New file |
| | |
| | | using Shared.Common; |
| | | using System; |
| | | using System.Collections.Generic; |
| | | using System.Collections.Specialized; |
| | | using System.IO; |
| | | using System.Net; |
| | | using System.Text; |
| | | using ZigBee.Device; |
| | | |
| | | namespace Shared.Phone |
| | | { |
| | | /// <summary> |
| | | /// 分享的逻辑 |
| | | /// </summary> |
| | | public class HdlShardLogic |
| | | { |
| | | #region ■ 变量声明___________________________ |
| | | |
| | | /// <summary> |
| | | /// 分享的逻辑 |
| | | /// </summary> |
| | | private static HdlShardLogic m_Current = null; |
| | | /// <summary> |
| | | /// 分享的逻辑 |
| | | /// </summary> |
| | | public static HdlShardLogic Current |
| | | { |
| | | get |
| | | { |
| | | if (m_Current == null) |
| | | { |
| | | m_Current = new HdlShardLogic(); |
| | | } |
| | | return m_Current; |
| | | } |
| | | set |
| | | { |
| | | m_Current = value; |
| | | } |
| | | } |
| | | /// <summary> |
| | | /// 分享压缩文件的名字 |
| | | /// </summary> |
| | | private const string SHARED_BIN_FILE = "SharedData.bin"; |
| | | /// <summary> |
| | | /// 分享的设备对象 |
| | | /// </summary> |
| | | private Dictionary<string, CommonDevice> DicDevices = null; |
| | | /// <summary> |
| | | /// 分享的场景对象 |
| | | /// </summary> |
| | | private Dictionary<int, SceneUI> DicScenes = new Dictionary<int, SceneUI>(); |
| | | /// <summary> |
| | | /// 分享的房间信息 |
| | | /// </summary> |
| | | private Dictionary<string, Room> DicRooms = new Dictionary<string, Room>(); |
| | | /// <summary> |
| | | /// 分享的楼层信息 |
| | | /// </summary> |
| | | private Dictionary<string, string> DicFloor = new Dictionary<string, string>(); |
| | | /// <summary> |
| | | /// 分享的文件的主键(key:文件名,value:主键) |
| | | /// </summary> |
| | | private Dictionary<string, string> DicShardKeys = new Dictionary<string, string>(); |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 同步服务器的分享内容_______________ |
| | | |
| | | /// <summary> |
| | | /// 同步服务器的分享内容(里面只负责把东西存入本地) |
| | | /// </summary> |
| | | public bool SynchronizeDbSharedContent() |
| | | { |
| | | if (HdlUserCenterResourse.ResidenceOption.AuthorityNo != 3) |
| | | { |
| | | //只有成员才有这个概念 |
| | | return true; |
| | | } |
| | | |
| | | //获取主人分享给成员的文件列表 |
| | | var listShardInfo = this.GetShardFileListFromDb(Config.Instance.Guid); |
| | | if (listShardInfo == null) |
| | | { |
| | | return false; |
| | | } |
| | | |
| | | //主键 |
| | | var dicAddMark = new Dictionary<string, string>(); |
| | | //检测取消了共享的操作使用 |
| | | var dicShardFile = new Dictionary<string, string>(); |
| | | //获取前回共享文件的更新日期(keys:文件名字,value:更新日期) |
| | | var dicUpdateTime = this.GetAllShardFileAgoUpdateTime(); |
| | | |
| | | //先看看这分享数据里面有什么鬼 |
| | | foreach (var info in listShardInfo) |
| | | { |
| | | //如果是压缩文件,需要特殊处理 |
| | | if (info.FileName == SHARED_BIN_FILE) |
| | | { |
| | | //判断Bin文件的更新日期 |
| | | if (dicUpdateTime.ContainsKey(info.FileName) == false |
| | | || info.CreateTime.CompareTo(dicUpdateTime[info.FileName]) > 0) |
| | | { |
| | | dicAddMark[info.Id] = info.FileName; |
| | | //更新日更新 |
| | | dicUpdateTime[info.FileName] = info.CreateTime; |
| | | } |
| | | continue; |
| | | } |
| | | dicShardFile[info.FileName] = info.Id; |
| | | |
| | | //如果本地没有,或者更新日期大于前回更新日期的时候 |
| | | if (Global.IsExistsByHomeId(info.FileName) == false |
| | | || dicUpdateTime.ContainsKey(info.FileName) == false |
| | | || info.CreateTime.CompareTo(dicUpdateTime[info.FileName]) > 0) |
| | | { |
| | | dicAddMark[info.Id] = info.FileName; |
| | | //更新日更新 |
| | | dicUpdateTime[info.FileName] = info.CreateTime; |
| | | } |
| | | } |
| | | |
| | | //不要忘记初始化这个东西 |
| | | this.DicDevices = new Dictionary<string, CommonDevice>(); |
| | | //从云端获取下来文件 |
| | | if (dicAddMark.Count > 0) |
| | | { |
| | | //开启进度条 共享数据同步中 |
| | | ProgressFormBar.Current.Start(); |
| | | ProgressFormBar.Current.SetMsg(Language.StringByID(R.MyInternationalizationString.uShardDataIsSynchronizing)); |
| | | |
| | | //将分享的数据存入本地(获取的是本地没有的) |
| | | var listDbFile = this.SetShardFileToLocation(dicAddMark); |
| | | if (listDbFile == null) |
| | | { |
| | | //关闭 |
| | | ProgressFormBar.Current.Close(); |
