WJC
2020-01-15 c6ff92e84b6cb2815cb98065ecb0ecf95d0689c3
ZigbeeApp/Shared/Common/Room.cs
@@ -44,7 +44,7 @@
        {
            get
            {
                return Config.Instance.Home.GetFloorNameById(FloorId);
               return Config.Instance.Home.GetFloorNameById(FloorId);
            }
        }
        /// <summary>
@@ -67,12 +67,12 @@
        /// </summary>
        public Dictionary<string, string> FloorList = new Dictionary<string, string> { };
        /// <summary>
        /// 温度传感器(设备主键)
        /// <summary>
        /// 温度传感器(设备主键)
        /// </summary>
        public string TemperatrueDevice = string.Empty;
        /// <summary>
        /// 湿度传感器(设备主键)
        /// <summary>
        /// 湿度传感器(设备主键)
        /// </summary>
        public string HumidityDevice = string.Empty;
@@ -110,7 +110,7 @@
        /// <summary>
        /// 喜爱房间id
        /// </summary>
        public const string LoveRoomId = "Favorite";
        public const string LoveRoomId= "Favorite";
        /// <summary>
        /// 是否是默认喜爱房间
@@ -130,12 +130,6 @@
        /// 注:分享过来的房间不能删除,不能编辑该房间,不能对设备(功能)、场景进行增删改
        /// </summary>
        public bool IsSharedRoom = false;
        /// <summary>
        /// 是否可以刷新房间数据了
        /// 需要等初始化本地设备数据后在可以初始化房间数据
        /// </summary>
        public static bool CanInitAllRoom;
        /// <summary>
        /// 获取喜爱房间的所有设备路径
@@ -233,7 +227,7 @@
            {
                List<DeviceUI> deviceList = new List<DeviceUI>();
                for (int i = 0; i < Lists.Count; i++)
                {
                {
                    var room = Lists[i];
                    if (room.IsSharedRoom)
                    {
@@ -282,20 +276,16 @@
        /// </summary>
        public static void InitAllRoom()
        {
            //if (CanInitAllRoom == false)
            //{
            //    return;
            //}
            Lists.Clear();
            if (Config.Instance.Home.RoomFilePathList.Contains("Room_Favorite.json") == false)
            {
                //默认添加喜爱的房间--禁止修改房间名
                var love = new Room { Name = Language.StringByID(R.MyInternationalizationString.Favorite), BackgroundImage = "Room/r0.png", Id = LoveRoomId };
                love.Save(true);
                var love = new Room { Name = Language.StringByID(R.MyInternationalizationString.Favorite), BackgroundImage = "RoomIcon/0.JPG", Id = LoveRoomId };
                love.Save(false);
                //添加到house 房间路径列表
                var currentHome = Config.Instance.Home;
                currentHome.RoomFilePathList.Insert(0, love.FileName);
                currentHome.Save();
                currentHome.Save(false);
            }
            foreach (var roomFilePath in Config.Instance.Home.RoomFilePathList)
            {
@@ -305,42 +295,43 @@
                {
                    if (room.IsSharedRoom)
                    {
                        room.Name = $"({Language.StringByID(R.MyInternationalizationString.Shared)}){room.Name}";
                        room.Name = $"{room.Name}";
                    }
                    Lists.Add(room);
                }
            }
            Config.Instance.Home.InitFloor();
        }
        /// <summary>
        /// 从本地重新加载全部的房间
        /// <summary>
        /// 从本地重新加载全部的房间
        /// </summary>
        public static void RefreshAllRoomByLocation()
        {
            Lists.Clear();
            var homeTemp = Config.Instance.Home;
            homeTemp.RoomFilePathList.Clear();
            var listFile = Global.FileListByHomeId();
            //我的喜爱的房间必须要在第0位才行
            string fRoom = "Room_Favorite.json";
            if (listFile.Contains(fRoom) == true)
            {
                listFile.Remove(fRoom);
                homeTemp.AddRoomListFilePath(fRoom);
            }
            foreach (string fileName in listFile)
            {
                if (fileName.StartsWith("Room_"))
                {
                    homeTemp.AddRoomListFilePath(fileName);
                }
            }
            homeTemp.Save(false);
            CanInitAllRoom = true;
            InitAllRoom();
        public static void RefreshAllRoomByLocation()
        {
            Lists.Clear();
            var homeTemp = Config.Instance.Home;
            homeTemp.RoomFilePathList.Clear();
            var listFile = Global.FileListByHomeId();
            //我的喜爱的房间必须要在第0位才行
            string fRoom = "Room_Favorite.json";
            if (listFile.Contains(fRoom) == true)
            {
                listFile.Remove(fRoom);
                homeTemp.AddRoomListFilePath(fRoom);
