黄学彪
2020-04-29 b68cdc7e103a00d5df73e4b75603be8da1815b4a
ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Controls/BaseCommonControl/Base/ButtonBase.cs
@@ -17,7 +17,7 @@
        private bool m_CanClick = true;
        /// <summary>
        /// 设置能否触点击事件
        /// </summary>
        /// </summary>
        public bool CanClick
        {
            get { return m_CanClick; }
@@ -30,19 +30,48 @@
                else { this.SetClickStatu(); }
            }
        }
        /// <summary>
        /// 圆角度
        /// </summary>
        public int RadiusEx
        {
            set { this.Radius = (uint)Application.GetRealHeight(value); }
        }
        /// <summary>
        /// 控件的点击事件(此事件被认可为执行按钮按下事件,受CanClick属性控制)
        /// 点击的坐标
        /// </summary>
        private System.Drawing.Point downPoint = new System.Drawing.Point();
        /// <summary>
        /// 控件的点击事件(自定义封装事件,此事件被认可为执行按钮按下事件,受CanClick属性控制)
        /// </summary>
        public Action<Button, MouseEventArgs> ButtonClickEvent = null;
        /// <summary>
        /// 底部阴影控件1
        /// 控件的按下事件(自定义封装事件,此事件被认可为执行按钮按下事件,受CanClick属性控制)
        /// </summary>
        private Button btnBottomShadowView1 = null;
        public Action<Button, MouseEventArgs> ButtonDownClickEvent = null;
        /// <summary>
        /// 底部阴影控件2
        /// 控件触发移动的事件(自身拥有算法,当移动多少像素后,触发事件,注意,该事件可能会频繁的触发)
        /// </summary>
        private Button btnBottomShadowView2 = null;
        public Action ButtonHappenMoveEvent = null;
        #endregion
        #region ■ 重写彪哥的属性_____________________
        /// <summary>
        /// 重写Text属性
        /// </summary>
        public new string Text
        {
            //先这么弄先吧
            get { return base.Text == null ? string.Empty : base.Text; }
            set
            {
                base.Text = value == null ? string.Empty : value;
            }
        }
        #endregion
@@ -61,13 +90,17 @@
            //点击事件
            this.MouseUpEventHandler += ButtonBase_MouseUpEventHandler;
            //按下事件
            this.MouseDownEventHandler += ButtonBase_MouseDownEventHandler;
            //移动事件
            this.MouseMoveEventHandler += ButtonBase_MouseMoveEventHandler;
        }
        /// <summary>
        /// 初始化控件大小(不以平均值进行真实数值计算)
        /// </summary>
        /// <param name="i_Width">宽度</param>
        /// <param name="i_Height">高度</param>
        /// <param name="i_Width">宽度</param>
        /// <param name="i_Height">高度</param>
        /// <param name="real">是否计算真实值</param>
        public void InitSize(int i_Width, int i_Height, bool real = true)
        {
@@ -75,42 +108,60 @@
            {
                i_Width = Application.GetRealWidth(i_Width);
                i_Height = Application.GetRealHeight(i_Height);
            }
            this.Height = i_Height;
            }
            this.Height = i_Height;
            this.Width = i_Width;
        }
        /// <summary>
        /// 初始化控件大小(不以平均值进行真实数值计算)
        /// </summary>
        /// <param name="i_Width">宽度</param>
        /// <param name="i_Width">宽度</param>
        /// <param name="real">是否计算真实值</param>
        public void InitSize(int i_Width, bool real = false)
        {
            if (real == true)
            {
                i_Width = Application.GetRealWidth(i_Width);
            }
            this.Height = ControlCommonResourse.NormalControlHeight;
            }
            this.Height = ControlCommonResourse.NormalControlHeight;
            this.Width = i_Width;
        }
        /// <summary>
        /// 初始化控件大小(以平均值进行真实数值计算)
        /// 初始化图标控件大小(以平均值进行真实数值计算)
        /// </summary>
        /// <param name="i_Width">宽度</param>
        /// <param name="i_Height">高度</param>
        /// <param name="i_Width">宽度</param>
        /// <param name="i_Height">高度</param>
        /// <param name="real">是否计算真实值</param>
        public void InitAvgSize(int i_Width, int i_Height, bool real = true)
        public void InitIconSize(int i_Width, int i_Height, bool real = true)
        {
            if (real == true)
            {
                i_Width = Application.GetMinRealAverage(i_Width);
                i_Height = Application.GetMinRealAverage(i_Height);
            }
            this.Height = i_Height;
                i_Width = this.GetPictrueRealSize(i_Width);
                i_Height = this.GetPictrueRealSize(i_Height);
            }
            this.Height = i_Height;
            this.Width = i_Width;
        }
        /// <summary>
        /// 初始化图片控件大小
        /// </summary>
        /// <param name="i_Width">宽度</param>
        /// <param name="i_Height">高度</param>
        /// <param name="real">是否计算真实值</param>
