| | |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using Shared.Common; |
| | | using Shared.Phone.Device.Category; |
| | | using Shared.Phone.Device.CommonForm; |
| | | using Shared.Phone.UserCenter;
|
| | | using Shared.Phone.UserView; |
| | |
| | | /// <summary>
|
| | | /// 添加到 的背景图控件
|
| | | /// </summary>
|
| | | private FrameLayoutControl frameAddBackGroud = null;
|
| | | private FrameLayoutStatuControl frameAddBackGroud = null;
|
| | | /// <summary>
|
| | | /// 功能的桌布控件
|
| | | /// </summary>
|
| | |
| | | private void InitAddToControl()
|
| | | {
|
| | | //添加到 的背景图控件 |
| | | this.frameAddBackGroud = new FrameLayoutControl(); |
| | | this.frameAddBackGroud = new FrameLayoutStatuControl(); |
| | | frameAddBackGroud.UseClickStatu = false; |
| | | frameAddBackGroud.Height = Application.GetRealHeight(202); |
| | | frameAddBackGroud.Gravity = Gravity.BottomCenter; |
| | |
| | | foreach (var scene in this.dicSelectScene.Values)
|
| | | {
|
| | | //添加场景
|
| | | HdlSceneLogic.Current.AddScene(room, scene);
|
| | | HdlSceneLogic.Current.AddSceneToRoom(room, scene);
|
| | | }
|
| | | //清空缓存
|
| | | this.dicSelectScene.Clear();
|