New file |
| | |
| | | using System;
|
| | | using System.Collections.Generic;
|
| | | using System.Text;
|
| | | using System.Threading.Tasks;
|
| | | using ZigBee.Device;
|
| | |
|
| | | namespace Shared.Phone.UserCenter.SharedContent
|
| | | {
|
| | | /// <summary>
|
| | | /// 配置新共享内容的主界面
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| | | /// </summary>
|
| | | public class AddNewSharedListRoomForm : EditorCommonForm
|
| | | {
|
| | | #region ■ 变量声明___________________________
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| | |
|
| | | /// <summary>
|
| | | /// 列表控件
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| | | /// </summary>
|
| | | private VerticalListControl listView = null;
|
| | | /// <summary>
|
| | | /// 分享按钮
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| | | /// </summary>
|
| | | private BottomClickButton btnShard = null;
|
| | | /// <summary>
|
| | | /// 成员信息
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| | | /// </summary>
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| | | private MemberInfoRes memberResult = null;
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| | | /// <summary>
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| | | /// 成员的分享数据
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| | | /// </summary>
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| | | private MemberShardInfoData memberShardInfo = null;
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| | | /// <summary>
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| | | /// 选择的房间
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| | | /// </summary>
|
| | | private Dictionary<string, Common.Room> dicSelectRoom = new Dictionary<string, Common.Room>();
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| | | /// <summary>
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| | | /// 当前选择的楼层ID
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| | | /// </summary>
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| | | private string nowSelectFloorId = string.Empty;
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| | |
|
| | | #endregion
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| | |
|
| | | #region ■ 初始化_____________________________
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| | |
|
| | | /// <summary>
|
| | | /// 画面显示(底层会固定调用此方法,借以完成画面创建)
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| | | /// </summary>
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| | | /// <param name="i_memberResult">成员信息</param>
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| | | /// <param name="i_memberShardInfo">成员的共享信息</param>
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| | | public void ShowForm(MemberInfoRes i_memberResult, MemberShardInfoData i_memberShardInfo)
|
| | | {
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| | | this.memberResult = i_memberResult;
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| | | this.memberShardInfo = i_memberShardInfo;
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| | |
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| | | //设置头部信息
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| | | base.SetTitleText(Language.StringByID(R.MyInternationalizationString.uAddShared));
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| | |
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| | | //初始化右上角的控件
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| | | this.InitTopRightMenuControl();
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| | |
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| | | //初始化中部信息
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| | | this.InitMiddleFrame();
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| | | }
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| | |
|
| | | /// <summary>
|
| | | /// 初始化中部信息
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| | | /// </summary>
|
| | | private void InitMiddleFrame()
|
| | | {
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| | | //清空bodyFrame
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| | | this.ClearBodyFrame();
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| | |
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| | | var frameBack = new FrameLayout();
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| | | frameBack.Height = Application.GetRealHeight(141);
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| | | frameBack.BackgroundColor = UserCenterColor.Current.White;
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| | | bodyFrameLayout.AddChidren(frameBack);
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| | | //房间列表
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| | | var btnTitle = new NormalViewControl(800, 60, true);
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| | | btnTitle.X = ControlCommonResourse.XXLeft;
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| | | btnTitle.Y = Application.GetRealHeight(52);
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| | | btnTitle.TextID = R.MyInternationalizationString.RoomList;
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| | | btnTitle.TextColor = UserCenterColor.Current.TextColor2;
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| | | btnTitle.TextSize = 15;
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| | | frameBack.AddChidren(btnTitle);
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| | |
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| | | this.listView = new VerticalListControl(29);
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| | | listView.Y = frameBack.Bottom;
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| | | listView.Height = bodyFrameLayout.Height - frameBack.Bottom;
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| | | listView.BackgroundColor = UserCenterColor.Current.White;
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| | | bodyFrameLayout.AddChidren(listView);
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| | |
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| | | this.btnShard = new BottomClickButton();
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| | | btnShard.TextID = R.MyInternationalizationString.uShared2;
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| | | bodyFrameLayout.AddChidren(btnShard);
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| | | btnShard.Visible = false;
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| | | btnShard.ButtonClickEvent += (sender, e) =>
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| | | {
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| | | var listRoom = new List<Common.Room>();
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| | | foreach (var room in this.dicSelectRoom.Values)
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| | | {
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| | | listRoom.Add(room);
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| | | }
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| | | //执行分享指定区域
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| | | this.DoSharedContentByRoom(listRoom);
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| | | };
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| | |
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| | | HdlThreadLogic.Current.RunThread(() =>
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| | | {
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| | | //初始化区域列表
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| | | this.InitAreaListRow(this.nowSelectFloorId);
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| | | });
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| | | }
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| | |
|
| | | /// <summary>
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| | | /// 初始化右上角的控件
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| | | /// </summary>
|
| | | private void InitTopRightMenuControl()
|
| | | {
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| | | //获取楼层
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| | | var dicFloor = HdlRoomLogic.Current.GetFloorSortList();
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| | | if (dicFloor.Count == 0)
|
| | | {
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| | | return;
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| | | }
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| | | var btnIconContr = new MostRightIconControl(69, 69);
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| | | btnIconContr.UnSelectedImagePath = "Item/Drop_Down.png";
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| | | topFrameLayout.AddChidren(btnIconContr);
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| | | btnIconContr.InitControl();
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| | |
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| | | var btnFloor = new NormalViewControl(300, 69, true);
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| | | btnFloor.Gravity = Gravity.CenterVertical;
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| | | btnFloor.X = btnIconContr.X + btnIconContr.btnIcon.X - Application.GetRealWidth(300);
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| | | btnFloor.TextAlignment = TextAlignment.CenterRight;
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| | | topFrameLayout.AddChidren(btnFloor);
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| | |
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| | | foreach (var floorId in dicFloor.Keys)
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| | | {
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| | | //第一个楼层
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| | | this.nowSelectFloorId = floorId;
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| | | btnFloor.Text = dicFloor[floorId];
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| | | break;
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| | | }
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| | |
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| | | btnIconContr.ButtonClickEvent += (sender, e) =>
|
| | | {
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| | | //楼层菜单
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| | | var contr = new TopRightFloorMenuControl(dicFloor.Count, 2, Language.StringByID(R.MyInternationalizationString.SelectFloor));
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| | | foreach (var floorId in dicFloor.Keys)
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| | | {
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| | | contr.AddRowMenu(floorId, () =>
|
| | | {
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| | | //记录起选择的ID
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| | | this.nowSelectFloorId = floorId;
