| | |
| | | |
| | | namespace Shared.Phone.UserCenter.DeviceBind |
| | | { |
| | | public class AddScenePage : BindCommonLayout, ZigBee.Common.IStatus |
| | | public class AddScenePage : BindCommonLayout |
| | | { |
| | | /// <summary> |
| | | /// 按键模式接收 |
| | | /// </summary> |
| | | /// <param name="common">Common.</param> |
| | | public void Changed(CommonDevice common) |
| | | { |
| | | Shared.Application.RunOnMainThread(() => |
| | | { |
| | | }); |
| | | } |
| | | |
| | | /// 构造函数 |
| | | /// </summary> |
| | | /// <param name="doorLock"></param> |
| | |
| | | bottomFrameLayout.AddChidren(btnFinifh); |
| | | #endregion |
| | | |
| | | #region 数据处理 |
| | | #region 数据处理 |
| | | //获取楼层 |
| | | dicFloor = HdlRoomLogic.Current.GetFloorSortList(); |
| | | currentKey.currentSelectFloorId = BindInfo.GetCurrentSelectFloorId(); |
| | |
| | | List<SceneUI> GetALlDispalyRoomSceneList() |
| | | { |
| | | currentKeyAllRoomSceneList.Clear();
|
| | | // 获取所有房间 |
| | | // 获取所有房间
|
| | | var listAllRoom = HdlRoomLogic.Current.GetAllListRooms(); |
| | | foreach (var room in listAllRoom) |
| | | { |
| | |
| | | } |
| | | } |
| | | return tempSceneUIList; |
| | | } |
| | | |
| | | public void DeviceInfoChange(CommonDevice common, string typeTag) |
| | | { |
| | | } |
| | | |
| | | public void ChangedILogicStatus(ZigBee.Device.Logic logic) |
| | | { |
| | | } |
| | | |
| | | public void ChangedISceneStatus(Scene scene) |
| | | { |
| | | } |
| | | } |
| | | } |