
|
| | |
|
| | | if (Common.Config.Instance.Home.FloorDics.Count == 0)
|
| | | {
|
| | |
| | | /// <param name="btnFloor"></param>
|
| | | /// <param name="keys"></param>
|
| | | /// <param name="floorName"></param>
|
| | | private void CreatOrEditorFloor(NormalViewControl btnFloor, string keys, string floorName)
|
| | | private void CreatOrEditorFloor(RowLayoutControl frameRow, NormalViewControl btnFloor, string keys, string floorName)
|
| | | {
|
| | | //生成一个弹窗画面
|
| | | var dialogForm = new DialogInputControl();
|
| | |
| | | }
|
| | | //画面关闭
|
| | | dialogForm.CloseDialog();
|
| | | //还原左右菜单
|
| | | frameRow?.HideMenu();
|
| | | if (floorName != textValue)
|
| | | {
|
| | | //编辑或者创建楼层名称
|
| | |
| | | }
|
| | | Common.Config.Instance.Home.FloorDics[keys] = textValue;
|
| | | Common.Config.Instance.Home.Save();
|
| | | if (Common.Config.Instance.Home.CurrentFloorId == string.Empty)
|
| | | {
|
| | | Common.Config.Instance.Home.CurrentFloorId = keys;
|
| | | }
|
| | | if (btnFloor != null)
|
| | | {
|
| | | btnFloor.Text = textValue;
|
| | |
| | | private void InitRoomListRow()
|
| | | {
|
| | | //获取楼层的房间
|
| | | var listRoom = Common.Room.CurrentRoom.GetFloorSortRoom(string.Empty);
|
| | | var listRoom = HdlRoomLogic.Current.GetFloorSortRoom(string.Empty);
|
| | | this.listRoomSort.Clear();
|
| | | for (int i = 0; i < listRoom.Count; i++)
|
| | | {
|
| | |
| | | var btnEditor = frameRow.AddEditorControl();
|
| | | btnEditor.ButtonClickEvent += (sender, e) =>
|
| | | {
|
| | | //关闭左右菜单
|
| | | frameRow.HideMenu();
|
| | | var form = new EditorRoomInforForm();
|
| | | form.AddForm(room);
|
| | | form.FinishEditorEvent += (roomName) =>
|
| | |
| | | //确认删除房间?
|
| | | this.ShowMassage(ShowMsgType.Confirm, Language.StringByID(R.MyInternationalizationString.uDeleteRoomMsg), () =>
|
| | | {
|
| | | if (Common.Room.CurrentRoom.Id == room.Id)
|
| | | if (HdlRoomLogic.Current.CurrentRoom.Id == room.Id)
|
| | | {
|
| | | //如果删除的是当前房间的话
|
| | | Common.Room.CurrentRoom = Common.Room.Lists[0];
|
| | | HdlRoomLogic.Current.CurrentRoom = HdlRoomLogic.Current.GetLoveRoom();
|
| | | }
|
| | | Common.Room.CurrentRoom.Remove(room.FileName);
|
| | | HdlRoomLogic.Current.RemoveRoom(room.Id);
|
| | | //保存顺序
|
| | | this.listRoomSort.Remove(room.Id);
|
| | | Common.Room.CurrentRoom.SaveRoomSort(string.Empty, this.listRoomSort);
|
| | | HdlRoomLogic.Current.SaveRoomSort(string.Empty, this.listRoomSort);
|
| | |
|
| | | if (Common.Room.Lists.Count <= 1)
|
| | | var listAllRoom = HdlRoomLogic.Current.GetAllListRooms();
|
| | | if (listAllRoom.Count <= 1)
|
| | | {
|
| | | //根据指定模式,初始化桌布控件
|
| | | this.InitFrameTableByMode();
|
| | |
| | |
|
| | | //刷新个人中心的内存及线程
|
| | | await UserCenterLogic.InitUserCenterMenmoryAndThread(false);
|
| | | Common.Room.InitAllRoom();
|
| | | HdlRoomLogic.Current.InitAllRoom();
|
| | |
|
| | | //删除住宅
|
| | | Common.House.DeleteHouseByHouseId(deleteId);
|
| | |
| | | //错误:网关对象丢失
|
| | | continue;
|
| | | }
|
| | | var result = HdlGatewayLogic.Current.SetGatewaySite(gateway, longitude, latitude);
|
| | | var result = HdlGatewayLogic.Current.SetGatewaySite(gateway, longitude, latitude, ShowErrorMode.YES);
|
| | | if (result == false)
|
| | | {
|
| | | //关闭进度条
|
| | |
| | | //拥有楼层
|
| | | return 1;
|
| | | }
|
| | | if (Common.Room.Lists.Count > 1)
|
| | | if (HdlRoomLogic.Current.GetAllListRooms().Count > 1)
|
| | | {
|
| | | //无楼层模式
|
| | | return 2;
|