| | | return false; |
| | | } |
| | | |
| | | //转移文件 |
| | | foreach (string fileName in listDbFile) |
| | | { |
| | | //不是bin文件,则移动文件到本地 |
| | | if (fileName != SHARED_BIN_FILE) |
| | | { |
| | | var oldPath = Path.Combine(HdlFileNameResourse.DownLoadShardDirectory, fileName); |
| | | var newPath = Path.Combine(Config.Instance.FullPath, fileName); |
| | | HdlFileLogic.Current.CopyFile(oldPath, newPath); |
| | | } |
| | | else |
| | | { |
| | | //读取bin文件的内容 |
| | | var dataContent = this.GetShardFileContent(fileName); |
| | | if (dataContent != null) |
| | | { |
| | | //解析bin文件 |
| | | this.AdjustBinFileContent(Encoding.UTF8.GetString(dataContent)); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | |
| | | //同步服务器的取消了的分享内容 |
| | | return this.SynchronizeSharedCancelContent(dicShardFile, dicUpdateTime); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 同步服务器的取消了的分享内容 |
| | | /// </summary> |
| | | /// <param name="dicShardFile">云端上面分享的文件,key:文件名 value:主键</param> |
| | | /// <param name="dicUpdateTime">分享文件的更新时间,key:文件名 value:时间</param> |
| | | /// <returns></returns> |
| | | private bool SynchronizeSharedCancelContent(Dictionary<string, string> dicShardFile, Dictionary<string, string> dicUpdateTime) |
| | | { |
| | | //开启进度条 共享数据同步中 |
| | | ProgressFormBar.Current.Start(); |
| | | ProgressFormBar.Current.SetMsg(Language.StringByID(R.MyInternationalizationString.uShardDataIsSynchronizing)); |
| | | |
| | | //重新设置楼层 |
| | | Config.Instance.Home.FloorDics.Clear(); |
| | | foreach (var key in this.DicFloor.Keys) |
| | | { |
| | | Config.Instance.Home.FloorDics[key] = this.DicFloor[key]; |
| | | } |
| | | //获取分享的设备的文件名 |
| | | var listShardDeviceFile = new HashSet<string>(); |
| | | foreach (var device in this.DicDevices.Values) |
| | | { |
| | | listShardDeviceFile.Add(device.FilePath); |
| | | } |
| | | //住宅的根目录 |
| | | var localPath = Config.Instance.FullPath; |
| | | |
| | | //然后检测本地的文件 |
| | | var listLocalFile = HdlFileLogic.Current.GetRootPathListFile(); |
| | | foreach (string fileName in listLocalFile) |
| | | { |
| | | try |
| | | { |
| | | if (dicShardFile.ContainsKey(fileName) == true) |
| | | { |
| | | //本地的这个文件还分享着,没有问题,或许应该只有分享图片 |
| | | continue; |
| | | } |
| | | |
| | | //检测本地设备文件,是否存在已经取消了共享了的 |
| | | if (fileName.StartsWith("Device_") == true) |
| | | { |
| | | //判断是否还在分享的bin文件里面 |
| | | if (listShardDeviceFile.Contains(fileName) == false) |
| | | { |
| | | //删除掉这个设备文件 |
| | | HdlFileLogic.Current.DeleteFile(Path.Combine(localPath, fileName)); |
| | | dicUpdateTime.Remove(fileName); |
| | | } |
| | | } |
| | | //检测本地房间文件,是否存在已经取消了共享了的 |
| | | else if (fileName.StartsWith("Room_") == true) |
| | | { |
| | | var fullFile = Path.Combine(localPath, fileName); |
| | | var roomData = HdlFileLogic.Current.ReadFileTextContent(fullFile); |
| | | if (roomData != null) |
| | | { |
| | | var nowRoom = Newtonsoft.Json.JsonConvert.DeserializeObject<Room>(roomData); |
| | | if (nowRoom.IsSharedRoom == false || this.DicRooms.ContainsKey(nowRoom.Id) == true) |
| | | { |
| | | //这个房间是他自己创建的,或者还在分享着 |
| | | continue; |
| | | } |
| | | //删除掉这个房间文件 |
| | | HdlFileLogic.Current.DeleteFile(fullFile); |
| | | dicUpdateTime.Remove(fileName); |
| | | } |
| | | } |
| | | //检测本地场景文件,是否存在已经取消了共享了的 |
| | | else if (fileName.StartsWith("Scene_") == true) |
| | | { |
| | | var fullFile = Path.Combine(localPath, fileName); |
| | | var sceneData = HdlFileLogic.Current.ReadFileTextContent(fullFile); |
| | | var nowScene = Newtonsoft.Json.JsonConvert.DeserializeObject<SceneUI>(sceneData); |
| | | if (nowScene != null) |
| | | { |
| | | if (nowScene.IsSharedScene == false || this.DicScenes.ContainsKey(nowScene.Id) == true) |
| | | { |
| | | //这个场景是他自己创建的,或者还在分享着 |
| | | continue; |
| | | } |
| | | //删除掉这个场景文件 |
| | | HdlFileLogic.Current.DeleteFile(fullFile); |
| | | dicUpdateTime.Remove(fileName); |
| | | } |
| | | } |
| | | } |
| | | catch { } |
| | | } |
| | | |
| | | //保存楼层数据 |
| | | Config.Instance.Home.Save(false); |
| | | |
| | | //网关文件非合法性是刷新设备列表的函数里面实现 |
| | | |
| | | //保存全部分享文件的更新日期 |
| | | this.SaveAllShardFileAgoUpdateTime(dicUpdateTime); |
| | | //关闭 |
