old mode 100755
new mode 100644
| | |
| | | /// </summary>
|
| | | private Dictionary<string, string> dicDeviceModelIdChanged = null;
|
| | | /// <summary>
|
| | | /// 图片共有(keys:指定设备的具体类型 value:指定共有对象的具体类型)
|
| | | /// </summary>
|
| | | private Dictionary<string, string> dicPictrueShard = null;
|
| | | /// <summary>
|
| | | /// 本地所有设备的缓存(非公开)
|
| | | /// </summary>
|
| | | private Dictionary<string, CommonDevice> dicAllDevice = new Dictionary<string, CommonDevice>();
|
| | |
| | | {
|
| | | CommonDevice device = null;
|
| | | //反序列化为指定的类,不然数据会丢失而导致无法强转
|
| | | try |
| | | try
|
| | | {
|
| | | device = CommonDevice.CommonDeviceByFilePath(file);
|
| | | }
|
| | |
| | | //添加缓存
|
| | | this.AddDeviceToMemory(ref device);
|
| | |
|
| | | //移除存在的设备内存 |
| | | //移除存在的设备内存
|
| | | string maikey = this.GetDeviceMainKeys(device);
|
| | | if (dicExist.ContainsKey(maikey) == true)
|
| | | {
|
| | |
| | | /// <param name="deleteRoom">是否从房间删除</param>
|
| | | public void DeleteMemmoryDevice(CommonDevice device, bool deleteRoom = true)
|
| | | {
|
| | | if (deleteRoom == true && Room.CurrentRoom != null)
|
| | | {
|
| | | //从房间中删除
|
| | | Room.CurrentRoom.DeleteDevice(device);
|
| | | //删除我的喜爱的设备
|
| | | Room.CurrentRoom.DeleteLoveDevice(device);
|
| | | }
|
| | |
|
| | | //删除缓存
|
| | | string mainKeys = this.GetDeviceMainKeys(device);
|
| | | lock (dicAllDevice)
|
| | |
| | | }
|
| | | }
|
| | | this.dicOTADevice.Remove(otaKeys);
|
| | | }
|
| | |
|
| | | if (deleteRoom == true && Room.CurrentRoom != null)
|
| | | {
|
| | | //从房间中删除
|
| | | Room.CurrentRoom.DeleteDevice(device);
|
| | | }
|
| | | }
|
| | |
|
| | |
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 根据MAC地址,获取全部回路的设备对象(已经排序)
|
| | | /// 根据MAC地址,获取全部回路的设备对象
|
| | | /// </summary>
|
| | | /// <param name="DeviceAddr">Mac地址</param>
|
| | | /// <param name="sort">是否排序</param>
|
| | | /// <returns></returns>
|
| | | public List<CommonDevice> GetDevicesByMac(string DeviceAddr)
|
| | | public List<CommonDevice> GetDevicesByMac(string DeviceAddr, bool sort = true)
|
| | | {
|
| | | var list = new List<CommonDevice>();
|
| | | if (dicDeviceEpoint.ContainsKey(DeviceAddr) == false)
|
| | |
| | | list.Add(device);
|
| | | }
|
| | | }
|
| | | if (sort == false)
|
| | | {
|
| | | return list;
|
| | | }
|
| | |
|
| | | //排序
|
| | | list.Sort((obj1, obj2) =>
|
| | | {
|
| | |
| | | /// <param name="listdevice">设备对象</param>
|
| | | public void SetRealDeviceIconToControl(Button btnIcon, List<CommonDevice> listdevice)
|
| | | {
|
| | | //获取设备的真实图片
|
| | | string imagePath = this.GetRealDeviceIcon(listdevice);
|
| | | btnIcon.UnSelectedImagePath = imagePath;
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 获取设备的真实图片
|
| | | /// </summary>
|
| | | /// <param name="listdevice">设备对象</param>
|
| | | public string GetRealDeviceIcon(List<CommonDevice> listdevice)
|
| | | {
|
| | | //获取它属于什么类型的设备
|
| | | var myDeviceType = this.GetMyDeviceEnumInfo(listdevice);
|
| | | string strConcrete = Enum.GetName(typeof(DeviceConcreteType), myDeviceType.ConcreteType);
|
| | |
|
| | | //图片共有
|
| | | if (this.dicPictrueShard.ContainsKey(strConcrete) == true)
|
| | | {
|
| | | strConcrete = this.dicPictrueShard[strConcrete];
