| | |
| | | this.deviceEnumInfo = Common.LocalDevice.Current.GetMyDeviceEnumInfo(listNewDevice);
|
| | |
|
| | | //设置标题信息
|
| | | base.SetTitleText(Language.StringByID(R.MyInternationalizationString.uDeviceInfo));
|
| | | base.SetTitleText(Language.StringByID(R.MyInternationalizationString.uDeviceSettion));
|
| | |
|
| | | //初始化右上角菜单
|
| | | this.InitTopRightMenu();
|
| | |
| | | //针对单纯只有一个200端点的设备
|
| | | continue;
|
| | | }
|
| | | var room = Room.CurrentRoom.GetRoomByDevice(device);
|
| | | var room = HdlRoomLogic.Current.GetRoomByDevice(device);
|
| | | string mainKeys = LocalDevice.Current.GetDeviceMainKeys(device);
|
| | | if (room == null)
|
| | | {
|
| | | //这里有点特殊,如果回路没有设置有区域的时候,才设置
|
| | | listCheck.Add(mainKeys);
|
| | | Room.CurrentRoom.ChangedRoom(device, roomKeys);
|
| | | HdlRoomLogic.Current.ChangedRoom(device, roomKeys);
|
| | | }
|
| | | else if (listCheck.Contains(mainKeys) == true)
|
| | | {
|
| | | //如果这个回路之前都还没有区域,在本界面还没有关闭之前,可以无条件随便变更
|
| | | Room.CurrentRoom.ChangedRoom(device, roomKeys);
|
| | | HdlRoomLogic.Current.ChangedRoom(device, roomKeys);
|
| | | }
|
| | | }
|
| | | //保存设备房间索引
|
| | |
| | | //添加【按键设置】行(面板专用)
|
| | | this.AddPanelSettionRow();
|
| | | }
|
| | | //添加【功能设置】行
|
| | | this.AddFunctionSettionRow();
|
| | |
|
| | | if (this.IsFangyueFreshaAirPanel() == false)
|
| | | {
|
| | | //添加【功能设置】行
|
| | | this.AddFunctionSettionRow();
|
| | | }
|
| | |
|
| | | //添加【干接点设置】行
|
| | | this.AddDryContactSettionRow();
|
| | | }
|
| | |
| | | || deviceEnumInfo.ConcreteType == DeviceConcreteType.ButtonPanel_FangyueFour
|
| | | || deviceEnumInfo.ConcreteType == DeviceConcreteType.ButtonPanel_FangyueEight
|
| | | || deviceEnumInfo.ConcreteType == DeviceConcreteType.ButtonPanel_FangyueEnvironment
|
| | | || deviceEnumInfo.ConcreteType == DeviceConcreteType.ButtonPanel_FangyueNewWind)
|
| | | || deviceEnumInfo.ConcreteType == DeviceConcreteType.ButtonPanel_FangyueFreshAir)
|
| | | {
|
| | | //按键设置
|
| | | string caption = Language.StringByID(R.MyInternationalizationString.uPanelSettion);
|
| | |
| | | || deviceEnumInfo.ConcreteType == DeviceConcreteType.ButtonPanel_FangyueFour
|
| | | || deviceEnumInfo.ConcreteType == DeviceConcreteType.ButtonPanel_FangyueEight)
|
| | | {
|
| | | //方悦面板的按键配置
|
| | | //方悦按键面板[单开双控/双开四控/四开八控]配置
|
| | | var form = new DevicePanel.PanelFangyueButtonSettionForm();
|
| | | form.AddForm(listNewDevice[0]);
|
| | | }
|
| | |
| | | else
|
| | | {
|
| | | //方悦新风面板的按键配置
|
| | | var form = new DevicePanel.PanelFangyueFreshAirButtonSettionForm();
|
| | | form.AddForm(listNewDevice[0]);
|
| | | }
|
| | | };
|
| | | return true;
|
| | | }
|
| | | return false;
|
| | | }
|
| | |
|
| | | #endregion
|
| | |
|
| | | #region ■ 按键设置(方悦)_____________________
|
| | |
|
| | | /// <summary>
|
| | | /// 是否是方悦新风面板
|
| | | /// </summary>
|
| | | private bool IsFangyueFreshaAirPanel()
|
| | | {
|
| | | if (deviceEnumInfo.ConcreteType == DeviceConcreteType.ButtonPanel_FangyueFreshAir)
|
| | | {
|
| | | return true;
|
| | | }
|
| | | return false;
|
| | |
| | | return;
|
| | | }
|
| | | if (deviceEnumInfo.ConcreteType == DeviceConcreteType.ButtonPanel_FangyueEnvironment
|
| | | || deviceEnumInfo.ConcreteType == DeviceConcreteType.ButtonPanel_FangyueNewWind)
|
| | | || deviceEnumInfo.ConcreteType == DeviceConcreteType.ButtonPanel_FangyueFreshAir)
|
| | | {
|
| | | //环境面板没有功能设置
|
| | | return;
|
| | | }
|
| | |
|
| | | //2020.03.06新追加:如果全部都是干接点的话,也不能有这个东西
|
| | | int dryContactCount = 0;
|
| | | for (int i = 0; i < listNewDevice.Count; i++)
|
| | | {
|
| | | if (listNewDevice[i].Type == DeviceType.OnOffSwitch)
|
| | | {
|
| | | dryContactCount++;
|
| | | }
|
| | | }
|
| | | if (listNewDevice.Count == dryContactCount)
|
| | | {
|
| | | //这个设备全是干接点
|
| | | return;
|
| | | }
|
| | |
|
| | |
| | | btnSwitch.ButtonClickEvent += async (sender, e) =>
|
| | | {
|
| | | //切换模式
|
| | | var result = await HdlDeviceCurtainLogic.Current.SetHandPullControl(deviceCurtain, !btnSwitch.IsSelected);
|
| | | bool statu = !btnSwitch.IsSelected;
|
| | | var result = await HdlDeviceCurtainLogic.Current.SetHandPullControl(deviceCurtain, statu);
|
| | | if (result == true)
|
| | | {
|
| | | btnSwitch.IsSelected = !btnSwitch.IsSelected;
|
| | | btnSwitch.IsSelected = statu;
|
| | | }
|
| | | };
|
| | |
|