| | |
| | | /// sceneScrolView |
| | | /// </summary> |
| | | private VerticalScrolViewLayout sceneScrolView ; |
| | | |
| | | |
| | | #endregion |
| | | |
| | | #region ◆ 接口____________________________ |
| | |
| | | } |
| | | else |
| | | { |
| | | var dList = new List<DeviceUI> { }; |
| | | foreach(var device in deviceList) |
| | | { |
| | | var info = Common.LocalDevice.Current.GetNotHdlMyDeviceEnumInfo(new List<CommonDevice> { device.CommonDevice }); |
| | | if (info.BeloneType == DeviceBeloneType.A干接点 || info.BeloneType == DeviceBeloneType.A中继器) |
| | | { |
| | | continue; |
| | | } |
| | | dList.Add(device); |
| | | } |
| | | |
| | | deviceVerticalScrolViewLayout = new VerticalScrolViewLayout { }; |
| | | functionSceneBodyView.AddChidren(deviceVerticalScrolViewLayout); |
| | | for (int i = 0; i < deviceList.Count; i++) |
| | | for (int i = 0; i < dList.Count; i++) |
| | | { |
| | | var device = deviceList[i]; |
| | | var device = dList[i]; |
| | | //new System.Threading.Thread(() => |
| | | //{ |
| | | Application.RunOnMainThread(() => |
| | | Application.RunOnMainThread(() => |
| | | { |
| | | try |
| | | { |