            }
            foreach (string fileName in listFile)
            {
                if (fileName.StartsWith("Room_"))
                {
                    homeTemp.AddRoomListFilePath(fileName);
                }
            }
            homeTemp.Save(false);
            InitAllRoom();
        }
        #endregion
@@ -445,7 +436,7 @@
                    //设备(deviceUI)
                    beforeRoom.DeviceUIList.Clear();
                    foreach (var deviceFilePath in beforeRoom.DeviceUIFilePathList)
                    {
                    {
                        beforeRoom.DeviceUIList.Add(Common.LocalDevice.Current.GetDeviceUI(deviceFilePath));
                    }
                    //场景(SceneUI)
@@ -496,7 +487,7 @@
                }
                return nowRoom;
            }
            catch (Exception ex)
            catch(Exception ex)
            {
                return null;
            }
@@ -534,15 +525,15 @@
        public string GetRoomNameByDevice(CommonDevice device)
        {
            var room = this.GetRoomByDevice(device);
            if (room == null)
            {
                //未分配区域
                return Language.StringByID(R.MyInternationalizationString.uDeviceNotAssignedRoom);
            if (room == null)
            {
                //未分配区域
                return Language.StringByID(R.MyInternationalizationString.uDeviceNotAssignedRoom);
            }
            if (Config.Instance.Home.FloorDics.ContainsKey(room.FloorId) == true)
            {
                //(楼层+房间名)
                return Config.Instance.Home.FloorDics[room.FloorId] + " " + room.Name;
            if (Config.Instance.Home.FloorDics.ContainsKey(room.FloorId) == true)
            {
                //(楼层+房间名)
                return Config.Instance.Home.FloorDics[room.FloorId] + " " + room.Name;
            }
            return room.Name;
        }
@@ -582,6 +573,10 @@
        {
            foreach (var r in Lists)
            {
                if (r.IsLove)
                {
                    continue;
                }
                foreach (var scene in r.SceneUIList)
                {
                    if (scene.Id == sceneId)
@@ -598,21 +593,21 @@
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public List<Room> GetRoomsByFloorId(string id)
        public  List<Room> GetRoomsByFloorId(string id)
        {
            return Lists.FindAll((obj) => obj.FloorId == id);
            return Lists.FindAll((obj) => obj.FloorId==id);
        }
        /// <summary>
        /// 获取当前楼层的房间名称
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public List<string> GetRoomNamesByFloorId(string id)
        public  List<string> GetRoomNamesByFloorId(string id)
        {
            List<string> names = new List<string> { };
            foreach (var r in Lists)
            foreach(var r in Lists)
            {
                if (r.FloorId == id)
                if(r.FloorId==id)
                {
                    names.Add(r.Name);
                }
@@ -625,9 +620,9 @@
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public List<Room> GetRoomsByFloorIdAppendLoveRoom(string id)
        public  List<Room> GetRoomsByFloorIdAppendLoveRoom(string id)
        {
            var r = Lists.FindAll((obj) => obj.FloorId == id);
            var r= Lists.FindAll((obj) => obj.FloorId == id);
            r.Insert(0, GetLoveRoom());
            return r;
        }
@@ -636,7 +631,7 @@
        /// 获取当前楼层的房间(拼接了【常用】在第一位)
        /// </summary>
        /// <returns></returns>
        public List<Room> GetRoomsByCurrentFloorIdAppendLoveRoom()
        public  List<Room> GetRoomsByCurrentFloorIdAppendLoveRoom()
        {
            if(Config.Instance.Home.FloorDics.Count==0)
            {
@@ -656,7 +651,8 @@
        /// </summary>
        /// <param name="device">设备对象</param>
        /// <param name="roomId">新房间Id</param>
        public void ChangedRoom(CommonDevice device, string roomId)
        /// <param name="saveRealRoom">是否修改真实物理设备的房间,不出意外,这个值默认为true即可</param>
        public void ChangedRoom(CommonDevice device, string roomId, bool saveRealRoom = true)
        {
            //房间是否修改
            if (this.IsRoomChanged(device, roomId) == false)
@@ -668,12 +664,12 @@
            //添加到新的房间
            var room = this.GetRoomById(roomId);
            if (room != null)
            {
                room.AddDevice(device);
            if (room != null)
            {
                room.AddDevice(device, saveRealRoom);
            }
        }
        }