| | | ProgressFormBar.Current.Close(); |
| | | |
| | | //释放缓存 |
| | | this.Dispone(); |
| | | |
| | | return true; |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 同步内容更新时间___________________ |
| | | |
| | | /// <summary> |
| | | /// 获取全部分享文件的前回更新日期 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | private Dictionary<string, string> GetAllShardFileAgoUpdateTime() |
| | | { |
| | | var dicTime = new Dictionary<string, string>(); |
| | | var data = HdlFileLogic.Current.ReadFileByteContent(HdlFileNameResourse.ShardFileUpdateTimeFile); |
| | | if (data == null) |
| | | { |
| | | //目标文件不存在 |
| | | return dicTime; |
| | | } |
| | | dicTime = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, string>>(System.Text.Encoding.UTF8.GetString(data)); |
| | | return dicTime; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 保存全部分享文件的更新日期 |
| | | /// </summary> |
| | | /// <param name="dicTime"></param> |
| | | private void SaveAllShardFileAgoUpdateTime(Dictionary<string, string> dicTime) |
| | | { |
| | | HdlFileLogic.Current.SaveFileContent(HdlFileNameResourse.ShardFileUpdateTimeFile, dicTime); |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 获取分享数据列表___________________ |
| | | |
| | | /// <summary> |
| | | /// 从云端获取分享的文件列表 |
| | | /// </summary> |
| | | /// <param name="i_childAccountId">账号的id,成员登陆的话,直接传账号密码登陆之后,云端返回的那个id</param> |
| | | /// <returns></returns> |
| | | private List<ReceiveShardInfoResult> GetShardFileListFromDb(string i_childAccountId) |
| | | { |
| | | //获取主人分享给成员的文件列表 |
| | | var pra = new { homeId = Config.Instance.HomeId, childAccountId = i_childAccountId }; |
| | | var result = HdlHttpLogic.Current.RequestResponseFromZigbeeHttps("home-wisdom/app/home/share/findAll", RestSharp.Method.POST, pra, null, null, CheckMode.A账号权限); |
| | | //检测状态码 |
| | | if (HdlCheckLogic.Current.CheckNetCode(result, ShowNetCodeMode.YES) == false) |
| | | { |
| | | return null; |
| | | } |
| | | var listShardInfo = Newtonsoft.Json.JsonConvert.DeserializeObject<List<ReceiveShardInfoResult>>(result.Data.ToString()); |
| | | |
| | | return listShardInfo; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 将分享的数据存入本地,返回的是文件名字(异常时返回null) |
| | | /// </summary> |
| | | /// <param name="dicFileKeys">key:文件的主键 value:文件名称</param> |
| | | /// <returns></returns> |
| | | private List<string> SetShardFileToLocation(Dictionary<string, string> dicFileKeys) |
| | | { |
| | | if (dicFileKeys.Count == 0) |
| | | { |
| | | return new List<string>(); |
| | | } |
| | | //创建文件夹 |
| | | string strDir = HdlFileNameResourse.DownLoadShardDirectory; |
| | | HdlFileLogic.Current.CreateDirectory(strDir, true); |
| | | |
| | | int listMarkCount = dicFileKeys.Count; |
| | | |
| | | List<string> listFile = new List<string>(); |
| | | |
| | | //不允许按系统的返回键 |
| | | Config.Instance.BackKeyCanClick = false; |
| | | HdlUserCenterResourse.AccountOption.AppCanSignout = false; |
| | | |
| | | //计数 |
| | | int nowCount = 0; |
| | | foreach (var fileKey in dicFileKeys.Keys) |
| | | { |
| | | nowCount++; |
| | | var pra = new { homeId = Config.Instance.Home.Id, homeShareId = fileKey }; |
| | | var result = HdlHttpLogic.Current.RequestByteFromZigbeeHttps("home-wisdom/app/home/share/downOne", RestSharp.Method.POST, pra, null, null, CheckMode.A账号权限, true, 10); |
| | | //检测状态码 |
| | | if (result == null) |
| | | { |
| | | //允许按系统的返回键 |
| | | Config.Instance.BackKeyCanClick = true; |
| | | HdlUserCenterResourse.AccountOption.AppCanSignout = true; |
| | | return null; |
| | | } |
| | | string shareName = dicFileKeys[fileKey]; |
| | | //文件名字 |
| | | listFile.Add(shareName); |
| | | //保存到指定文件夹下 |
| | | HdlFileLogic.Current.SaveByteToFile(System.IO.Path.Combine(strDir, shareName), result); |
| | | //设置进度值 |
| | | ProgressFormBar.Current.SetValue(nowCount, listMarkCount); |
| | | } |
| | | |
| | | //允许按系统的返回键 |
| | | Config.Instance.BackKeyCanClick = true; |
| | | HdlUserCenterResourse.AccountOption.AppCanSignout = true; |
| | | |
| | | return listFile; |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | |
| | | #region ■ 初始化成员分享数据_________________ |
| | | |
| | | /// <summary> |
| | | /// 初始化成员共享列表然后保存到本地 |
