| | |
| | | #endregion |
| | | |
| | | /// <summary>
|
| | | /// UI显示 |
| | | /// UI显示
|
| | | /// </summary> |
| | | public void Show() |
| | | {
|
| | |
| | | |
| | | ClickHandle(); |
| | | |
| | | if (doorLock.IsOnline == 1) |
| | | if (Common.LocalDevice.Current.CheckDeviceIsOnline(doorLock) == true) |
| | | { |
| | | ReadDoorLockUserInfo(); |
| | | } |
| | |
| | | TextAlignment = TextAlignment.CenterLeft, |
| | | }; |
| | | btnCurrentFrameLayout.AddChidren(btnCurrentRoomName); |
| | | #endregion |
| | | #endregion |
| | | } |
| | | |
| | | #region 音量弹窗 |
| | |
| | | ThumbImagePath = "DoorLock/UnLockButton.png",//进度条按钮图标 |
| | | ThumbImageHeight = Application.GetRealHeight(81),//进度条按钮图标的高度(默认正方形:宽和高一样) |
| | | ProgressTextColor = ZigbeeColor.Current.LogicBtnCancelColor, |
| | | ProgressTextSize = 12,//显示百分比字体大小 |
| | | ProgressTextSize = 12,//显示百分比字体大小 |
| | | SeekBarViewHeight = Application.GetRealHeight(17),//进度条的宽度 |
| | | Progress = currentVolume, |
| | | }; |
| | |
| | | {
|
| | | return;
|
| | | } |
| | | if (doorLock.IsDoorLockNormallyMode) |
| | | { |
| | | if (doorLock.IsDoorLockNormallyMode)
|
| | | {
|
| | | if (canOpenNormallyMode) |
| | | { |
| | | Application.RunOnMainThread(() => { NomallyOpenModeInvalidDialog(true); }); |
| | |
| | | canVolume = DoorLockCommonInfo.CanVolume(doorLock); |
| | | if (canVolume) |
| | | { |
| | | //读取音量 |
| | | //读取音量 |
| | | var resultRes = await doorLock.GetVolumeAsync(); |
| | | if (resultRes == null || resultRes.volumeResponseData == null) |
| | | { |
| | |
| | | |
| | | #endregion |
| | | |
| | | #region 公共事件处理 |
| | | #region 公共事件处理 |
| | | /// <summary> |
| | | /// 事件处理 |
| | | /// 事件处理 |
| | | /// </summary> |
| | | public void ClickHandle() |
| | | { |
| | |
| | | btnCollect.IsSelected = !btnCollect.IsSelected; |
| | | if (btnCollect.IsSelected) |
| | | { |
| | | HdlRoomLogic.Current.AddLoveDevice(deviceUI);//收藏 |
| | | HdlRoomLogic.Current.AddLoveDevice(deviceUI);//收藏 |
| | | } |
| | | else |
| | | { |
| | | HdlRoomLogic.Current.DeleteLoveDevice(deviceUI);//取消收藏 |
| | | HdlRoomLogic.Current.DeleteLoveDevice(deviceUI);//取消收藏 |
| | | } |
| | | }; |
| | | btnCollectFrameLayout.MouseDownEventHandler += handerCollect; |
| | |
| | | { |
| | | if (doorLock.IsDoorLockNormallyMode) |
| | | { |
| | | if (canOpenNormallyMode) |
| | | { |
| | | NomallyOpenModeInvalidDialog(false); |
| | | if (canOpenNormallyMode)
|
| | | {
|
| | | NomallyOpenModeInvalidDialog(false);
|
| | | } |
| | | else |
| | | { |
| | | OpenDoorLockHandle(progressButton, btnDoorLockPic, btnStatus); |
| | | } |
| | | } |
| | | }
|
| | | else |
| | | { |
| | | OpenDoorLockHandle(progressButton, btnDoorLockPic, btnStatus); |
| | |
| | | } |
| | | #endregion |
| | | |
| | | #region 音量 |
| | | #region 音量 |
| | | /// <summary> |
| | | /// 更新音量 |
| | | /// </summary> |
| | |
| | | } |
| | | #endregion |
| | | |
| | | #region 常开模式 |
| | | #region 常开模式 |
| | | /// <summary> |
| | | /// 常开模式处理 |
| | | /// </summary> |
| | |
| | | //}; |
| | | }; |
| | | HdlCheckLogic.Current.CheckSecondarySecurity(action); |
| | | #endregion |
| | | #endregion |
| | | |
| | | #region 暂时版本 (最终去掉) |
| | | if (!btnNormallyOpen.IsSelected) |
| | |
| | | { |
| | | if (IsFromReport) |
| | | { |
| | | //上报“常开模式”已被取消,app默认了“常开模式”被取消 |
| | | //上报“常开模式”已被取消,app默认了“常开模式”被取消 |
| | | DoorLockCommonInfo.NormallyOpenModeValue(doorLock, false); |
| | | Application.RunOnMainThread(() => |
| | | { |
| | |
| | | } |
| | | else |
| | | { |
| | | //app默认“常开模式”还是开启 |
| | | //app默认“常开模式”还是开启 |
| | | DoorLockCommonInfo.NormallyOpenModeValue(doorLock, true); |
| | | Application.RunOnMainThread(() => |
| | | { |
| | |
| | | } |
| | | else |
| | | { |
| | | //保持“常开成功” |
| | | //保持“常开成功” |
| | | DoorLockCommonInfo.NormallyOpenModeValue(doorLock, true); |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | UpdateNomallyOpenStatus(); |
| | | }); |
| | | |
| | | //创建常开模式的特殊逻辑 |
| | | //创建常开模式的特殊逻辑 |
| | | var resu = await Shared.Phone.Device.Logic.SkipView.LockAddModifyLogic(DoorLockCommonInfo.NormallyOpenModeInvalidTime, doorLock); |
| | | //if (!resu) |
| | | //{ |
| | |
| | | } |
| | | else |
| | | { |
| | | //app操作不取消“常开模式” |
| | | //app操作不取消“常开模式” |
| | | DoorLockCommonInfo.NormallyOpenModeValue(doorLock, true); |
| | | Application.RunOnMainThread(() => |
| | | { |
| | |
| | | { |
| | | if (IsFromReport) |
| | | { |
| | | //上报门锁“常开模式”已经取消,现在app确认“常开模式”取消 |
| | | //上报门锁“常开模式”已经取消,现在app确认“常开模式”取消 |
| | | DoorLockCommonInfo.NormallyOpenModeValue(doorLock, false); |
| | | Application.RunOnMainThread(() => |
| | | { |
| | |
| | | //添加App开启常开模式的历史记录
|
| | | HdlDeviceDoorLockLogic.Current.AddDoorHistoryLog(this.doorLock, 9002, string.Empty); |
| | | |
| | | //app确认取消“常开模式”成功 |
| | | //app确认取消“常开模式”成功 |
| | | DoorLockCommonInfo.NormallyOpenModeValue(doorLock, false); |
| | | Application.RunOnMainThread(() => |
| | | { |
| | |
| | | alertNomallyModeIsTurnOn.Show(); |
| | | alertNomallyModeIsTurnOn.MsgControlClickEvent += async () => |
| | | { |
| | | //默认创建常开模式的特殊逻辑 |
| | | //默认创建常开模式的特殊逻辑 |
| | | var res = await Shared.Phone.Device.Logic.SkipView.LockAddModifyLogic(DoorLockCommonInfo.NormallyOpenModeInvalidTime, doorLock); |
| | | //if (!res) |
| | | //{ |
| | |
| | | /// </summary> |
| | | private void NomallyOpenModeInvalidTimeDialog() |
| | | { |
| | | //失效设置 |
| | | //失效设置 |
| | | string msgTimeInValidSetting = Language.StringByID(R.MyInternationalizationString.DoorLockOpenAllTheTime); |
| | | var timeConfrim = Language.StringByID(R.MyInternationalizationString.Confrim); |
| | | var alertTimeInValidSetting = new ShowDoorLockMsgControl(ShowDoorLockMsgControl.DoorLockMsgType.InValid, msgTimeInValidSetting, timeConfrim); |
| | |
| | | //常开模式失效时间设置成功 |
| | | var temp = int.Parse(obj); |
| | | DoorLockCommonInfo.NormallyOpenModeInvalidTime = temp; |
| | | //默认创建常开模式的特殊逻辑 |
| | | //默认创建常开模式的特殊逻辑 |
| | | var res = await Shared.Phone.Device.Logic.SkipView.LockAddModifyLogic(DoorLockCommonInfo.NormallyOpenModeInvalidTime, doorLock); |
| | | if (!res) |
| | | { |
| | |
| | | } |
| | | #endregion |
| | | |
| | | #region 开锁处理 |
| | | #region 开锁处理 |
| | | /// <summary> |
| | | /// 开锁处理 |
| | | /// </summary> |