        /// <summary>
        /// 房间名字是否有修改
        /// </summary>
@@ -683,9 +679,9 @@
        public bool IsRoomChanged(CommonDevice device, string roomId)
        {
            var room = this.GetRoomByDevice(device);
            if (room == null || room.Id != roomId)
            {
                return true;
            if (room == null || room.Id != roomId)
            {
                return true;
            }
            return false;
        }
@@ -742,7 +738,7 @@
            try
            {
                var newPath = System.IO.Path.Combine(Config.Instance.FullPath, newFile);
                var path = System.IO.Path.Combine(Shared.IO.FileUtils.RootPath, oldFile);
                var path = System.IO.Path.Combine(Shared.IO.FileUtils.RootPath,oldFile);
                Global.MoveFileToDirectory(path, newPath);
                //备份
                Phone.UserCenter.HdlAutoBackupLogic.AddOrEditorFile(oldFile);
@@ -759,7 +755,7 @@
        #region ◆ 添加设备________________________
        /// <summary>
        /// 添加设备
        /// 添加设备(此方法目前只给【我的喜爱】使用)
        /// </summary>
        /// <param name="deviceUIFilePath">Device UIF ile path.</param>
        public void AddDevice(string deviceUIFilePath)
@@ -784,10 +780,11 @@
        }
        /// <summary>
        /// 添加设备
        /// 添加设备(此方法目前只给Room里面使用)
        /// </summary>
        /// <param name="device">要添加的设备对象</param>
        public void AddDevice(CommonDevice device)
        /// <param name="saveRealRoom">是否修改真实物理设备的房间,不出意外,这个值默认为true即可</param>
        public void AddDevice(CommonDevice device, bool saveRealRoom)
        {
            if (device == null)
            {
@@ -795,9 +792,6 @@
            }
            //设备信息保存到本地
            device.Save();
            //添加自动备份
            HdlAutoBackupLogic.AddOrEditorFile(device.FilePath);
            var deviceUI = Common.LocalDevice.Current.GetDeviceUI(device);
            if (DeviceUIFilePathList.Contains(deviceUI.FileName) == false)
@@ -809,6 +803,11 @@
                //添加自动备份
                HdlAutoBackupLogic.AddOrEditorFile(FileName);
                if (saveRealRoom == true && LocalDevice.Current.GetDevicesCountByMac(device.DeviceAddr) == 1)
                {
                    //如果只有一个回路,则修改真实物理设备的房间
                    LocalDevice.Current.SaveRealDeviceRoomId(new List<CommonDevice>() { device }, this.Id, false);
                }
            }
        }
@@ -874,9 +873,9 @@
            return Common.LocalDevice.Current.GetDeviceUI(device);
        }
        /// <summary>
        /// 获取当前房间下的全部设备
        /// </summary>
        /// <summary>
        /// 获取当前房间下的全部设备
        /// </summary>
        /// <returns></returns>
        public List<CommonDevice> GetRoomListDevice()
        {
@@ -920,7 +919,7 @@
        /// <param name="room"></param>
        /// <param name="deviceType"></param>
        /// <returns></returns>
        public static List<DeviceUI> GetDeviceUIs(Room room, DeviceType deviceType)
        public static List<DeviceUI> GetDeviceUIs(Room room ,DeviceType deviceType)
        {
            List<DeviceUI> typeList = new List<DeviceUI> { };
            foreach (var deviceUI in room.DeviceUIList)
@@ -929,7 +928,7 @@
                {
                    continue;
                }
                if (deviceUI.CommonDevice.Type != deviceType)
                if(deviceUI.CommonDevice.Type!=deviceType)
                {
                    continue;
                }
@@ -987,14 +986,14 @@
        public async System.Threading.Tasks.Task<int> AddScene(string sceneName, string sceneIconPath, List<ZigBee.Device.Scene.AddSceneMemberData> commons, int iconPathType = 0)
        {
            var scenes = GetSceneUIsByFloorId(FloorId);
            if (scenes != null && scenes.Count > 0)
            if(scenes!=null && scenes.Count>0)
            {
                if (scenes.Find(s => s.Name == sceneName) != null)
                {
                    return -1;
                }
            }
            var getSceneIdAllData = await ZigBee.Device.Scene.GetSceneNewIdAsync(sceneName);
            if (getSceneIdAllData == null || getSceneIdAllData.getSceneIdData == null)
            {
@@ -1014,7 +1013,7 @@
                    ScenesId = getSceneIdData.NewScenesId,
                    TaskList = common.TaskList,
                    DelayTime = common.DelayTime,
                    MemberNumber = common.MemberNumber,
                    MemberNumber=common.MemberNumber,
                    ElseScenesId = common.ElseScenesId
                };