| | | /// </summary> |
| | | /// <param name="i_ChildAccountId">成员ID</param> |
| | | /// <returns></returns> |
| | | public bool InitMemberShardContentListAndSetToLocation(string i_ChildAccountId) |
| | | { |
| | | if (DicDevices != null) |
| | | { |
| | | //已经获取了,则不再获取 |
| | | return true; |
| | | } |
| | | |
| | | //正在获取分享数据 |
| | | ProgressFormBar.Current.Start(); |
| | | ProgressFormBar.Current.SetMsg(Language.StringByID(R.MyInternationalizationString.uShardContentGetting)); |
| | | |
| | | //从云端获取分享的文件列表 |
| | | var listData = this.GetShardFileListFromDb(i_ChildAccountId); |
| | | if (listData == null) |
| | | { |
| | | //关闭进度条 |
| | | ProgressFormBar.Current.Close(); |
| | | return false; |
| | | } |
| | | |
| | | //分享的压缩文件的主键 |
| | | string shardBinKey = string.Empty; |
| | | foreach (var data in listData) |
| | | { |
| | | //如果是这个压缩文件 |
| | | if (data.FileName == SHARED_BIN_FILE) |
| | | { |
| | | shardBinKey = data.Id; |
| | | } |
| | | //记录起它们的主键 |
| | | this.DicShardKeys[data.FileName] = data.Id; |
| | | } |
| | | |
| | | //下载压缩的bin文件,然后进行解析,其他文件不用理会 |
| | | bool result = this.DownloadBinFileAndAdjust(shardBinKey); |
| | | //关闭进度条 |
| | | ProgressFormBar.Current.Close(); |
| | | |
| | | return result; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 下载压缩的bin文件,然后进行解析 |
| | | /// </summary> |
| | | /// <param name="i_binFileId">压缩文件的主键</param> |
| | | /// <returns></returns> |
| | | private bool DownloadBinFileAndAdjust(string i_binFileId) |
| | | { |
| | | if (i_binFileId == string.Empty) |
| | | { |
| | | //不要忘记要初始化这个东西 |
| | | this.DicDevices = new Dictionary<string, CommonDevice>(); |
| | | return true; |
| | | } |
| | | var pra = new { homeId = Config.Instance.Home.Id, homeShareId = i_binFileId }; |
| | | var result = HdlHttpLogic.Current.RequestByteFromZigbeeHttps("home-wisdom/app/home/share/downOne", RestSharp.Method.POST, pra, null, null, CheckMode.A账号权限, true, 10); |
| | | //检测状态码 |
| | | if (result == null) |
| | | { |
| | | return false; |
| | | } |
| | | //不要忘记要初始化这个东西 |
| | | this.DicDevices = new Dictionary<string, CommonDevice>(); |
| | | |
| | | //直接飙到100% |
| | | ProgressFormBar.Current.SetValue(1); |
| | | |
| | | var fileContent = Encoding.UTF8.GetString(result); |
| | | //解析压缩的bin文件 |
| | | this.AdjustBinFileContent(fileContent); |
| | | |
| | | return true; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 解析压缩的bin文件 |
| | | /// </summary> |
| | | /// <param name="i_content"></param> |
| | | private void AdjustBinFileContent(string i_content) |
| | | { |
| | | var deviceType = string.Empty; |
| | | |
| | | //根据换行符切分数据文本 |
| | | string[] arryData = i_content.Split(new string[] { "\r\n" }, StringSplitOptions.RemoveEmptyEntries); |
| | | string strContentData = string.Empty; |
| | | foreach (string strData in arryData) |
| | | { |
| | | if (strData == "#START#") |
| | | { |
| | | //无附加数据的【数据标题】 |
| | | continue; |
| | | } |
| | | if (strData.StartsWith("#DeviceInfo START#") == true) |
| | | { |
| | | //附加数据:设备对象类型 |
| | | deviceType = strData.Substring(18); |
| | | continue; |
| | | } |
| | | //执行数据处理 |
| | | try |
| | | { |
| | | //场景对象 |
| | | if (strData == "#Scene END#") |
| | | { |
| | | var scene = Newtonsoft.Json.JsonConvert.DeserializeObject<SceneUI>(strContentData); |
| | | this.DicScenes[scene.Id] = scene; |
| | | |
| | | strContentData = string.Empty; |
| | | continue; |
| | | } |
| | | //楼层对象 |
| | | else if (strData == "#FloorInfo END#") |
| | | { |
| | | this.DicFloor = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, string>>(strContentData); |
| | | |
| | | strContentData = string.Empty; |
| | | continue; |
| | | } |
| | | //房间对象 |
| | | else if (strData == "#RoomInfo END#") |
| | | { |
| | | var room = Newtonsoft.Json.JsonConvert.DeserializeObject<Room>(strContentData); |
| | | this.DicRooms[room.Id] = room; |
| | | |
| | | strContentData = string.Empty; |
| | | continue; |
| | | } |
| | | //设备对象 |
| | | else if (strData == "#DeviceInfo END#") |
| | | { |
| | | //反序列化设备 |
| | | CommonDevice device = null; |
| | | if (HdlCheckLogic.Current.CheckIsNumber(deviceType) == true) |
| | | { |
