黄学彪
2020-09-18 c7df85937f73fb347ee0b19e9c052d2d00a6df6c
ZigbeeApp/Shared/Phone/UserCenter/CommonBase/Controls/CompoundControls/BelongAreaControl.cs
@@ -20,25 +20,9 @@
        /// </summary>
        public string RoomKey = string.Empty;
        /// <summary>
        /// 当前选择的楼层主键(没必要公开出去)
        /// 显示文本
        /// </summary>
        private string FloorKey = string.Empty;
        /// <summary>
        /// 楼层列表名字
        /// </summary>
        private List<string> listFloorName = new List<string>();
        /// <summary>
        /// 楼层列表主键
        /// </summary>
        private List<string> listFloorKeys = new List<string>();
        /// <summary>
        /// 房间名字
        /// </summary>
        private List<List<string>> listRoomName = new List<List<string>>();
        /// <summary>
        /// 房间主键
        /// </summary>
        private List<List<string>> listRoomKeys = new List<List<string>>();
        private NormalViewControl btnTextView = null;
        #endregion
@@ -47,11 +31,31 @@
        /// <summary>
        /// 所属区域的控件
        /// </summary>
        /// <param name="i_ChidrenYaxis">子控件Y轴偏移量(真实值,有些界面需要这种特殊操作)</param>
        /// <param name="i_ChidrenYaxis">子控件Y轴偏移量(【列表控件的rowSpace/2】即可,不懂默认为0即可)</param>
        public BelongAreaControl(int i_ChidrenYaxis = 0) : base(i_ChidrenYaxis)
        {
            //初始化数据
            this.InitData();
        }
        /// <summary>
        /// 初始化控件(针对的是场景)
        /// </summary>
        /// <param name="i_caption">标题文本</param>
        /// <param name="i_roomId">房间ID</param>
        public void InitControl(string i_caption, string i_roomId)
        {
            var room = HdlRoomLogic.Current.GetRoomById(i_roomId);
            this.DoInitControl(i_caption, room);
        }
        /// <summary>
        /// 初始化控件(针对的是网关)
        /// </summary>
        /// <param name="i_caption">标题文本</param>
        /// <param name="i_gateway">网关对象</param>
        public void InitControl(string i_caption, ZigBee.Device.ZbGateway i_gateway)
        {
            var room = HdlGatewayLogic.Current.GetRoomByGateway(i_gateway);
            this.DoInitControl(i_caption, room);
        }
        /// <summary>
@@ -61,8 +65,8 @@
        /// <param name="i_device">设备对象</param>
        public void InitControl(string i_caption, ZigBee.Device.CommonDevice i_device)
        {
            var room = Common.Room.CurrentRoom.GetRoomByDevice(i_device);
            this.InitControl(i_caption, room);
            var room = HdlRoomLogic.Current.GetRoomByDevice(i_device);
            this.DoInitControl(i_caption, room);
        }
        /// <summary>
@@ -72,8 +76,8 @@
        /// <param name="i_listDevice">设备对象</param>
        public void InitControl(string i_caption, List<ZigBee.Device.CommonDevice> i_listDevice)
        {
            var room = Common.Room.CurrentRoom.GetRoomById(i_listDevice[0].DeviceRoomId);
            this.InitControl(i_caption, room);
            var room = Common.LocalDevice.Current.GeteRealDeviceRoom(i_listDevice[0]);
            this.DoInitControl(i_caption, room);
        }
        /// <summary>
@@ -81,7 +85,7 @@
        /// </summary>
        /// <param name="i_caption"></param>
        /// <param name="i_Room"></param>
        private void InitControl(string i_caption, Common.Room i_Room)
        private void DoInitControl(string i_caption, Common.Room i_Room)
        {
            if (i_Room == null)
            {
@@ -92,7 +96,6 @@
            {
                string roomName = i_Room.Name;
                this.RoomKey = i_Room.Id;
                this.FloorKey = i_Room.FloorId;
                if (Common.Config.Instance.Home.FloorDics.ContainsKey(i_Room.FloorId) == true)
                {
                    //楼层+房间
@@ -115,20 +118,20 @@
            btnCaption.X = ControlCommonResourse.XXLeft;
            btnCaption.Gravity = Gravity.CenterVertical;
            btnCaption.Text = i_caption + ":";
            this.AddChidren(btnCaption, ChidrenBindMode.BindEventOnly);
            this.AddChidren(btnCaption, ChidrenBindMode.BindEvent);
            //显示框
            var txtView = new NormalViewControl(700, true);
            txtView.X = Application.GetRealWidth(294);
            txtView.Gravity = Gravity.CenterVertical;
            txtView.TextColor = UserCenterColor.Current.TextGrayColor1;
            txtView.Text = i_RoomName;
            this.AddChidren(txtView, ChidrenBindMode.BindEventOnly);
            this.btnTextView = new NormalViewControl(700, true);
            btnTextView.X = Application.GetRealWidth(294);
            btnTextView.Gravity = Gravity.CenterVertical;
            btnTextView.TextColor = UserCenterColor.Current.TextGrayColor1;
            btnTextView.Text = i_RoomName;
            this.AddChidren(btnTextView, ChidrenBindMode.BindEvent);
            if (chidrenYaxis != 0)
            {
                btnCaption.Y += chidrenYaxis;
                txtView.Y += chidrenYaxis;
                btnTextView.Y += chidrenYaxis;
            }
            if (IsSharedRoom == true)
@@ -137,67 +140,18 @@
                this.UseClickStatu = false;
                return;
            }