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| | | btnFloor.Text = dicFloor[this.nowSelectFloorId];
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| | | //初始化中部信息
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| | | this.InitMiddleFrame();
|
| | | });
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| | | }
|
| | | };
|
| | | }
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| | |
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| | | #endregion
|
| | |
|
| | | #region ■ 区域列表___________________________
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| | |
|
| | | /// <summary>
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| | | /// 初始化区域列表
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| | | /// </summary>
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| | | /// <param name="floorId">楼层ID</param>
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| | | private void InitAreaListRow(string floorId)
|
| | | {
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| | | dicSelectRoom.Clear();
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| | | var listRoom = HdlRoomLogic.Current.GetFloorSortRoom(floorId, false);
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| | | HdlThreadLogic.Current.RunMain(() =>
|
| | | {
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| | | var listDataRoom = new List<Common.Room>();
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| | | for (int i = 0; i < listRoom.Count; i++)
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| | | {
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| | | //检测能否显示该房间
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| | | if (this.CheckCanShowRow(listRoom[i]) == true)
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| | | {
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| | | listDataRoom.Add(listRoom[i]);
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| | | }
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| | | }
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| | | for (int i = 0; i < listDataRoom.Count; i++)
|
| | | {
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| | | //添加房间行
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| | | this.AddRoomRow(listDataRoom[i], i != listDataRoom.Count - 1);
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| | | }
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| | |
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| | | //调整真实高度
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| | | listView.AdjustRealHeight(Application.GetRealHeight(23));
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| | | if (listView.Y + listView.Height > btnShard.Y)
|
| | | {
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| | | //当这个列表控件的高度已经超过了【分享按钮】时,将它的高度直接扩大到最大化
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| | | listView.RecoverHeight();
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| | | //然后再添加一个空白的控件,促使它能够向上滑动
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| | | var frameTemp = new FrameLayout();
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| | | frameTemp.Height = bodyFrameLayout.Height - btnShard.Y;
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| | | listView.AddChidren(frameTemp);
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| | | }
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| | | if (listDataRoom.Count == 0)
|
| | | {
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| | | //如果没有能够共享的房间
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| | | bodyFrameLayout.RemoveAll();
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| | | //无可共享的房间
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| | | this.ShowNotDataImage(bodyFrameLayout, Language.StringByID(R.MyInternationalizationString.uNotCanShardRoomMsg), "Item/NotShardPic.png", 383, 279);
|
| | | }
|
| | | });
|
| | | }
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| | |
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| | | /// <summary>
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| | | /// 添加房间行
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| | | /// </summary>
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| | | /// <param name="room"></param>
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| | | /// <param name="addLine"></param>
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| | | private void AddRoomRow(Common.Room room, bool addLine)
|
| | | {
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| | | var row = new FrameRowControl(listView.rowSpace / 2);
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| | | row.MainKeys = room.Id;
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| | | listView.AddChidren(row);
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| | | //图标
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| | | var btnIcon = row.AddLeftIcon(81);
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| | | btnIcon.UnSelectedImagePath = "Item/RoomIconSelected.png";
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| | | //房间名
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| | | var btnName = row.AddLeftCaption(room.Name, 650);
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| | | btnName.TextSize = 15;
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| | | if (addLine == true)