|
| | | }
|
| | |
|
| | | string strType = strConcrete.Replace("_", string.Empty);
|
| | | //将类型转为图片地址
|
| | | string imageFilePath = "RealDevice/" + strType + ".png";
|
| | |
| | | if (arry.Length == 1)
|
| | | {
|
| | | //如果它自己就是共通图片的话,不再处理
|
| | | return;
|
| | | return "RealDevice/CommonDevice.png";
|
| | | }
|
| | | imageFilePath = "RealDevice/" + arry[0] + ".png";
|
| | | //如果它自己的共通图片还是不存在的话,则直接使用所有设备的共通图片
|
| | |
| | | imageFilePath = "RealDevice/CommonDevice.png";
|
| | | }
|
| | | }
|
| | | btnIcon.UnSelectedImagePath = imageFilePath;
|
| | | return imageFilePath;
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 设置【设备所属类型】的图标到指定的控件
|
| | | /// 设置【设备类型】的图标到指定的控件
|
| | | /// </summary>
|
| | | /// <param name="btnIcon">控件对象</param>
|
| | | /// <param name="listdevice">设备对象</param>
|
| | | /// <returns></returns>
|
| | | public void SetDeviceBeloneIconToControl(Button btnIcon, List<CommonDevice> listdevice)
|
| | | public void SetDeviceObjectIconToControl(Button btnIcon, List<CommonDevice> listdevice)
|
| | | {
|
| | | //获取自定义设备类型
|
| | | var myDeviceType = this.GetMyDeviceEnumInfo(listdevice);
|
| | |
| | | string imageUnSelectFilePath = string.Empty;
|
| | | string imageSelectFilePath = string.Empty;
|
| | |
|
| | | //获取【设备所属类型】的图标
|
| | | this.GetDeviceBeloneIcon(myDeviceType.ConcreteType, ref imageUnSelectFilePath, ref imageSelectFilePath);
|
| | | //获取【设备类型】的图标
|
| | | this.GetDeviceObjectIcon(myDeviceType.ConcreteType, ref imageUnSelectFilePath, ref imageSelectFilePath);
|
| | |
|
| | | //设置图片
|
| | | btnIcon.UnSelectedImagePath = imageUnSelectFilePath;
|
| | |
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 获取【设备所属类型】的图标
|
| | | /// 获取【设备类型】的图标
|
| | | /// </summary>
|
| | | /// <param name="listdevice">设备对象</param>
|
| | | /// <param name="unSelectPath">图片地址</param>
|
| | | /// <param name="selectPath">图片地址</param>
|
| | | /// <returns></returns>
|
| | | public void GetDeviceBeloneIcon(List<CommonDevice> listdevice, ref string unSelectPath, ref string selectPath)
|
| | | public void GetDeviceObjectIcon(List<CommonDevice> listdevice, ref string unSelectPath, ref string selectPath)
|
| | | {
|
| | | //获取自定义设备类型
|
| | | var myDeviceType = this.GetMyDeviceEnumInfo(listdevice);
|
| | |
|
| | | //获取【设备所属类型】的图标
|
| | | this.GetDeviceBeloneIcon(myDeviceType.ConcreteType, ref unSelectPath, ref selectPath);
|
| | | //获取【设备类型】的图标
|
| | | this.GetDeviceObjectIcon(myDeviceType.ConcreteType, ref unSelectPath, ref selectPath);
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 获取【设备所属类型】的图标
|
| | | /// 获取【设备类型】的图标
|
| | | /// </summary>
|
| | | /// <param name="specificType">自定义设备类型</param>
|
| | | /// <param name="unSelectPath">图片地址</param>
|
| | | /// <param name="selectPath">图片地址</param>
|
| | | /// <returns></returns>
|
| | | public void GetDeviceBeloneIcon(DeviceConcreteType specificType, ref string unSelectPath, ref string selectPath)
|
| | | public void GetDeviceObjectIcon(DeviceConcreteType specificType, ref string unSelectPath, ref string selectPath)
|
| | | {
|
| | | //将具体类型转字符串
|
| | | string strSpecific = Enum.GetName(typeof(DeviceConcreteType), specificType);
|
| | | //图片共有
|
| | | if (this.dicPictrueShard.ContainsKey(strSpecific) == true)
|
| | | {
|
| | | strSpecific = this.dicPictrueShard[strSpecific];
|
| | | }
|
| | |
|
| | | string strType = strSpecific.Replace("_", string.Empty);
|
| | | //将类型转为图片地址
|
| | | string imageFilePath = "Device/" + strType + ".png";
|
| | |
| | | return info;
|
| | | }
|
| | | //获取第三方设备的【设备类型】
|
| | | return this.GetNotHdlMyDeviceEnumInfo(listdevice);
|
| | | return this.GetNotHdlMyDeviceEnumInfo(listdevice, false);
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | |
| | | else
|
| | | {
|
| | | //获取第三方设备的【设备类型】
|
| | | var myDeviceType = this.GetNotHdlMyDeviceEnumInfo(listDevice);
|
| | | var myDeviceType = this.GetNotHdlMyDeviceEnumInfo(listDevice, false);
|
| | | strName = Language.StringByID(myDeviceType.ConcreteTextId);
|
| | | }
|
| | | if (ApendFalge == true && listDevice[0].DriveCode > 0)
|
| | |
| | | #region ■ 获取第三方设备的设备类型___________
|
| | |
|
| | | /// <summary>
|
| | | /// 获取第三方设备的【设备类型】
|
| | | /// 获取设备的【所属类型信息】,此方法会把所有的传感器都归为【传感器】(包括温湿度传感器)
|
| | | /// </summary>
|
| | | /// <param name="listdevice"></param>
|
| | | /// <param name="device">设备回路</param>
|
| | | /// <returns></returns>
|
| | | public DeviceEnumInfo GetNotHdlMyDeviceEnumInfo(List<CommonDevice> listdevice)
|
| | | public DeviceEnumInfo GetDeviceBelongEnumInfo(CommonDevice device)
|
| | | {
|
| | | var info = this.GetNotHdlMyDeviceEnumInfo(new List<CommonDevice>() { device });
|
| | | if (info.BeloneType == DeviceBeloneType.A调光器
|
| | | || info.BeloneType == DeviceBeloneType.A彩灯)
|
| | | {
|
| | | //归为灯光
|
| | | info.ConcreteTextId = R.MyInternationalizationString.uDeviceBelongId15;
|
| | | info.BeloneType = DeviceBeloneType.A灯光;
|
| | | info.ConcreteType = DeviceConcreteType.Light;
|
| | |
|
| | | int value = (int)info.BeloneType;
|
| | | if (dicDeviceDefultNameID.ContainsKey("uDeviceBelongId" + value) == true)
|
| | | {
|
| | | //设备所属类型的翻译名字
|
| | | info.BeloneTextId = dicDeviceDefultNameID["uDeviceBelongId" + value];
|
| | | }
|
| | | }
|
| | | else if (info.BeloneType == DeviceBeloneType.A传感器
|
| | | || device.Type == DeviceType.TemperatureSensor)
|
| | | {
|
| | | //传感器合并
|
| | | info.BeloneType = DeviceBeloneType.A传感器;
|
| | | info.ConcreteType = DeviceConcreteType.Sensor;
|
| | | info.ConcreteTextId = R.MyInternationalizationString.uDeviceBelongId1200;
|
| | |
|
| | | int value = (int)info.BeloneType;
|
| | | if (dicDeviceDefultNameID.ContainsKey("uDeviceBelongId" + value) == true)
|
| | | {
|
| | | //设备所属类型的翻译名字
|
| | | info.BeloneTextId = dicDeviceDefultNameID["uDeviceBelongId" + value];
|
| | | }
|
| | | }
|
| | |
|
| | | return info;
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 获取第三方设备的【设备类型】(不建议使用)
|
| | | /// </summary>
|
| | | /// <param name="listdevice">Mac都一样的设备列表</param>
|
| | | /// <returns></returns>
|
| | | public DeviceEnumInfo GetNotHdlMyDeviceEnumInfo(CommonDevice device, bool margeSensor = true)
|
| | | {
|
| | | return this.GetNotHdlMyDeviceEnumInfo(new List<CommonDevice>() { device }, margeSensor);
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 获取第三方设备的【设备类型】(不建议使用)
|
| | | /// </summary>
|
| | | /// <param name="listdevice">Mac都一样的设备列表</param>
|
| | | /// <param name="margeSensor">
|
| | | /// <para>是否将所有类型的传感器都归为【传感器】,</para>
|
| | | /// <para>false的时候:【ConcreteType】和【ConcreteTextId】可能会有不同的值</para>
|
| | | /// <para>true的时候:【ConcreteType】统一为Sensor,【ConcreteTextId】统一为传感器</para>
|
| | | /// </param>
|
| | | /// <returns></returns>
|
| | | public DeviceEnumInfo GetNotHdlMyDeviceEnumInfo(List<CommonDevice> listdevice, bool margeSensor = true)
|
| | | {
|
| | | var dicType = new Dictionary<DeviceType, CommonDevice>();
|
| | | foreach (CommonDevice device in listdevice)
|
| | |
| | | //1包含面板的话,当面板处理
|
| | | if (dicType.ContainsKey(DeviceType.OnOffSwitch) == true)
|
| | | {
|
| | | info.ConcreteTextId = R.MyInternationalizationString.uDeviceBelongId200;
|
| | | info.BeloneType = DeviceBeloneType.A按键面板;
|
| | | info.ConcreteType = DeviceConcreteType.ButtonPanel;
|
| | | if (listdevice.Count > 1)
|
| | | {
|
| | | info.ConcreteTextId = R.MyInternationalizationString.uDeviceBelongId200;
|
| | | info.BeloneType = DeviceBeloneType.A按键面板;
|
| | | info.ConcreteType = DeviceConcreteType.ButtonPanel;
|
| | | }
|
| | | else
|
| | | {
|
| | | info.ConcreteTextId = R.MyInternationalizationString.uDeviceBelongId16;
|
| | | info.BeloneType = DeviceBeloneType.A干接点;
|
| | | info.ConcreteType = DeviceConcreteType.DryContact;
|
| | | }
|
| | | }
|
| | | //3包含窗帘的话,当窗帘处理
|
| | | else if (dicType.ContainsKey(DeviceType.WindowCoveringDevice) == true)
|
| | |
| | | //4空气开关
|
| | | else if (dicType.ContainsKey(DeviceType.AirSwitch) == true)
|
| | | {
|
| | | //默认值
|
| | | info.ConcreteTextId = R.MyInternationalizationString.uDeviceBelongId4100;
|
| | | info.BeloneType = DeviceBeloneType.A空气开关;
|
| | | info.BeloneType = DeviceBeloneType.A智能空开;
|
| | | info.ConcreteType = DeviceConcreteType.AirSwitch;
|
| | |
|
| | | if (dicType[DeviceType.AirSwitch].DfunctionType == DeviceFunctionType.A开关)
|
| | | {
|
| | | info.ConcreteTextId = R.MyInternationalizationString.uDeviceBelongId13;
|
| | | info.BeloneType = DeviceBeloneType.A开关;
|
| | | info.ConcreteType = DeviceConcreteType.Switch;
|
| | | }
|
| | | else if (dicType[DeviceType.AirSwitch].DfunctionType == DeviceFunctionType.A插座)
|
| | | {
|
| | | info.ConcreteTextId = R.MyInternationalizationString.uDeviceBelongId14;
|
| | | info.BeloneType = DeviceBeloneType.A插座;
|
| | | info.ConcreteType = DeviceConcreteType.Socket1;
|
| | | }
|
| | | else if (dicType[DeviceType.AirSwitch].DfunctionType == DeviceFunctionType.A灯光)
|
| | | {
|
| | | info.ConcreteTextId = R.MyInternationalizationString.uDeviceBelongId15;
|
| | | info.BeloneType = DeviceBeloneType.A灯光;
|
| | | info.ConcreteType = DeviceConcreteType.Light;
|
| | | }
|
| | | }
|
| | | //5继电器
|
| | | else if (dicType.ContainsKey(DeviceType.OnOffOutput) == true)
|
| | | {
|
| | | //默认值
|
| | | info.ConcreteTextId = R.MyInternationalizationString.uDeviceBelongId2300;
|
| | | info.BeloneType = DeviceBeloneType.A继电器;
|
| | | info.ConcreteType = DeviceConcreteType.Relay;
|
| | |
|
| | | if (dicType[DeviceType.OnOffOutput].DfunctionType == DeviceFunctionType.A开关)
|
| | | {
|
| | | info.ConcreteTextId = R.MyInternationalizationString.uDeviceBelongId13;
|
| | | info.BeloneType = DeviceBeloneType.A开关;