        public void InitPictrueSize(int i_Width, int i_Height, bool real = true)
        {
            if (real == true)
            {
                i_Width = HdlControlLogic.Current.GetPictrueRealSize(i_Width);
                i_Height = HdlControlLogic.Current.GetPictrueRealSize(i_Height);
            }
            this.Height = i_Height;
            this.Width = i_Width;
        }
@@ -133,11 +184,11 @@
            if (CanClick == true)
            {
                //Log出力
                this.WriteLog();
                this.WriteLog(0);
                try
                {
                    this.ButtonClickEvent?.Invoke(this, e);
                    this.ButtonClickEvent(this, e);
                }
                catch (Exception ex)
                {
@@ -147,6 +198,73 @@
                    //Log出力
                    HdlLogLogic.Current.WriteLog(ex);
                }
            }
        }
        #endregion
        #region ■ 按下事件___________________________
        /// <summary>
        /// 按下事件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void ButtonBase_MouseDownEventHandler(object sender, MouseEventArgs e)
        {
            //记录起当前点击的坐标
            downPoint.X = (int)e.X;
            downPoint.Y = (int)e.Y;
            if (CanClick == false || this.ButtonDownClickEvent == null)
            {
                //不能点击
                return;
            }
            try
            {
                this.ButtonDownClickEvent(this, e);
            }
            catch (Exception ex)
            {
                //出现未知错误
                var alert = new ShowMsgControl(ShowMsgType.Error, Language.StringByID(R.MyInternationalizationString.uUnKnownError));
                alert.Show();
                //Log出力
                HdlLogLogic.Current.WriteLog(ex);
            }
        }
        #endregion
        #region ■ 移动事件___________________________
        /// <summary>
        /// 移动事件
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void ButtonBase_MouseMoveEventHandler(object sender, MouseEventArgs e)
        {
            if (this.ButtonHappenMoveEvent == null)
            {
                this.MouseMoveEventHandler -= ButtonBase_MouseMoveEventHandler;
                return;
            }
            int value = (int)e.X - this.downPoint.X;
            if (value >= 30 || value <= -30)
            {
                //触发移动事件
                this.ButtonHappenMoveEvent();
                return;
            }
            value = (int)e.Y - this.downPoint.Y;
            if (value >= 30 || value <= -30)
            {
                //触发移动事件
                this.ButtonHappenMoveEvent();
                return;
            }
        }
@@ -173,22 +291,17 @@
        #region ■ 一般方法___________________________
        /// <summary>
        /// 重置单击事件(此操作委托会变null)
        /// </summary>
        public void ResetClickEvent()
        {
            ButtonClickEvent = null;
            this.MouseUpEventHandler -= this.ButtonBase_MouseUpEventHandler;
            this.MouseUpEventHandler += this.ButtonBase_MouseUpEventHandler;
        }
        /// <summary>
        /// 控件摧毁
        /// </summary>
        public override void RemoveFromParent()
        {
            ButtonClickEvent = null;
            base.RemoveFromParent();
            ButtonDownClickEvent = null;
            if (this.Parent != null)
            {
                base.RemoveFromParent();
            }
        }
        /// <summary>
@@ -203,111 +316,34 @@
                return;
            }
            //Y轴重置
            this.Y = UserCenterLogic.GetControlChidrenYaxis(this.Parent.Height, this.Height, alignment, Space);
            this.Y = HdlControlLogic.Current.GetControlChidrenYaxis(this.Parent.Height, this.Height, alignment, Space);
        }
        /// <summary>
        /// 根据文本,计算它实际的宽度(返回的是真实值)
        /// 根据文本,计算它实际的宽度
        /// </summary>
        /// <param name="textSize">字体大小,省略时使用当前控件的字体大小</param>
        /// <param name="i_text">需要计算的文本信息,省略时使用当前控件的文本</param>
        /// <returns></returns>
        public int GetRealWidthByText(float textSize, string i_text = null)
        public int GetRealWidthByText()
        {
            if (i_text == null)
            {
                i_text = this.Text;
            }
            if (textSize == -1)
            {
                textSize = this.TextSize;
            }
            int byteLength = 0;
            for (int i = 0; i < i_text.Length; i++)
            {
                byteLength += Encoding.UTF8.GetBytes(i_text[i].ToString()).Length;
                //int length = Encoding.UTF8.GetBytes(i_text[i].ToString()).Length;