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| | | {
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| | | //底线
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| | | row.AddBottomLine();
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| | | }
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| | | row.ButtonClickEvent += (sender, e) =>
|
| | | {
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| | | var form = new AddNewSharedContentForm();
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| | | form.AddForm(room, memberShardInfo);
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| | | };
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| | |
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| | | //选择
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| | | var btnSelect = row.AddMostRightEmptyIcon(69, 69);
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| | | btnSelect.UnSelectedImagePath = "Item/ItemUnSelected.png";
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| | | btnSelect.SelectedImagePath = "Item/ItemSelected.png";
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| | | row.ChangedChidrenBindMode(btnSelect, ChidrenBindMode.NotBind);
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| | | btnSelect.ButtonClickEvent += (sender, e) =>
|
| | | {
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| | | if (btnSelect.IsSelected == true)
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| | | {
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| | | btnSelect.IsSelected = false;
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| | | dicSelectRoom.Remove(room.Id);
|
| | | if (dicSelectRoom.Count == 0)
|
| | | {
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| | | btnShard.Visible = false;
|
| | | }
|
| | | }
|
| | | else
|
| | | {
|
| | | btnSelect.IsSelected = true;
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| | | dicSelectRoom[room.Id] = room;
|
| | | if (btnShard.Visible == false)
|
| | | {
|
| | | btnShard.Visible = true;
|
| | | }
|
| | | }
|
| | | };
|
| | | }
|
| | |
|
| | | #endregion
|
| | |
|
| | | #region ■ 分享指定区域_______________________
|
| | |
|
| | | /// <summary>
|
| | | /// 执行分享指定区域
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| | | /// </summary>
|
| | | /// <param name="room">指定要分享的房间</param>
|
| | | public void DoSharedContentByRoom(List<Common.Room> listRoom)
|
| | | {
|
| | | //获取需要上传的设备(按房间List顺序分组)
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| | | var dicDevice = new Dictionary<int, List<CommonDevice>>();
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| | | //获取需要上传的场景,这个东西不要获取它的绑定目标(按房间List顺序分组)
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| | | var dicScene = new Dictionary<int, List<Common.SceneUI>>();
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| | | //获取需要上传的房间数据
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| | | int fileCount = this.GetUpLoadRoomData(listRoom, dicDevice, dicScene);
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| | |
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| | | var listCheckFile = new HashSet<string>();
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| | | HdlThreadLogic.Current.RunThread(async () =>
|
| | | {
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| | | //打开进度条
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| | | this.ShowProgressBar();
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| | |
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| | | for (int index = 0; index < listRoom.Count; index++)
|
| | | {
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| | | //执行上传
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| | | var result = await HdlShardLogic.Current.DoUploadSharedContent(memberShardInfo, listRoom[index], dicDevice[index], dicScene[index], fileCount, listCheckFile);
|
| | | if (result == false)
|
| | | {
|
| | | break;
|
| | | }
|
| | | }
|
| | | //关闭进度条
|
| | | this.CloseProgressBar();
|
| | |
|
| | | //不管成功还是失败,都刷新界面
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| | | Application.RunOnMainThread(() =>
|
| | | {
|
| | | if (this.Parent != null)
|
| | | {
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| | | //重新刷新界面
|
| | | this.InitMiddleFrame();
|
| | | }
|
| | | });
|
| | | });
|
| | | }
|
| | |
|
| | | /// <summary>
|
| | | /// 获取需要上传的房间数据
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| | | /// </summary>
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| | | /// <param name="listRoom">需要上传的房间列表</param>
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| | | /// <param name="dicDevice">获取需要上传的设备(按房间List顺序分组)</param>
|
| | | /// <param name="dicScene">获取需要上传的场景,这个东西不要获取它的绑定目标(按房间List顺序分组)</param>
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| | | /// <returns></returns>
|
| | | private int GetUpLoadRoomData(List<Common.Room> listRoom, Dictionary<int, List<CommonDevice>> dicDevice, Dictionary<int, List<Common.SceneUI>> dicScene)
|
| | | {
|
| | | var listAllFile = new HashSet<string>();
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| | | for (int i = 0; i < listRoom.Count; i++)
|
| | | {
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| | | //按房间List顺序分组的设备列表
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| | | var listDevice = new List<CommonDevice>();
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| | | dicDevice[i] = listDevice;
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| | | //按房间List顺序分组的场景列表
