| | |
| | | /// <summary>
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| | | /// 设备桌布控件
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| | | /// </summary>
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| | | private FrameLayout frameDeviceTable = null;
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| | | private NormalFrameLayout frameDeviceTable = null;
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| | | /// <summary>
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| | | /// 设备桌布控件
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| | | /// </summary>
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| | | private FrameLayout frameSceneTable = null;
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| | | private NormalFrameLayout frameSceneTable = null;
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| | | /// <summary>
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| | | /// 功能按钮
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| | | /// </summary>
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| | |
| | | this.dicSelectScene = new Dictionary<int, Common.SceneUI>();
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| | |
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| | | //初始化桌布控件
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| | | this.frameSceneTable = new FrameLayout();
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| | | this.frameSceneTable = new NormalFrameLayout();
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| | | frameSceneTable.Y = Application.GetRealHeight(132);
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| | | frameSceneTable.Height = bodyFrameLayout.Height - Application.GetRealHeight(132);
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| | | bodyFrameLayout.AddChidren(frameSceneTable);
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| | |
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| | | this.frameDeviceTable = new FrameLayout();
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| | | this.frameDeviceTable = new NormalFrameLayout();
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| | | frameDeviceTable.Y = frameSceneTable.Y;
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| | | frameDeviceTable.Height = frameSceneTable.Height;
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| | | bodyFrameLayout.AddChidren(frameDeviceTable);
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| | |
| | | {
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| | | listScene.Add(scene);
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| | | }
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| | | HdlThreadLogic.Current.RunThread(async () =>
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| | | HdlThreadLogic.Current.RunThread(() =>
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| | | {
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| | | //上传文件
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| | | var result = await HdlShardLogic.Current.DoUploadSharedContent(memberShardInfo, this.lookRoom, listDevice, listScene);
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| | | var result = HdlShardLogic.Current.DoUploadSharedContent(memberShardInfo, this.lookRoom, listDevice, listScene);
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| | | if (result == true)
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| | | {
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| | | HdlThreadLogic.Current.RunMain(() =>
|