                //common.ScenesId = getSceneIdData.NewScenesId;
@@ -1046,7 +1045,7 @@
                    Id = getSceneIdData.NewScenesId,
                    IconPath = fullPath,
                    IconPathType = iconPathType,
                    AddSceneMemberDataList = commons
                    AddSceneMemberDataList= commons
                };
                SceneUIList.Add(sceneUI);
                SceneUIFilePathList.Add(sceneUI.FileName);
@@ -1101,9 +1100,9 @@
        /// <param name="room"></param>
        /// <param name="filePath"></param>
        /// <returns></returns>
        public bool IsCollectInRoom(Room room, string filePath)
        public bool IsCollectInRoom(Room room,string filePath)
        {
            if (room.IsLove)
            if(room.IsLove)
            {
                return true;
            }
@@ -1160,7 +1159,7 @@
                    TaskList = addCommon.TaskList,
                    DelayTime = addCommon.DelayTime,
                    ElseScenesId = addCommon.ElseScenesId,
                    MemberNumber = addCommon.MemberNumber
                    MemberNumber=addCommon.MemberNumber
                };
                //添加新成员 返回结果
                var addSceneMemberResponseAllData = await ZigBee.Device.Scene.AddSceneMemberAsync(addSceneMemberData);
@@ -1196,7 +1195,7 @@
        /// <param name="sceneUI">Scene user interface.</param>
        public void RemoveScene(SceneUI sceneUI)
        {
            if (Global.IsExistsByHomeId(sceneUI.FileName) == false)
            if(Global.IsExistsByHomeId(sceneUI.FileName)==false)
            {
                return;
            }
@@ -1205,7 +1204,6 @@
            Save();
            Global.DeleteFilebyHomeId(sceneUI.FileName);
            HdlAutoBackupLogic.DeleteFile(sceneUI.FileName);
            HdlAutoBackupLogic.AddOrEditorFile(FileName);
        }
        #endregion
@@ -1221,6 +1219,10 @@
        {
            foreach (var r in Lists)
            {
                if (r.IsLove)
                {
                    continue;
                }
                foreach (var sceneUI in r.SceneUIList)
                {
                    if (sceneUI.Id == sceneId)
@@ -1231,6 +1233,7 @@
            }
            return null;
        }
        /// <summary>
        /// 获取该楼层所有场景
        /// </summary>
@@ -1239,8 +1242,8 @@
        public List<SceneUI> GetSameFloorScenes(string floorId)
        {
            List<SceneUI> sceneUIs = new List<SceneUI> { };
            var rooms = CurrentRoom.GetRoomsByFloorId(floorId);
            foreach (var r in rooms)
            var rooms= CurrentRoom.GetRoomsByFloorId(floorId);
            foreach(var r in rooms)
            {
                sceneUIs.AddRange(r.SceneUIList);
            }
@@ -1318,168 +1321,168 @@
            {
                HdlAutoBackupLogic.AddOrEditorFile(FileName);
            }
        }
        }
        #endregion
        #region ◆ 楼层和房间顺序相关_______________
        /// <summary>
        /// 根据楼层的主键获取排序后的房间列表
        /// </summary>
        /// <param name="i_floorKeys">楼层的主键</param>
        /// <param name="getShard">分享的房间是否也获取</param>
        /// <returns></returns>
        public List<Room> GetFloorSortRoom(string i_floorKeys, bool getShard = true)
        {
            Dictionary<string, List<string>> dicAllSort = new Dictionary<string, List<string>>();
            //读取房间顺序
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.RoomSortFile);
            var strData = UserCenterLogic.LoadFileContent(fullName);
            if (strData != null)
            {
                dicAllSort = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, List<string>>>(strData);
            }
            var listRoomSort = new List<string>();
            if (dicAllSort.ContainsKey(i_floorKeys) == true)
            {
                listRoomSort = dicAllSort[i_floorKeys];
            }
            else
            {
                dicAllSort[i_floorKeys] = listRoomSort;
            }
            var dicRoom = new Dictionary<string, Common.Room>();
            foreach (var room in Common.Room.Lists)
            {
                if (room.FloorId != i_floorKeys || room.IsLove == true)
                {
                    //不是同一个楼层
                    continue;
                }
                if (listRoomSort.Contains(room.Id) == false)
                {
                    //新添加的房间
                    listRoomSort.Add(room.Id);
                }
                if (getShard == false && room.IsSharedRoom == true)
                {
                    //不要分享的房间
                    continue;
