WJC
2020-03-23 bba578c2f0acf2eca747edcb69426771e0cadd32
ZigbeeApp/Shared/Phone/MainPage/Controls/SceneCardControl.cs
@@ -59,8 +59,6 @@
            this.ButtonClickEvent += (sender, e) =>
            {
                //开启Loading特效
                this.StartLoadingApreal();
                //调用场景
                this.SetSceneAction();
            };
@@ -73,6 +71,9 @@
        public void InitControl(Common.SceneUI i_scene)
        {
            this.SceneId = i_scene.Id;
            string hourText = Language.StringByID(R.MyInternationalizationString.Hour);
            string minuText = Language.StringByID(R.MyInternationalizationString.Minute);
            string secondText = Language.StringByID(R.MyInternationalizationString.Second);
            //场景图片控件
            this.btnScenePic = new ImageView();
@@ -93,6 +94,10 @@
            btnTimeView.Y = Application.GetMinRealAverage(10);
            btnTimeView.TextColor = 0xffffb400;
            btnTimeView.IsBold = true;
            if (i_scene.SceneDelayTime > 0)
            {
                btnTimeView.Text= this.GetTimeString(i_scene.SceneDelayTime, hourText, minuText, secondText);
            }
            this.AddChidren(btnTimeView, ChidrenBindMode.BindEventOnly);
            //时间图标控件
@@ -100,7 +105,34 @@
            btnTimeIcon.X = Application.GetMinRealAverage(37);
            btnTimeIcon.Y = Application.GetMinRealAverage(20);
            btnTimeIcon.UnSelectedImagePath = "Item/Time.png";
            this.AddChidren(btnTimeIcon, ChidrenBindMode.BindEventOnly);
            this.AddChidren(btnTimeIcon, ChidrenBindMode.NotBind);
            if (i_scene.SceneDelayTime > 0)
            {
                btnTimeIcon.Visible = false;
            }
            btnTimeIcon.ButtonClickEvent += (sender, e) =>
            {
                if (i_scene.RemainTime > 0)
                {
                    //该场景正在延时,请稍后
                    var msgContr = new ShowMsgControl(ShowMsgType.Tip, Language.StringByID(R.MyInternationalizationString.TheSceneIsDelaying));
                    msgContr.Show();
                    return;
                }
                var timeSelect = new Device.CommonForm.SelectTime();
                Common.CommonPage.Instance.AddChidren(timeSelect);
                timeSelect.TempTime = i_scene.SceneDelayTime;
                timeSelect.Init();
                timeSelect.TimeAction = (time) =>
                {
                    i_scene.SceneDelayTime = time;
                   //时间图标不显示
                   this.btnTimeIcon.Visible = false;
                   //显示剩余的时间
                   this.btnTimeView.Text = this.GetTimeString(time, hourText, minuText, secondText);
                };
            };
            //收藏控件
            var btnCollect = new IconViewControl(107);
@@ -154,38 +186,22 @@
        {
            //这个场景不见的情况应该不可能
            var scene = HdlSceneLogic.Current.GetSceneUIBySceneId(this.SceneId);
            if (scene.RemainTime > 0 )
            if (scene.SceneDelayTime <= 0 && scene.RemainTime <= 0)
            {
                //该场景正在延时,请稍后
                var msgContr = new ShowMsgControl(ShowMsgType.Tip, Language.StringByID(R.MyInternationalizationString.TheSceneIsDelaying));
                msgContr.Show();
                return;
                //如果没有延迟的话,直接开启Loading特效
                this.StartLoadingApreal();
            }
            //执行调用场景
            var result = await ZigBee.Device.Scene.ControlSceneAsync(scene.Id, scene.SceneDelayTime);
            if (result == null || result.sceneOpenData == null)
            var result = await HdlSceneLogic.Current.ControlScene(scene);
            if (result == false)
            {
                //控制场景失败
                string msg = Language.StringByID(R.MyInternationalizationString.ControlSceneFail);
                //拼接上【网关回复超时】的Msg
                msg = UserCenterLogic.CombineGatewayTimeOutMsg(msg, result);
                var msgContr = new ShowMsgControl(ShowMsgType.Tip, msg);
                msgContr.Show();
                return;
            }
            if (result.sceneOpenData.Result == 0)
            {
                //控制场景失败
                string msg = Language.StringByID(R.MyInternationalizationString.ControlSceneFail);
                var msgContr = new ShowMsgControl(ShowMsgType.Tip, msg);
                msgContr.Show();
                return;
            }
            //修改时间
            scene.RemainTime = scene.SceneDelayTime;
            scene.SceneDelayTime = 0;
            //开启延时倒计时特效
            this.StartRemainTimeApreal(scene, true);
            this.StartRemainTimeApreal(scene);
        }
        #endregion
@@ -218,7 +234,7 @@
            }
            //开启延时倒计时特效
            this.StartRemainTimeApreal(i_scene, false);
            this.StartRemainTimeApreal(i_scene);
        }
        #endregion
@@ -229,8 +245,7 @@
        /// 开启延时倒计时特效
        /// </summary>
        /// <param name="i_scene"></param>
        /// <param name="setTime">是否更改场景对象里面的那个时间,旨在对应同一个场景在多个地方显示的同步问题</param>
        private void StartRemainTimeApreal(Common.SceneUI i_scene, bool setTime)
        private void StartRemainTimeApreal(Common.SceneUI i_scene)
        {
            if (i_scene.RemainTime <= 0)
            {
@@ -246,29 +261,27 @@
            //显示剩余的时间
            this.btnTimeView.Text = this.GetTimeString(i_scene.RemainTime, hourText, minuText, secondText);
            //开启内部延时时间线程(旨在全部地方的同一场景时间同步)
            HdlSceneLogic.Current.StartDelayTimeThread(i_scene);
            new System.Threading.Thread(() =>
            {
                while (remainTine > 0)
                while (remainTine > 0 && this.Parent != null)
                {
                    System.Threading.Thread.Sleep(1000);
                    Application.RunOnMainThread(() =>
                    {
                        this.btnTimeView.Text = this.GetTimeString(remainTine, hourText, minuText, secondText);
                    });
                    if (setTime == true)
                    {
                        //覆盖剩余时间
                        i_scene.RemainTime = remainTine;
                    }
                    remainTine--;
                }
                Application.RunOnMainThread(() =>
                {
                    //无条件覆盖剩余时间
                    i_scene.RemainTime = 0;
                    //倒计时结束时,时间图标显示
                    this.btnTimeIcon.Visible = true;
                    this.btnTimeView.Text = string.Empty;
                    //直接开启Loading特效
                    this.StartLoadingApreal();
                });
            })
            { IsBackground = true }.Start();
@@ -291,7 +304,7 @@
            var loadContr = new MyProgressLoading();
            loadContr.LoadingBackgroundColor = UserCenterColor.Current.Transparent;
            frameBack.AddChidren(loadContr);
            loadContr.StartLoading();
            loadContr.StartLoading(1000);
            loadContr.DisponeEvent += () =>
            {
                frameBack.RemoveFromParent();
@@ -330,7 +343,7 @@
            int hour = second / 3600;
            int minu = second % 3600 / 60;
            int sec = second % 60;
            if (hour >= 0)
            if (hour > 0)
            {
                timeStr += hour + hourText;
            }