| | |
| | | public class SceneTargetDeviceUI |
| | | { |
| | | /// <summary> |
| | | /// 场景添加对象的类型 默认0设备 1时间段 2场景 |
| | | /// </summary> |
| | | public int Type = 0; |
| | | /// <summary> |
| | | /// 任务列表中的数据列表 |
| | | /// Type=0 存在 |
| | | /// </summary> |
| | |
| | | /// </summary> |
| | | public DeviceUI DeviceUI = new DeviceUI(); |
| | | /// <summary> |
| | | /// 选择的场景 |
| | | /// Type=2 存在 |
| | | /// </summary> |
| | | public SceneUI SceneUI = new SceneUI(); |
| | | /// <summary> |
| | | /// 延时时间 |
| | | /// Type=1 存在 |
| | | /// </summary> |
| | | public int DelayTime = 0; |
| | | /// <summary> |
| | | /// 场景添加对象的类型 默认0设备 1时间段 2场景 |
| | | /// 选择的场景 |
| | | /// Type=2 存在 |
| | | /// </summary> |
| | | public int Type = 0; |
| | | public SceneUI SceneUI = new SceneUI(); |
| | | /// <summary> |
| | | /// 作为成员的其他场景id。 |
| | | /// Type=2 存在 |
| | |
| | | return GetHashCode().ToString(); |
| | | } |
| | | } |
| | | |
| | | //public string TargetHasd |
| | | //{ |
| | | // get |
| | | // { |
| | | // return GetHashCode().ToString(); |
| | | // } |
| | | //} |
| | | |
| | | } |
| | | } |