                }
                dicRoom[room.Id] = room;
            }
            var listSortRoom = new List<Room>();
            for (int i = 0; i < listRoomSort.Count; i++)
            {
                if (dicRoom.ContainsKey(listRoomSort[i]) == true)
                {
                    listSortRoom.Add(dicRoom[listRoomSort[i]]);
                }
            }
            //保存顺序
            UserCenterLogic.SaveFileContent(fullName, dicAllSort);
            return listSortRoom;
        }
        /// <summary>
        /// 保存房间的顺序
        /// </summary>
        /// <param name="i_floorKeys">楼层主键</param>
        /// <param name="listSort">房间顺序(房间的主键)</param>
        public void SaveRoomSort(string i_floorKeys, List<string> listSort)
        {
            Dictionary<string, List<string>> dicAllSort = new Dictionary<string, List<string>>();
            //读取房间顺序
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.RoomSortFile);
            var strData = UserCenterLogic.LoadFileContent(fullName);
            if (strData != null)
            {
                dicAllSort = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, List<string>>>(strData);
            }
            //保存顺序
            dicAllSort[i_floorKeys] = listSort;
            UserCenterLogic.SaveFileContent(fullName, dicAllSort);
            dicAllSort.Clear();
        }
        /// <summary>
        /// 获取排序后的楼层
        /// </summary>
        /// <returns></returns>
        public Dictionary<string, string> GetFloorSortList()
        {
            //读取楼层顺序
            var listFloorSort = new List<string>();
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.FloorSortFile);
            var strData = UserCenterLogic.LoadFileContent(fullName);
            if (strData != null)
            {
                listFloorSort = Newtonsoft.Json.JsonConvert.DeserializeObject<List<string>>(strData);
            }
            foreach (string keys in Common.Config.Instance.Home.FloorDics.Keys)
            {
                if (listFloorSort.Contains(keys) == false)
                {
                    //新添加的楼层
                    listFloorSort.Add(keys);
                }
            }
            var dic = new Dictionary<string, string>();
            for (int i = 0; i < listFloorSort.Count; i++)
            {
                if (Config.Instance.Home.FloorDics.ContainsKey(listFloorSort[i]) == true)
                {
                    dic[listFloorSort[i]] = Config.Instance.Home.FloorDics[listFloorSort[i]];
                }
            }
            //保存顺序
            UserCenterLogic.SaveFileContent(fullName, listFloorSort);
            return dic;
        }
        /// <summary>
        /// 保存楼层的顺序
        /// </summary>
        /// <param name="listSort">楼层的主键</param>
        public void SaveFloorSort(List<string> listSort)
        {
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.FloorSortFile);
            //保存顺序
            UserCenterLogic.SaveFileContent(fullName, listSort);
        }
        #region ◆ 楼层和房间顺序相关_______________
        /// <summary>
        /// 根据楼层的主键获取排序后的房间列表
        /// </summary>
        /// <param name="i_floorKeys">楼层的主键</param>
        /// <param name="getShard">分享的房间是否也获取</param>
        /// <returns></returns>
        public List<Room> GetFloorSortRoom(string i_floorKeys, bool getShard = true)
        {
            Dictionary<string, List<string>> dicAllSort = new Dictionary<string, List<string>>();
            //读取房间顺序
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.RoomSortFile);
            var strData = UserCenterLogic.LoadFileContent(fullName);
            if (strData != null)
            {
                dicAllSort = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, List<string>>>(strData);
            }
            var listRoomSort = new List<string>();
            if (dicAllSort.ContainsKey(i_floorKeys) == true)
            {
                listRoomSort = dicAllSort[i_floorKeys];
            }
            else
            {
                dicAllSort[i_floorKeys] = listRoomSort;
            }
            var dicRoom = new Dictionary<string, Common.Room>();
            foreach (var room in Common.Room.Lists)
            {
                if (room.FloorId != i_floorKeys || room.IsLove == true)
                {
                    //不是同一个楼层
                    continue;
                }
                if (listRoomSort.Contains(room.Id) == false)
                {
                    //新添加的房间
                    listRoomSort.Add(room.Id);
                }
