| | |
| | | System.IO.Directory.CreateDirectory(path); |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 在当前住宅文件夹下创建一个空的文件夹(tz) |
| | | /// </summary> |
| | | /// <param name="directoryName">需要创建的文件夹名字</param> |
| | | /// <param name="clear">如果文件夹存在,是否需要清空文件夹</param> |
| | | public static void CreateEmptyDirectory(string directoryName, bool clear = false) |
| | | { |
| | | string creatName = Config.Instance.FullPath; |
| | | creatName = System.IO.Path.Combine(creatName, directoryName); |
| | | if (!System.IO.Directory.Exists(creatName)) |
| | | { |
| | | System.IO.Directory.CreateDirectory(creatName); |
| | | } |
| | | else if (clear == true) |
| | | { |
| | | //如果存在,则清空全部文件 |
| | | var files = System.IO.Directory.GetFiles(creatName); |
| | | foreach (var file in files) |
| | | { |
| | | System.IO.File.Delete(file); |
| | | } |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 将信息写入指定的文件夹里(根目录为当前住宅的文件夹)(tz) |
| | | /// </summary> |
| | | /// <param name="directoryName">指定的文件夹路径</param> |
| | | /// <param name="fileName">文件名</param> |
| | | /// <param name="bytes">内容</param> |
| | | public static void WriteFileToDirectoryByBytes(string directoryName, string fileName, byte[] bytes) |
| | | { |
| | | //先去创建它吧 |
| | | Global.CreateEmptyDirectory(directoryName); |
| | | |
| | | //拼接路径 |
| | | string fullName = Config.Instance.FullPath; |
| | | fullName = System.IO.Path.Combine(fullName, directoryName); |
| | | fullName = System.IO.Path.Combine(fullName, fileName); |
| | | //写入内容 |
| | | Shared.IO.FileUtils.WriteFileByBytes(fullName, bytes); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 读取指定的文件夹里的指定的文件(根目录为当前住宅的文件夹)(tz) |
| | | /// </summary> |
| | | /// <param name="directoryName">指定的文件夹路径</param> |
| | | /// <param name="fileName">文件名</param> |
| | | public static byte[] ReadFileByDirectory(string directoryName, string fileName) |
| | | { |
| | | //拼接路径 |
| | | string fullName = Config.Instance.FullPath; |
| | | fullName = System.IO.Path.Combine(fullName, directoryName); |
| | | fullName = System.IO.Path.Combine(fullName, fileName); |
| | | if (System.IO.File.Exists(fullName) == false) |
| | | { |
| | | return null; |
| | | } |
| | | return Shared.IO.FileUtils.ReadFile(fullName); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 移动文件(tz) |
| | | /// </summary> |
| | | /// <param name="oldFile">需要移动的文件(FullName)</param> |
| | | /// <param name="newFile">要移动到的位置(FullName)</param> |
| | | public static void MoveFileToDirectory(string oldFile, string newFile) |
| | | { |
| | | //先删除 |
| | | if (System.IO.File.Exists(newFile) == true) |
| | | { |
| | | System.IO.File.Delete(newFile); |
| | | } |
| | | System.IO.File.Move(oldFile, newFile); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 将指定文件夹里面的全部文件移动到当前住宅的文件夹内(tz) |
| | | /// </summary> |
| | | /// <param name="directory"></param> |
| | | /// <param name="deleteDirectory">处理完之后,是否把文件夹删除</param> |
| | | public static void MoveDirectoryFileToHomeDirectory(string directory, bool deleteDirectory = false) |
| | | { |
| | | string rootPath = Config.Instance.FullPath; |
| | | string fulldirectory = System.IO.Path.Combine(rootPath, directory); |
| | | |
| | | if (System.IO.Directory.Exists(fulldirectory) == false) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | var files = System.IO.Directory.GetFiles(fulldirectory); |
| | | var listFile = new List<string>(); |
| | | foreach (var file in files) |
| | | { |
| | | var f = file.Substring(fulldirectory.Length + 1); |
| | | listFile.Add(f); |
| | | } |
| | | |
| | | foreach (var file in listFile) |
| | | { |
| | | string oldFile = System.IO.Path.Combine(fulldirectory, file); |
| | | string newFile = System.IO.Path.Combine(rootPath, file); |
| | | //移动文件 |
| | | Global.MoveFileToDirectory(oldFile, newFile); |
| | | } |
| | | if (deleteDirectory == true) |
| | | { |
| | | System.IO.Directory.Delete(fulldirectory); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | |