| | |
| | | /// <summary>
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| | | /// 桌布控件
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| | | /// </summary>
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| | | private FrameLayout frameTable = null;
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| | | private FrameLayout m_frameTable = null;
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| | | /// <summary>
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| | | /// 桌布控件
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| | | /// </summary>
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| | | public FrameLayout frameTable
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| | | {
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| | | get
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| | | {
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| | | if (m_frameTable == null) { this.InitFrameTable(); }
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| | | return m_frameTable;
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| | | }
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| | | }
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| | |
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| | | #endregion
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| | |
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| | |
| | | /// </summary>
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| | | private void InitFrameTable()
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| | | {
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| | | if (this.frameTable != null)
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| | | if (this.m_frameTable != null && this.m_frameTable.Parent != null)
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| | | {
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| | | return;
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| | | }
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| | | this.frameTable = new FrameLayout();
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| | | this.frameTable.Width = this.Width;
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| | | this.frameTable.Height = this.Height;
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| | | this.AddChidren(this.frameTable);
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| | | this.m_frameTable = new FrameLayout();
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| | | this.m_frameTable.Width = this.Width;
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| | | this.m_frameTable.Height = this.Height;
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| | | this.AddChidren(this.m_frameTable);
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| | | }
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| | |
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| | | #endregion
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| | |
| | | //初始化桌布控件
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| | | this.InitFrameTable();
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| | |
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| | | var child = this.frameTable.GetChildren(this.frameTable.ChildrenCount - 1);
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| | | var child = this.m_frameTable.GetChildren(this.m_frameTable.ChildrenCount - 1);
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| | | if (child != null)
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| | | {
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| | | frame.Y = child.Bottom + rowSpace;
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| | | }
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| | | this.frameTable.AddChidren(frame);
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| | | this.m_frameTable.AddChidren(frame);
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| | | //调整桌布高度
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| | | if (this.frameTable.Height < frame.Bottom)
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| | | if (this.m_frameTable.Height < frame.Bottom)
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| | | {
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| | | this.frameTable.Height = frame.Bottom;
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| | | this.m_frameTable.Height = frame.Bottom;
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| | | }
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| | | }
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| | |
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| | |
| | | #region ■ 一般方法___________________________
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| | |
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| | | /// <summary>
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| | | /// 调整子FrameLayout的高度
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| | | /// </summary>
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| | | /// <param name="frame"></param>
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| | | /// <param name="buttomSpace">底部空白间距(真实值)</param>
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| | | public void AdjustChidrenFrameHeight(FrameLayout frame, int buttomSpace)
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| | | {
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| | | var child = frame.GetChildren(frame.ChildrenCount - 1);
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| | | if (child != null)
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| | | {
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| | | //调整桌布高度
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| | | if (frame.Height < child.Bottom + buttomSpace)
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| | | {
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| | | frame.Height = child.Bottom + buttomSpace;
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| | | }
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| | | }
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| | | }
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| | |
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| | | /// <summary>
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| | | /// 调整桌布高度
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| | | /// </summary>
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| | | public void AdjustTableHeight()
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| | | {
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| | | var child = this.frameTable?.GetChildren(this.frameTable.ChildrenCount - 1);
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| | | var child = this.m_frameTable?.GetChildren(this.m_frameTable.ChildrenCount - 1);
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| | | if (child != null)
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| | | {
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| | | //调整桌布高度
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| | | if (this.frameTable.Height < child.Bottom)
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| | | {
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| | | this.frameTable.Height = child.Bottom;
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| | | }
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| | | this.m_frameTable.Height = child.Bottom;
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| | | //if (this.m_frameTable.Height < child.Bottom)
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| | | //{
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| | | // this.m_frameTable.Height = child.Bottom;
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| | | //}
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| | | }
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| | | }
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| | |
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| | | /// <summary>
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| | | /// 针对底部点击按钮,调整控件真实高度
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| | | /// </summary>
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| | | /// <param name="correctionsValue">Y轴补正值(真实值,列表控件不在bodyFramelayout的时候使用)</param>
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| | | public void AdjustRealHeightByBottomButton(int correctionsValue = 0)
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| | | {
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| | | var btnTemp = new BottomClickButton();
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| | | if (btnTemp.Yaxis >= this.m_frameTable.Height + correctionsValue)
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| | | {
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| | | //没有超过
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| | | return;
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| | | }
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| | | //添加临时控件,直至可以滑动超过底部按钮
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| | | var frameBackTemp = new FrameLayout();
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| | | frameBackTemp.Height = ControlCommonResourse.BodyFrameHeight - btnTemp.Yaxis + Application.GetRealHeight(23);
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| | | this.AddChidrenFrame(frameBackTemp);
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| | | }
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| | |
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| | | #endregion
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| | | }
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| | | }
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