                if (getShard == false && room.IsSharedRoom == true)
                {
                    //不要分享的房间
                    continue;
                }
                dicRoom[room.Id] = room;
            }
            var listSortRoom = new List<Room>();
            for (int i = 0; i < listRoomSort.Count; i++)
            {
                if (dicRoom.ContainsKey(listRoomSort[i]) == true)
                {
                    listSortRoom.Add(dicRoom[listRoomSort[i]]);
                }
            }
            //保存顺序
            UserCenterLogic.SaveFileContent(fullName, dicAllSort);
            return listSortRoom;
        }
        /// <summary>
        /// 保存房间的顺序
        /// </summary>
        /// <param name="i_floorKeys">楼层主键</param>
        /// <param name="listSort">房间顺序(房间的主键)</param>
        public void SaveRoomSort(string i_floorKeys, List<string> listSort)
        {
            Dictionary<string, List<string>> dicAllSort = new Dictionary<string, List<string>>();
            //读取房间顺序
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.RoomSortFile);
            var strData = UserCenterLogic.LoadFileContent(fullName);
            if (strData != null)
            {
                dicAllSort = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, List<string>>>(strData);
            }
            //保存顺序
            dicAllSort[i_floorKeys] = listSort;
            UserCenterLogic.SaveFileContent(fullName, dicAllSort);
            dicAllSort.Clear();
        }
        /// <summary>
        /// 获取排序后的楼层
        /// </summary>
        /// <returns></returns>
        public Dictionary<string, string> GetFloorSortList()
        {
            //读取楼层顺序
            var listFloorSort = new List<string>();
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.FloorSortFile);
            var strData = UserCenterLogic.LoadFileContent(fullName);
            if (strData != null)
            {
                listFloorSort = Newtonsoft.Json.JsonConvert.DeserializeObject<List<string>>(strData);
            }
            foreach (string keys in Common.Config.Instance.Home.FloorDics.Keys)
            {
                if (listFloorSort.Contains(keys) == false)
                {
                    //新添加的楼层
                    listFloorSort.Add(keys);
                }
            }
            var dic = new Dictionary<string, string>();
            for (int i = 0; i < listFloorSort.Count; i++)
            {
                if (Config.Instance.Home.FloorDics.ContainsKey(listFloorSort[i]) == true)
                {
                    dic[listFloorSort[i]] = Config.Instance.Home.FloorDics[listFloorSort[i]];
                }
            }
            //保存顺序
            UserCenterLogic.SaveFileContent(fullName, listFloorSort);
            return dic;
        }
        /// <summary>
        /// 保存楼层的顺序
        /// </summary>
        /// <param name="listSort">楼层的主键</param>
        public void SaveFloorSort(List<string> listSort)
        {
            string fullName = UserCenterLogic.CombinePath(DirNameResourse.LocalMemoryDirectory, DirNameResourse.FloorSortFile);
            //保存顺序
            UserCenterLogic.SaveFileContent(fullName, listSort);
        }
        #endregion
        #region ◆ 克隆房间对象_____________________
        /// <summary>
        /// 克隆房间对象
        /// </summary>
        /// <returns></returns>
        public Room CloneRoomClass()
        {
            var newRoom = new Room();
            //克隆属性
            newRoom.Id = this.Id;
            newRoom.FloorId = this.FloorId;
            newRoom.TemperatrueDevice = this.TemperatrueDevice;
            newRoom.HumidityDevice = this.HumidityDevice;
            newRoom.Name = this.Name;
            newRoom.BackgroundImage = this.BackgroundImage;
            newRoom.BackgroundImageType = this.BackgroundImageType;
            return newRoom;
        }
        #endregion
        #region ◆ 克隆房间对象_____________________
        /// <summary>
        /// 克隆房间对象
        /// </summary>
        /// <returns></returns>
        public Room CloneRoomClass()
        {
            var newRoom = new Room();
            //克隆属性
            newRoom.Id = this.Id;
            newRoom.FloorId = this.FloorId;
            newRoom.TemperatrueDevice = this.TemperatrueDevice;
            newRoom.HumidityDevice = this.HumidityDevice;
            newRoom.Name = this.Name;
            newRoom.BackgroundImage = this.BackgroundImage;
            newRoom.BackgroundImageType = this.BackgroundImageType;
            return newRoom;
        }
        #endregion
    }
}