| | |
| | | |
| | | namespace Shared.Phone.UserCenter.DoorLock |
| | | { |
| | | public class FunctionSetting : DoorLockCommonLayout, ZigBee.Common.IStatus |
| | | public class FunctionSetting : DoorLockCommonLayout |
| | | { |
| | | #region 构造函数 |
| | | /// <summary> |
| | |
| | | this.doorLock = doorLock; |
| | | listNewDevice.Add(doorLock); |
| | | BackgroundColor = Shared.Common.ZigbeeColor.Current.GXCTopViewBackgroundColor; |
| | | ZigBee.Device.ZbGateway.StatusList.Add(this); |
| | | } |
| | | #endregion |
| | | |
| | |
| | | var listCheck = new List<string>(); |
| | | rowBeloneArea.SelectRoomEvent += (roomKeys) => |
| | | { |
| | | //选择未分配时,清空
|
| | | if (roomKeys == string.Empty) { listCheck = new List<string>(); } |
| | | foreach (var device in this.listNewDevice) |
| | | { |
| | | {
|
| | | if (roomKeys == string.Empty)
|
| | | {
|
| | | //如果选择的是未分配,则它的全部回路无条件全部清空房间
|
| | | HdlRoomLogic.Current.ChangedRoom(device, roomKeys);
|
| | | continue;
|
| | | } |
| | | var room = HdlRoomLogic.Current.GetRoomByDevice(device); |
| | | string mainKeys = LocalDevice.Current.GetDeviceMainKeys(device); |
| | | if (room == null) |
| | |
| | | listview.AddChidren(frameTemp); |
| | | } |
| | | } |
| | | } |
| | | #endregion |
| | | |
| | | #region 接口实现 |
| | | /// <summary> |
| | | /// 处理变化事件 --将弃用 改用DeviceInfoChange() |
| | | /// </summary> |
| | | /// <returns>The changed.</returns> |
| | | /// <param name="common">Common.</param> |
| | | public void Changed(CommonDevice common) |
| | | { |
| | | |
| | | } |
| | | /// <summary> |
| | | /// 处理变化事件 |
| | | /// </summary> |
| | | /// <param name="common"></param> |
| | | /// <param name="typeTag"></param> |
| | | public void DeviceInfoChange(CommonDevice common, string typeTag) |
| | | { |
| | | } |
| | | /// <summary> |
| | | /// Changeds the IL ogic status. |
| | | /// </summary> |
| | | /// <param name="logic">Logic.</param> |
| | | public void ChangedILogicStatus(ZigBee.Device.Logic logic) |
| | | { |
| | | } |
| | | /// <summary> |
| | | /// Changeds the IS cene status. |
| | | /// </summary> |
| | | /// <param name="scene">Scene.</param> |
| | | public void ChangedISceneStatus(Scene scene) |
| | | { |
| | | } |
| | | #endregion |
| | | } |