| | |
| | | {
|
| | | return null;
|
| | | }
|
| | | var floorName = Shared.Common.Config.Instance.Home.GetFloorNameById(room.FloorId);
|
| | | var floorName = HdlResidenceLogic.Current.GetFloorNameById(room.FloorId);
|
| | | //更改代码:如果floorName=“”也要判断,否则有“,”
|
| | | if (string.IsNullOrEmpty(floorName))
|
| | | {
|
| | |
| | | sceneUIs.Add(myScene);
|
| | | }
|
| | | }
|
| | |
|
| | | if (sceneUIs.Count == 0)
|
| | | {
|
| | | return null;
|
| | | }
|
| | | return sceneUIs;
|
| | | }
|
| | |
|
| | |
| | | var listAllRoom = HdlRoomLogic.Current.GetAllListRooms();
|
| | | foreach (var room in listAllRoom)
|
| | | {
|
| | | if (room.IsLove == true)
|
| | | {
|
| | | //不包含收藏房间
|
| | | continue;
|
| | | }
|
| | | foreach (int sceneId in room.ListSceneId)
|
| | | {
|
| | | if (this.dicScenes.ContainsKey(sceneId) == true)
|