| | | //数值型为新数据,直接转换 |
| | | device = CommonDevice.CommonDeviceByByteString(Convert.ToInt32(deviceType), strContentData); |
| | | } |
| | | else |
| | | { |
| | | //字符串型为旧数据,需要特殊处理 |
| | | var myType = (DeviceType)Enum.Parse(typeof(DeviceType), deviceType); |
| | | device = CommonDevice.CommonDeviceByByteString((int)myType, strContentData); |
| | | } |
| | | if (device != null) |
| | | { |
| | | this.DicDevices[HdlDeviceCommonLogic.Current.GetDeviceMainKeys(device)] = device; |
| | | } |
| | | strContentData = string.Empty; |
| | | continue; |
| | | } |
| | | else |
| | | { |
| | | strContentData += strData; |
| | | } |
| | | } |
| | | catch (Exception ex) |
| | | { |
| | | HdlLogLogic.Current.WriteLog(ex, "分享bin文件出问题\r\n" + strContentData); |
| | | strContentData = string.Empty; |
| | | } |
| | | } |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | |
| | | #region ■ 上传分享内容_______________________ |
| | | |
| | | /// <summary> |
| | | /// 执行上传新的分享(设备和场景仅限同一个房间) |
| | | /// </summary> |
| | | /// <param name="i_ChildAccountId">成员的ID</param> |
| | | /// <param name="i_nowRoom">指定的房间</param> |
| | | /// <param name="i_listDevice">选择上传的设备(仅限一个房间)</param> |
| | | /// <param name="i_listScene">选择上传的场景(仅限一个房间,不要获取它里面的绑定列表)</param> |
| | | public bool UploadSharedContent(string i_ChildAccountId, Room i_nowRoom, List<CommonDevice> i_listDevice, List<SceneUI> i_listScene) |
| | | { |
| | | if (i_listDevice.Count == 0 && i_listScene.Count == 0) |
| | | { |
| | | return true; |
| | | } |
| | | //打开进度条 |
| | | ProgressBar.Show(); |
| | | |
| | | var listCheck = new HashSet<string>(); |
| | | |
| | | //获取场景里面嵌套的子设备和子场景(这几个东西不加到房间) |
| | | var listChirdDevice = new List<CommonDevice>(); |
| | | var listChirdScene = new List<SceneUI>(); |
| | | foreach (var SceneTemp in i_listScene) |
| | | { |
| | | //从缓存获取场景的执行目标 |
| | | this.GetSceneAdjustTargetListFromLocal(SceneTemp, listCheck, listChirdScene, listChirdDevice); |
| | | } |
| | | //克隆一个房间出来 |
| | | var cloneRoom = HdlRoomLogic.Current.CloneRoomClass(i_nowRoom); |
| | | if (this.DicRooms.ContainsKey(cloneRoom.Id) == true) |
| | | { |
| | | //把原来的的东西也复制过来 |
| | | cloneRoom.ListDevice.AddRange(this.DicRooms[cloneRoom.Id].ListDevice); |
| | | cloneRoom.ListDeviceMac.AddRange(this.DicRooms[cloneRoom.Id].ListDeviceMac); |
| | | cloneRoom.ListSceneId.AddRange(this.DicRooms[cloneRoom.Id].ListSceneId); |
| | | } |
| | | else |
| | | { |
| | | //这里有点特殊,如果不存在的话,把真实设备的区域丢过去,因为只是主键而已 |
| | | cloneRoom.ListDeviceMac.AddRange(i_nowRoom.ListDeviceMac); |
| | | } |
| | | //然后把场景和设备丢到这个克隆的对象里面去 |
| | | foreach (var device in i_listDevice) |
| | | { |
| | | string mainKey = HdlDeviceCommonLogic.Current.GetDeviceMainKeys(device); |
| | | if (cloneRoom.ListDevice.Contains(mainKey) == false) |
| | | { |
| | | //丢设备过去 |
| | | cloneRoom.ListDevice.Add(mainKey); |
| | | } |
| | | } |
| | | foreach (var secne in i_listScene) |
| | | { |
| | | if (cloneRoom.ListSceneId.Contains(secne.Id) == false) |
| | | { |
| | | //丢场景过去 |
| | | cloneRoom.ListSceneId.Add(secne.Id); |
| | | } |
| | | } |
| | | //获取需要上传的图片 |
| | | var listUploadPic = this.GetUploadPictrueFile(new List<Room> { cloneRoom }, i_listScene, listChirdScene); |
| | | //生成分享Bin文件内容 |
| | | var binfFileContent = this.CreatShardBinContentOnAdd(new List<Room> { cloneRoom }, i_listDevice, i_listScene, listChirdDevice, listChirdScene); |
| | | |
| | | //设置最大值 |
| | | ProgressBar.SetMaxValue(listUploadPic.Count + 1); |
| | | |
| | | //上传bin文件 |
| | | var fileKey = this.DoUploadShardContent(i_ChildAccountId, SHARED_BIN_FILE, Encoding.UTF8.GetBytes(binfFileContent)); |
| | | if (fileKey == null) |
| | | { |
| | | ProgressBar.Close(); |
| | | return false; |
| | | } |
| | | ProgressBar.SetValue(1); |
| | | |
| | | //记录主键 |
| | | this.DicShardKeys[SHARED_BIN_FILE] = fileKey; |
| | | binfFileContent = null; |
| | | |
| | | //上传图片 |
| | | foreach (var fileName in listUploadPic) |
| | | { |
| | | var byteData = HdlFileLogic.Current.ReadFileByteContent(Path.Combine(Config.Instance.FullPath, fileName)); |
| | | if (byteData != null) |
| | | { |
| | | fileKey = this.DoUploadShardContent(i_ChildAccountId, fileName, byteData); |