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| | | var listScene = new List<Common.SceneUI>();
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| | | dicScene[i] = listScene;
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| | |
|
| | | //获取房间全部设备
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| | | foreach (var deviceKeys in listRoom[i].ListDevice)
|
| | | {
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| | | var device = Common.LocalDevice.Current.GetDevice(deviceKeys);
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| | | if (device == null || memberShardInfo.dicAllShardKeys.ContainsKey(device.FilePath) == true)
|
| | | {
|
| | | //异常
|
| | | continue;
|
| | | }
|
| | | string deviceFile = device.FilePath;
|
| | | if (memberShardInfo.dicAllShardKeys.ContainsKey(deviceFile) == false)
|
| | | {
|
| | | //或者已经分享了的,不再显示
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| | | listDevice.Add(device);
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| | | if (listAllFile.Contains(deviceFile) == false)
|
| | | {
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| | | listAllFile.Add(deviceFile);
|
| | | }
|
| | | }
|
| | | }
|
| | |
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| | | //获取场景里面嵌套的子设备和子场景(计算总数用)
|
| | | var listCheck = new HashSet<string>();
|
| | | var listChirdDevice = new List<CommonDevice>();
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| | | var listChirdScene = new List<Common.SceneUI>();
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| | | //获取房间全部场景
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| | | foreach (var sceneId in listRoom[i].ListSceneId)
|
| | | {
|
| | | var sceneUi = HdlSceneLogic.Current.GetSceneUIBySceneId(sceneId);
|
| | | if (sceneUi == null || memberShardInfo.dicAllShardKeys.ContainsKey(sceneUi.FileName) == true)
|
| | | {
|
| | | //异常,或者已经分享了的,不再显示
|
| | | continue;
|
| | | }
|
| | | listScene.Add(sceneUi);
|
| | | //从缓存获取场景的执行目标(这个函数是计算总数用)
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| | | HdlShardLogic.Current.GetSceneDeviceList(sceneUi, listCheck, listChirdScene, listChirdDevice);
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| | | if (listAllFile.Contains(sceneUi.FileName) == false)
|
| | | {
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| | | listAllFile.Add(sceneUi.FileName);
|
| | | }
|
| | | }
|
| | | foreach (var device in listChirdDevice)
|
| | | {
|
| | | //嵌套子设备的文件名字(计算总数用)
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| | | string deviceFile = device.FilePath;
|
| | | if (listAllFile.Contains(deviceFile) == false)
|
| | | {
|
| | | listAllFile.Add(deviceFile);
|
| | | }
|
| | | }
|
| | | foreach (var secene in listChirdScene)
|
| | | {
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| | | //嵌套子场景的文件名字(计算总数用)
|
| | | if (listAllFile.Contains(secene.FileName) == false)
|
| | | {
|
| | | listAllFile.Add(secene.FileName);
|
| | | }
|
| | | }
|
| | | //房间文件
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| | | listAllFile.Add(listRoom[i].FileName);
|
| | | }
|
| | | //如果有楼层的话
|
| | | if (Common.Config.Instance.Home.FloorDics.Count > 0)
|
| | | {
|
| | | return listAllFile.Count + 1;
|
| | | }
|
| | | return listAllFile.Count;
|
| | | }
|
| | |
|
| | | #endregion
|
| | |
|
| | | #region ■ 界面重新激活事件___________________
|
| | |
|
| | | /// <summary>
|
| | | /// 自身的上层界面关闭后,它自身处于最上层时,触发的事件
|
| | | /// </summary>
|
| | | public override int FormActionAgainEvent()
|
| | | {
|
| | | //重新刷新界面
|
| | | this.InitMiddleFrame();
|
| | | return 1;
|
| | | }
|
| | |
|
| | | #endregion
|
| | |
|
| | | #region ■ 一般方法___________________________
|
| | |
|
| | | /// <summary>
|
| | | /// 检测该房间能否显示
|
| | | /// </summary>
|
| | | /// <param name="room"></param>
|
| | | /// <returns></returns>
|
| | | private bool CheckCanShowRow(Common.Room room)
|
| | | {
|
| | | if (room.ListDevice.Count == 0 && room.ListSceneId.Count == 0)
|
| | | {
|
| | | return false;
|
| | | }
|
| | | if (room.IsLove == true)
|
| | | {
|
| | | return false;
|
| | | }
|
| | | if (memberShardInfo.dicShardRoom.ContainsKey(room.FileName) == false)
|
| | | {
|
| | | //没有这个房间
|
| | | return true;
|
| | | }
|
| | | foreach (var deviceKeys in room.ListDevice)
|
| | | {
|
| | | var device = Common.LocalDevice.Current.GetDevice(deviceKeys);
|
| | | if (device == null)
|
| | | {
|
| | | continue;
|
| | | }
|
| | | if (memberShardInfo.dicAllShardKeys.ContainsKey(device.FilePath) == false)
|
| | | {
|
| | | //存在未分享的设备的话,此房间可以显示
|
| | | return true;
|
| | | }
|
| | | }
|
| | | foreach (var sceneId in room.ListSceneId)
|
| | | {
|
| | | var sceneUi = HdlSceneLogic.Current.GetSceneUIBySceneId(sceneId);
|
| | | if (sceneUi == null)
|
| | | {
|
| | | continue;
|
| | | }
|
| | | if (memberShardInfo.dicAllShardKeys.ContainsKey(sceneUi.FileName) == false)
|
| | | {
|
| | | //存在未分享的场景的话,此房间可以显示
|
| | | return true;
|
| | | }
|
| | | }
|
| | | return false;
|
| | | }
|
| | |
|
| | | #endregion
|
| | |
|
| | | #region ■ 结构体_____________________________
|
| | |
|
| | | /// <summary>
|
| | | /// 接收分享数据
|
| | | /// </summary>
|
| | | private class MemberShardInfoResult
|
| | | {
|
| | | /// <summary>
|
| | | /// 文件名字
|
| | | /// </summary>
|
| | | public string ShareName = string.Empty;
|
| | | /// <summary>
|
| | | /// 主键
|
| | | /// </summary>
|
| | | public string DistributedMark = string.Empty;
|
| | | }
|
| | |
|
| | | #endregion
|
| | | }
|
| | | }
|