            if (this.listFloorKeys.Count == 0 && listRoomKeys.Count == 0)
            {
                //或者根本就没有创建房间,则不允许更改
                this.UseClickStatu = false;
                return;
            }
            //右箭头
            this.AddRightArrow();
            this.ButtonClickEvent += (sender, e) =>
            //如果当前是展示模板,则需要处理
            if (Common.Config.Instance.Home.IsShowTemplate == false)
            {
                //区域选择
                this.ShowSelectRoom(txtView, i_caption);
            };
        }
        /// <summary>
        /// 初始化数据
        /// </summary>
        private void InitData()
        {
            var dicFloor = Common.Room.CurrentRoom.GetFloorSortList();
            if (dicFloor.Count == 0)
            {
                var listRoom = Common.Room.CurrentRoom.GetFloorSortRoom(string.Empty, false);
                if (listRoom.Count > 0)
                this.ButtonClickEvent += (sender, e) =>
                {
                    //房间名字和主键收集
                    var listName = new List<string>();
                    var listKeys = new List<string>();
                    foreach (var myRoom in listRoom)
                    {
                        listName.Add(myRoom.Name);
                        listKeys.Add(myRoom.Id);
                    }
                    listRoomName.Add(listName);
                    listRoomKeys.Add(listKeys);
                }
            }
            else
            {
                foreach (string fKeys in dicFloor.Keys)
                {
                    var listRoom = Common.Room.CurrentRoom.GetFloorSortRoom(fKeys, false);
                    if (listRoom.Count > 0)
                    {
                        //楼层名字和主键收集
                        this.listFloorKeys.Add(fKeys);
                        this.listFloorName.Add(dicFloor[fKeys]);
                        //房间名字和主键收集
                        var listName = new List<string>();
                        var listKeys = new List<string>();
                        foreach (var myRoom in listRoom)
                        {
                            listName.Add(myRoom.Name);
                            listKeys.Add(myRoom.Id);
                        }
                        listRoomName.Add(listName);
                        listRoomKeys.Add(listKeys);
                    }
                }
                    //区域选择
                    this.ShowSelectRoom(btnTextView, i_caption);
                };
            }
        }
@@ -212,44 +166,39 @@
        /// <param name="i_caption"></param>
        private void ShowSelectRoom(NormalViewControl txtView, string i_caption)
        {
            int index1 = this.listFloorKeys.IndexOf(FloorKey);
            if (index1 == -1) { index1 = 0; }
            int index2 = this.listRoomKeys[index1].IndexOf(RoomKey);
            if (index2 == -1) { index2 = 0; }
            if (this.listFloorKeys.Count == 0)
            //显示底部弹窗的房间列表
            var result = HdlControlLogic.Current.ShowBottomListRoomView(this.RoomKey, i_caption, (selectId, selectName) =>
            {
                //无楼层模式
                PickerView.Show(this.listRoomName[0], (value) =>
                {
                    //楼层+房间
                    txtView.Text = this.listRoomName[0][value];
                    RoomKey = this.listRoomKeys[0][value];
                    this.SelectRoomEvent?.Invoke(RoomKey);
                }, index2, i_caption,
                Language.StringByID(R.MyInternationalizationString.uFinish),
                Language.StringByID(R.MyInternationalizationString.uCancel));
            }
            else
                this.RoomKey = selectId;
                txtView.Text = selectName;
                //调用回调函数
                this.SelectRoomEvent?.Invoke(RoomKey);
            });
            if (result == false)
            {
                //有楼层模式
                PickerView.ShowSecondary(this.listFloorName, this.listRoomName, (value1, value2) =>
                {
                    //楼层+房间
                    txtView.Text = this.listFloorName[value1] + " " + this.listRoomName[value1][value2];
                    FloorKey = this.listFloorKeys[value1];
                    RoomKey = this.listRoomKeys[value1][value2];
                    this.SelectRoomEvent?.Invoke(RoomKey);
                }, index1, index2, i_caption,
                Language.StringByID(R.MyInternationalizationString.uFinish),
                Language.StringByID(R.MyInternationalizationString.uCancel));
                //或者根本就没有创建房间,则不允许更改
                this.UseClickStatu = false;
            }
        }
        #endregion
        #region ■ 刷新控件___________________________
        /// <summary>
        /// 重新刷新控件
        /// </summary>
        /// <param name="i_RoomId">指定以哪个房间ID刷新控件</param>
        public void RefreshControl(string i_RoomId)
        {
            this.RoomKey = i_RoomId;
            var room = HdlRoomLogic.Current.GetRoomById(i_RoomId);
            this.btnTextView.Text = HdlRoomLogic.Current.GetRoomName(room);
        }
        #endregion
        #region ■ 控件摧毁___________________________
        /// <summary>