| | | if (fileKey == null) |
| | | { |
| | | ProgressBar.Close(); |
| | | return false; |
| | | } |
| | | //记录主键 |
| | | this.DicShardKeys[SHARED_BIN_FILE] = fileKey; |
| | | } |
| | | ProgressBar.SetValue(1); |
| | | } |
| | | //如果全部成功了的话,覆盖缓存 |
| | | this.DicDevices.Clear(); |
| | | this.DicScenes.Clear(); |
| | | this.DicRooms.Clear(); |
| | | this.DicFloor.Clear(); |
| | | this.AdjustBinFileContent(binfFileContent); |
| | | |
| | | //删除已经不再分享的图片 |
| | | this.DeleteNotShardPictrue(); |
| | | |
| | | ProgressBar.Close(); |
| | | |
| | | return true; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 执行上传新的分享房间(整个房间分享) |
| | | /// </summary> |
| | | /// <param name="i_ChildAccountId">成员的ID</param> |
| | | /// <param name="i_listRoom">需要分享的房间</param> |
| | | public bool UploadSharedRoom(string i_ChildAccountId, List<Room> i_listRoom) |
| | | { |
| | | //打开进度条 |
| | | ProgressBar.Show(); |
| | | |
| | | //让设备和场景不重复的东西 |
| | | var listCheck = new HashSet<string>(); |
| | | //克隆房间 |
| | | var listCloneRoom = new List<Room>(); |
| | | //添加的设备 |
| | | var listDevice = new List<CommonDevice>(); |
| | | //添加的场景 |
| | | var listScene = new List<SceneUI>(); |
| | | |
| | | foreach (var room in i_listRoom) |
| | | { |
| | | //克隆一个房间出来 |
| | | var cloneRoom = HdlRoomLogic.Current.CloneRoomClass(room); |
| | | if (this.DicRooms.ContainsKey(cloneRoom.Id) == true) |
| | | { |
| | | //把原来的的东西也复制过来 |
| | | cloneRoom.ListDevice.AddRange(this.DicRooms[cloneRoom.Id].ListDevice); |
| | | cloneRoom.ListDeviceMac.AddRange(this.DicRooms[cloneRoom.Id].ListDeviceMac); |
| | | cloneRoom.ListSceneId.AddRange(this.DicRooms[cloneRoom.Id].ListSceneId); |
| | | } |
| | | else |
| | | { |
| | | //这里有点特殊,如果不存在的话,把真实设备的区域丢过去,因为只是主键而已 |
| | | cloneRoom.ListDeviceMac.AddRange(room.ListDeviceMac); |
| | | } |
| | | listCloneRoom.Add(cloneRoom); |
| | | |
| | | //获取设备对象 |
| | | foreach (var mainkey in cloneRoom.ListDevice) |
| | | { |
| | | var device = HdlDeviceCommonLogic.Current.GetDevice(mainkey); |
| | | if (device != null) |
| | | { |
| | | listDevice.Add(device); |
| | | } |
| | | listCheck.Add(mainkey); |
| | | } |
| | | //获取场景对象 |
| | | foreach (var sceneId in cloneRoom.ListSceneId) |
| | | { |
| | | var scene = HdlSceneLogic.Current.GetSceneUIBySceneId(sceneId); |
| | | if (scene != null) |
| | | { |
| | | listScene.Add(scene); |
| | | } |
| | | listCheck.Add(sceneId.ToString()); |
| | | //从缓存获取场景的执行目标 |
| | | this.GetSceneAdjustTargetListFromLocal(scene, listCheck, listScene, listDevice); |
| | | } |
| | | } |
| | | |
| | | //获取需要上传的图片 |
| | | var listUploadPic = this.GetUploadPictrueFile(listCloneRoom, listScene, new List<SceneUI>()); |
| | | //生成分享Bin文件内容 |
| | | var binfFileContent = this.CreatShardBinContentOnAdd(listCloneRoom, listDevice, listScene, new List<CommonDevice>(), new List<SceneUI>()); |
| | | |
| | | //设置最大值 |
| | | ProgressBar.SetMaxValue(listUploadPic.Count + 1); |
| | | |
| | | //上传bin文件 |
| | | var fileKey = this.DoUploadShardContent(i_ChildAccountId, SHARED_BIN_FILE, Encoding.UTF8.GetBytes(binfFileContent)); |
| | | if (fileKey == null) |
| | | { |
| | | ProgressBar.Close(); |
| | | return false; |
| | | } |
| | | ProgressBar.SetValue(1); |
| | | |
| | | //记录主键 |
| | | this.DicShardKeys[SHARED_BIN_FILE] = fileKey; |
| | | binfFileContent = null; |
| | | |
| | | //上传图片 |
| | | foreach (var fileName in listUploadPic) |
| | | { |
| | | var byteData = HdlFileLogic.Current.ReadFileByteContent(Path.Combine(Config.Instance.FullPath, fileName)); |
| | | if (byteData != null) |
| | | { |
| | | fileKey = this.DoUploadShardContent(i_ChildAccountId, fileName, byteData); |
| | | if (fileKey == null) |
| | | { |
| | | ProgressBar.Close(); |
| | | return false; |
| | | } |
| | | //记录主键 |
| | | this.DicShardKeys[SHARED_BIN_FILE] = fileKey; |
| | | } |
| | | ProgressBar.SetValue(1); |
| | | } |
| | | //如果全部成功了的话,覆盖缓存 |
| | | this.DicDevices.Clear(); |
| | | this.DicScenes.Clear(); |
| | | this.DicRooms.Clear(); |
| | | this.DicFloor.Clear(); |
| | | this.AdjustBinFileContent(binfFileContent); |
| | | |
| | | //删除已经不再分享的图片 |