|
| | | info.ConcreteType = DeviceConcreteType.Switch;
|
| | | }
|
| | | else if (dicType[DeviceType.OnOffOutput].DfunctionType == DeviceFunctionType.A插座)
|
| | | {
|
| | | info.ConcreteTextId = R.MyInternationalizationString.uDeviceBelongId14;
|
| | | info.BeloneType = DeviceBeloneType.A插座;
|
| | | info.ConcreteType = DeviceConcreteType.Socket1;
|
| | | }
|
| | | else if (dicType[DeviceType.OnOffOutput].DfunctionType == DeviceFunctionType.A灯光)
|
| | | {
|
| | | info.ConcreteTextId = R.MyInternationalizationString.uDeviceBelongId15;
|
| | | info.BeloneType = DeviceBeloneType.A灯光;
|
| | | info.ConcreteType = DeviceConcreteType.Light;
|
| | | }
|
| | | }
|
| | | //6调光器
|
| | | else if (dicType.ContainsKey(DeviceType.DimmableLight) == true)
|
| | |
| | | //12包含传感器的话,当传感器处理
|
| | | else if (dicType.ContainsKey(DeviceType.IASZone) == true)
|
| | | {
|
| | | //设置传感器具体的类型
|
| | | info.BeloneType = DeviceBeloneType.A传感器;
|
| | | info.ConcreteType = DeviceConcreteType.Sensor;
|
| | | info.ConcreteTextId = R.MyInternationalizationString.uDeviceBelongId1200;
|
| | | //设置传感器具体的类型
|
| | | this.SetSensorDeviceSpecificType(ref info, listdevice);
|
| | | }
|
| | | //13包含温度传感器的话
|
| | |
| | | {
|
| | | bool temperatrue = false;
|
| | | bool humidity = false;
|
| | | foreach (var device in listdevice)
|
| | | //获取全部的回路
|
| | | var listTemp = this.GetDevicesByMac(listdevice[0].DeviceAddr, false);
|
| | | foreach (var device in listTemp)
|
| | | {
|
| | | if (device is TemperatureSensor)
|
| | | {
|
| | |
| | | //设置传感器具体的类型
|
| | | info.BeloneType = DeviceBeloneType.A温湿度传感器;
|
| | | info.ConcreteTextId = R.MyInternationalizationString.uDeviceBelongId10;
|
| | | info.ConcreteType = DeviceConcreteType.Sensor_TemperatrueHumidity;
|
| | | info.ConcreteType = DeviceConcreteType.Sensor_TemperatureHumidity;
|
| | | }
|
| | | else if (temperatrue == true && humidity == false)
|
| | | {
|
| | | //设置传感器具体的类型
|
| | | info.BeloneType = DeviceBeloneType.A温度传感器;
|
| | | info.ConcreteTextId = R.MyInternationalizationString.uDeviceBelongId11;
|
| | | info.ConcreteType = DeviceConcreteType.Sensor_Temperatrue;
|
| | | info.ConcreteType = DeviceConcreteType.Sensor_Temperature;
|
| | | }
|
| | | else if (temperatrue == false && humidity == true)
|
| | | {
|
| | |
| | | /// <param name="listdevice">设备对象</param>
|
| | | private void SetSensorDeviceSpecificType(ref DeviceEnumInfo info, List<CommonDevice> listdevice)
|
| | | {
|
| | | //默认名字:传感器
|
| | | info.ConcreteType = DeviceConcreteType.Sensor;
|
| | | info.ConcreteTextId = R.MyInternationalizationString.uDeviceBelongId1200;
|
| | |
|
| | | //如果这个设备拥有多个回路的话,我也不知道怎么命名,只能给个默认名字
|
| | | if (listdevice.Count > 1)
|
| | | {
|
| | |
| | | //定义规则:模块ID(已翻译)=设备具体类型值-设备所属类型值(自定义的值,嘛,只要不重复就可以)
|
| | | //第一个值是:DeviceConcreteType 第二个值是:DeviceBeloneType
|
| | |
|
| | | //*********************************************************************
|
| | | //新设备添加方法:
|
| | | //1、在这里填写上模块ID,然后是 DeviceConcreteType ,然后是 DeviceBeloneType
|
| | | //2、然后在最下面添加【设备的具体类型】,【设备的所属类型】
|
| | | //3、已设备的具体类型为名字(去掉【-】)添加设备的【所属图片】,【真实物理图片】。回路图片需要特殊处理
|
| | | //4、添加R文件,添加Language文件
|
| | | //*********************************************************************
