old mode 100755
new mode 100644
| | |
| | | }
|
| | | this.dicScenes[tempScene.Id] = tempScene;
|
| | | }
|
| | | catch(Exception ex)
|
| | | catch (Exception ex)
|
| | | {
|
| | | HdlLogLogic.Current.WriteLog(ex);
|
| | | try
|
| | |
| | | /// <returns></returns>
|
| | | public string GetZoneById(int sceneId)
|
| | | {
|
| | | var room =HdlRoomLogic.Current.GetRoomBySceneId(sceneId);
|
| | | var room = HdlRoomLogic.Current.GetRoomBySceneId(sceneId);
|
| | | if (room == null)
|
| | | {
|
| | | return null;
|
| | | }
|
| | | var floorName = Shared.Common.Config.Instance.Home.GetFloorNameById(room.FloorId);
|
| | | if (floorName == null)
|
| | | //更改代码:如果floorName=“”也要判断,否则有“,”
|
| | | if (string.IsNullOrEmpty(floorName))
|
| | | {
|
| | | return room.Name;
|
| | | }
|
| | |
| | | sceneUIs.Add(this.dicScenes[sceneId]);
|
| | | }
|
| | | }
|
| | | }
|
| | | |
| | | } |
| | | |
| | | return sceneUIs;
|
| | | }
|
| | |
|