| | | this.DeleteNotShardPictrue(); |
| | | |
| | | ProgressBar.Close(); |
| | | |
| | | return true; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 删除已经不再分享的图片(不用管返回值,即使失败也没事) |
| | | /// </summary> |
| | | private void DeleteNotShardPictrue() |
| | | { |
| | | var listPictrue = new List<string>(); |
| | | foreach (var room in this.DicRooms.Values) |
| | | { |
| | | if (room.BackgroundImageType != 0) |
| | | { |
| | | //房间图片 |
| | | listPictrue.Add(room.BackgroundImage); |
| | | } |
| | | } |
| | | foreach (var scene in this.DicScenes.Values) |
| | | { |
| | | if (scene.IconPathType != 0) |
| | | { |
| | | //场景图片 |
| | | listPictrue.Add(scene.IconPath); |
| | | } |
| | | } |
| | | var listDeleteFile = new List<string>(); |
| | | foreach (var fileName in this.DicShardKeys.Keys) |
| | | { |
| | | //如果是房间或者场景的图片 |
| | | if (fileName.StartsWith("RoomIcon_") == true || fileName.StartsWith("SceneIcon_") == true) |
| | | { |
| | | if (listPictrue.Contains(fileName) == false) |
| | | { |
| | | //这个图片变更了,需要删除掉 |
| | | listDeleteFile.Add(fileName); |
| | | } |
| | | } |
| | | } |
| | | //删除图片 |
| | | this.DoDeleteSharedContent(listDeleteFile, ShowNetCodeMode.No); |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 上传分享内容(返回主键) |
| | | /// </summary> |
| | | /// <param name="i_childAccountId">子账号的主键</param> |
| | | /// <param name="i_fileName">文件名字</param> |
| | | /// <param name="i_content">文件内容</param> |
| | | /// <returns></returns> |
| | | private string DoUploadShardContent(string i_childAccountId, string i_fileName, byte[] i_content) |
| | | { |
| | | var dicQuery = new Dictionary<string, object>(); |
| | | dicQuery["homeId"] = Config.Instance.Home.Id; |
| | | dicQuery["childAccountId"] = i_childAccountId; |
| | | dicQuery["fileName"] = i_fileName; |
| | | |
| | | var result = HdlHttpLogic.Current.RequestResponseFromZigbeeHttps("home-wisdom/app/home/share/add", RestSharp.Method.POST, i_content, dicQuery, null, CheckMode.A账号权限, true, 10); |
| | | //检测状态码 |
| | | if (HdlCheckLogic.Current.CheckNetCode(result, ShowNetCodeMode.YES) == false) |
| | | { |
| | | return null; |
| | | } |
| | | var info = Newtonsoft.Json.JsonConvert.DeserializeObject<ReceiveShardInfoResult>(result.Data.ToString()); |
| | | return info.Id; |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 上传分享内容辅助方法_______________ |
| | | |
| | | /// <summary> |
| | | /// 从本地获取场景里面的执行目标列表 |
| | | /// </summary> |
| | | /// <param name="scene">场景</param> |
| | | /// <param name="listCheck">重复检测用</param> |
| | | /// <param name="listSceneUI">添加分享的场景列表</param> |
| | | /// <param name="listDevice">添加分享的设备列表</param> |
| | | /// <returns></returns> |
| | | private void GetSceneAdjustTargetListFromLocal(SceneUI scene, HashSet<string> listCheck, List<SceneUI> listSceneUI, List<CommonDevice> listDevice) |
| | | { |
| | | foreach (var data in scene.AdjustTargetList) |
| | | { |
| | | //设备 |
| | | if (data.Type == 0) |
| | | { |
| | | string mainKeys = HdlDeviceCommonLogic.Current.GetDeviceMainKeys(data.DeviceAddr, data.Epoint); |
| | | if (listCheck.Contains(mainKeys) == true) |
| | | { |
| | | //不重复添加 |
| | | continue; |
| | | } |
| | | listCheck.Add(mainKeys); |
| | | |
| | | var device = HdlDeviceCommonLogic.Current.GetDevice(data.DeviceAddr, data.Epoint); |
| | | if (device != null) |
| | | { |
| | | listDevice.Add(device); |
| | | } |
| | | } |
| | | //场景 |
| | | else if (data.Type == 1) |
| | | { |
| | | string mainKeys = data.ElseScenesId.ToString(); |
| | | if (listCheck.Contains(mainKeys) == true) |
| | | { |
| | | //不重复添加 |
| | | continue; |
| | | } |
| | | listCheck.Add(mainKeys); |
| | | |
| | | //获取场景对象 |
| | | var sceneUi = HdlSceneLogic.Current.GetSceneUIBySceneId(data.ElseScenesId); |
| | | if (sceneUi != null) |
| | | { |
| | | listSceneUI.Add(sceneUi); |
| | | //递归获取执行目标 |
| | | this.GetSceneAdjustTargetListFromLocal(sceneUi, listCheck, listSceneUI, listDevice); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 获取需要上传的图片名字 |
| | | /// </summary> |
| | | /// <param name="i_listRoom">房间对象</param> |
| | | /// <param name="i_listScene">场景对象</param> |
| | | /// <param name="i_listChirdScene">场景对象</param> |