|
| | |
|
| | | //=========★★开合帘类(100-199)★★=========
|
| | | this.dicDeviceModelIdEnum["MWM65B-ZB.20"] = "100-100";//智能开合帘电机
|
| | | this.dicDeviceModelIdEnum["MVSM35B-ZB.20"] = "101-100";//智能管状电机
|
| | |
| | | this.dicDeviceModelIdEnum["MBUS/GW-ZB.10"] = "4200-4200";//zigbee转buspro协议转换器
|
| | | this.dicDeviceModelIdEnum["M485/GW-ZB.10"] = "4201-4200";//zigbee转485协议转换器
|
| | |
|
| | | //需要交换的模块ID
|
| | | //✩✩✩✩✩需要交换的模块ID✩✩✩✩✩
|
| | | this.dicDeviceModelIdChanged = new Dictionary<string, string>();
|
| | | //=========★★安防类传感器类★★=========
|
| | | this.dicDeviceModelIdChanged["MULTI-GASE--EA07"] = "MSG01/M-ZB.10";//燃气传感器
|
| | |
| | | this.dicDeviceModelIdChanged["MULTI-MOTI--EA04"] = "MSPIR01/M-ZB.10";//红外传感器
|
| | | this.dicDeviceModelIdChanged["MULTI-WATE--EA02"] = "MSW01/M-ZB.10";//水浸传感器
|
| | | this.dicDeviceModelIdChanged["MULTI-BURO--EA06"] = "MBU01/M-ZB.10";//紧急按键
|
| | |
|
| | | //✩✩✩✩✩需要共有的图片对象✩✩✩✩✩
|
| | | this.dicPictrueShard = new Dictionary<string, string>();
|
| | | this.dicPictrueShard["ButtonPanel_SimpleFour"] = "ButtonPanel_Four";//简约4按键面板 沿用 4按键的图标
|
| | | this.dicPictrueShard["ButtonPanel_SimpleThree"] = "ButtonPanel_Three";//简约3按键面板 沿用 3按键的图标
|
| | | this.dicPictrueShard["ButtonPanel_SimpleTwo"] = "ButtonPanel_Two";//简约2按键面板 沿用 2按键的图标
|
| | | }
|
| | |
|
| | | #endregion
|
| | |
| | | /// <summary>
|
| | | /// 温湿度传感器
|
| | | /// </summary>
|
| | | Sensor_TemperatrueHumidity = -1308,
|
| | | Sensor_TemperatureHumidity = -1308,
|
| | | /// <summary>
|
| | | /// 温度传感器
|
| | | /// </summary>
|
| | | Sensor_Temperatrue = -1309,
|
| | | Sensor_Temperature = -1309,
|
| | | /// <summary>
|
| | | /// 湿度传感器
|
| | | /// </summary>
|
| | |
| | |
|
| | | //=========★★空气开关类(4100-????)★★=========
|
| | | /// <summary>
|
| | | /// 智能空气开关
|
| | | /// 智能空开
|
| | | /// </summary>
|
| | | AirSwitch = -4100,
|
| | | /// <summary>
|
| | |
| | | /// zigbee转buspro协议转换器
|
| | | /// </summary>
|
| | | Converter_ZbBuspro = 4201,
|
| | |
|
| | | //=========★★其他类(????-????)★★=========
|
| | | /// <summary>
|
| | | /// 干接点
|
| | | /// </summary>
|
| | | DryContact = -10000,
|
| | | /// <summary>
|
| | | /// 灯光(注意,它输入其他类,不是设备类型)
|
| | | /// </summary>
|
| | | Light = -10001,
|
| | | /// <summary>
|
| | | /// 插座
|
| | | /// </summary>
|
| | | Socket1 = -10002,
|
| | | /// <summary>
|
| | | /// 开关
|
| | | /// </summary>
|
| | | Switch = -10003,
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | |
| | | /// </summary>
|
| | | A中继器 = 3900,
|
| | | /// <summary>
|
| | | /// 空气开关(4100-4199)
|
| | | /// 智能空开(4100-4199)
|
| | | /// </summary>
|
| | | A空气开关 = 4100,
|
| | | A智能空开 = 4100,
|
| | | /// <summary>
|
| | | /// 转换器(4200-4699)
|
| | | /// </summary>
|
| | |
| | | /// <summary>
|
| | | /// 湿度传感器
|
| | | /// </summary>
|
| | | A湿度传感器 = 12
|
| | | A湿度传感器 = 12,
|
| | | /// <summary>
|
| | | /// 开关
|
| | | /// </summary>
|
| | | A开关 = 13,
|
| | | /// <summary>
|
| | | /// 插座
|
| | | /// </summary>
|
| | | A插座 = 14,
|
| | | /// <summary>
|
| | | /// 灯光
|
| | | /// </summary>
|
| | | A灯光 = 15,
|
| | | /// <summary>
|
| | | /// 干接点
|
| | | /// </summary>
|
| | | A干接点 = 16
|
| | | }
|
| | |
|
| | | #endregion
|