                //if (length == 1)
                //{
                //    //英文
                //    byteLength += length;
                //    continue;
                //}
                ////中文(暂时用中文对应)
                //byteLength += Encoding.GetEncoding("gb2312").GetBytes(i_text[i].ToString()).Length;
            }
            int realWidth = byteLength * (int)textSize;
            return Application.GetRealWidth(realWidth + 20);
            if (string.IsNullOrEmpty(this.Text) == true) { return Application.GetRealWidth(25); }
#if Android
            //需要增加一个误差值
            return this.GetTextWidth() + Application.GetRealWidth(12);
#endif
#if iOS
            //需要增加一个误差值
            return this.GetTextWidth() + Application.GetRealWidth(25);
#endif
        }
        /// <summary>
        /// 添加底部阴影特效(确保拥有父控件后才调用)
        /// 计算图片的真实高宽度
        /// </summary>
        /// <param name="view">为哪个控件添加阴影特效,省略时,为当前控件添加</param>
        /// <param name="average">添加的阴影特效是否按平均值设置高宽度</param>
        public void AddBottomShadow(View view = null, bool average = false)
        /// <param name="i_size"></param>
        /// <returns></returns>
        public int GetPictrueRealSize(int i_size)
        {
            //需要扩大的高度
            int heightValue = 21;
            //需要扩大的宽度
            int widthValue = 15;
            //最大高度
            int maxHeight = 0;
            if (average == false)
            {
                heightValue = Application.GetRealHeight(heightValue);
                widthValue = Application.GetRealWidth(widthValue);
                maxHeight = Application.GetRealHeight(460);
            }
            else
            {
                heightValue = Application.GetMinRealAverage(heightValue);
                widthValue = Application.GetMinRealAverage(widthValue);
                maxHeight = Application.GetMinRealAverage(460);
            }
            if (view == null)
            {
                //省略时,指定为当前控件
                view = this;
            }
            //先移除
            this.btnBottomShadowView1?.RemoveFromParent();
            this.btnBottomShadowView2?.RemoveFromParent();
            int realHeight = view.Height + heightValue * 2;
            if (realHeight <= maxHeight)
            {
                //阴影控件
                this.btnBottomShadowView1 = new Button();
                btnBottomShadowView1.UnSelectedImagePath = "Item/BottomShadow.png";
                btnBottomShadowView1.Height = realHeight;
                btnBottomShadowView1.Width = view.Width + widthValue * 2;
                btnBottomShadowView1.X = view.X - widthValue;
                btnBottomShadowView1.Y = view.Y;
                view.Parent.AddChidren(btnBottomShadowView1);
                view.BringToFront();
            }
            else
            {
                //超过最大时,特殊处理
                this.btnBottomShadowView1 = new Button();
                btnBottomShadowView1.UnSelectedImagePath = "Item/BottomShadow.png";
                btnBottomShadowView1.Height = view.Height - heightValue * 2;
                btnBottomShadowView1.Width = view.Width + widthValue * 2;
                btnBottomShadowView1.X = view.X - widthValue;
                btnBottomShadowView1.Y = view.Y + heightValue * 2;
                view.Parent.AddChidren(btnBottomShadowView1);
                this.btnBottomShadowView2 = new Button();
                btnBottomShadowView2.UnSelectedImagePath = "Item/BottomShadow.png";
                btnBottomShadowView2.Height = maxHeight;
                btnBottomShadowView2.Width = view.Width + widthValue * 2;
                btnBottomShadowView2.X = view.X - widthValue;
                btnBottomShadowView2.Y = view.Bottom - maxHeight + heightValue * 2;
                view.Parent.AddChidren(btnBottomShadowView2);
                view.BringToFront();
            }
            return HdlControlLogic.Current.GetPictrueRealSize(i_size);
        }
        #endregion
@@ -326,7 +362,7 @@
        /// <summary>
        /// Log出力
        /// </summary>
        private void WriteLog()
        private void WriteLog(int div)
        {
            if (formName == null)
            {
@@ -357,7 +393,14 @@
                    controlName = this.UnSelectedImagePath;
                }
            }
            HdlLogLogic.Current.WriteLog(1, formName + "的[" + controlName + "]按键被点击");
            if (div == 0)
            {
                HdlLogLogic.Current.WriteLog(1, formName + "的[" + controlName + "]按键被点击");
            }
            else
            {
                HdlLogLogic.Current.WriteLog(1, formName + "的[" + controlName + "]按键被长按");
            }
        }
        #endregion