| | | /// <returns></returns> |
| | | private List<string> GetUploadPictrueFile(List<Room> i_listRoom, List<SceneUI> i_listScene, List<SceneUI> i_listChirdScene) |
| | | { |
| | | var listPic = new List<string>(); |
| | | foreach (var room in i_listRoom) |
| | | { |
| | | if (room.BackgroundImageType != 0 && this.DicShardKeys.ContainsKey(room.BackgroundImage) == false) |
| | | { |
| | | //自定义图片 |
| | | listPic.Add(room.BackgroundImage); |
| | | } |
| | | } |
| | | foreach (var scene in i_listScene) |
| | | { |
| | | if (scene.IconPathType != 0 && this.DicShardKeys.ContainsKey(scene.IconPath) == false) |
| | | { |
| | | //自定义图片 |
| | | listPic.Add(scene.IconPath); |
| | | } |
| | | } |
| | | foreach (var scene in i_listChirdScene) |
| | | { |
| | | if (scene.IconPathType != 0 && this.DicShardKeys.ContainsKey(scene.IconPath) == false) |
| | | { |
| | | //自定义图片 |
| | | listPic.Add(scene.IconPath); |
| | | } |
| | | } |
| | | return listPic; |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | |
| | | #region ■ 删除分享内容_______________________ |
| | | |
| | | /// <summary> |
| | | /// 移除指定分享内容(设备和场景仅限同一个房间) |
| | | /// </summary> |
| | | /// <param name="i_ChildAccountId">成员ID</param> |
| | | /// <param name="i_nowRoom">指定的房间</param> |
| | | /// <param name="i_listDevice">选择上传的设备(仅限一个房间)</param> |
| | | /// <param name="i_listScene">选择上传的场景(仅限一个房间,不要获取它里面的绑定列表)</param> |
| | | /// <returns></returns> |
| | | public bool DeleteSharedContent(string i_ChildAccountId, Room i_nowRoom, |
| | | List<CommonDevice> i_listDevice, List<SceneUI> i_listScene) |
| | | { |
| | | //克隆一个房间出来 |
| | | var cloneRoom = HdlRoomLogic.Current.CloneRoomClass(i_nowRoom); |
| | | if (this.DicRooms.ContainsKey(cloneRoom.Id) == true) |
| | | { |
| | | //把原来的的东西也复制过来 |
| | | cloneRoom.ListDevice.AddRange(this.DicRooms[cloneRoom.Id].ListDevice); |
| | | cloneRoom.ListDeviceMac.AddRange(this.DicRooms[cloneRoom.Id].ListDeviceMac); |
| | | cloneRoom.ListSceneId.AddRange(this.DicRooms[cloneRoom.Id].ListSceneId); |
| | | } |
| | | |
| | | //让设备和场景不重复添加的东西 |
| | | var listCheck = new HashSet<string>(); |
| | | |
| | | //然后把场景和设备从这个克隆的对象里面移除掉(真实物理设备的房间不用理) |
| | | foreach (var device in i_listDevice) |
| | | { |
| | | string mainKey = HdlDeviceCommonLogic.Current.GetDeviceMainKeys(device); |
| | | cloneRoom.ListDevice.Remove(mainKey); |
| | | |
| | | listCheck.Add(mainKey); |
| | | } |
| | | foreach (var secne in i_listScene) |
| | | { |
| | | cloneRoom.ListSceneId.Remove(secne.Id); |
| | | |
| | | listCheck.Add(secne.Id.ToString()); |
| | | } |
| | | //如果都移除完的话,则直接走删除分享房间的方法 |
| | | if (cloneRoom.ListDevice.Count == 0 && cloneRoom.ListSceneId.Count == 0) |
| | | { |
| | | //执行整个房间删除的方法 |
| | | return this.DeleteSharedRoom(i_ChildAccountId, new List<Room> { i_nowRoom }); |
| | | } |
| | | //获取场景里面嵌套的子设备和子场景 |
| | | foreach (var sceneTemp in i_listScene) |
| | | { |
| | | //从缓存获取场景的执行目标 |
| | | this.GetSceneAdjustTargetListFromShard(sceneTemp, listCheck, i_listScene, i_listDevice); |
| | | } |
| | | //在删除一个房间中的一些设备的模式下,检测设备和场景是否能够删除(有可能它还在别的房间或者场景当中) |
| | | var listDelDevice = new List<CommonDevice>(); |
| | | var listDelScene = new List<SceneUI>(); |
| | | this.CheckDeviceAndSceneCanDeleteOnDeleteSome(i_listDevice, i_listScene, ref listDelDevice, ref listDelScene, cloneRoom); |
| | | |
| | | //生成分享Bin文件内容(这里不用删除房间) |
| | | var binfFileContent = this.CreatShardBinContentOnDelete(new List<Room>(), listDelDevice, listDelScene); |
| | | |
| | | //上传bin文件 |
| | | var fileKey = this.DoUploadShardContent(i_ChildAccountId, SHARED_BIN_FILE, Encoding.UTF8.GetBytes(binfFileContent)); |
| | | if (fileKey == null) |
| | | { |
| | | ProgressBar.Close(); |
| | | return false; |
| | | } |
| | | ProgressBar.SetValue(1); |
| | | |
| | | //记录主键 |
| | | this.DicShardKeys[SHARED_BIN_FILE] = fileKey; |
| | | binfFileContent = null; |
| | | |
| | | //如果全部成功了的话,覆盖缓存 |
| | | this.DicDevices.Clear(); |
| | | this.DicScenes.Clear(); |
| | | this.DicRooms.Clear(); |
| | | this.DicFloor.Clear(); |
| | | this.AdjustBinFileContent(binfFileContent); |
| | | |
| | | //删除已经不再分享的图片 |
| | | this.DeleteNotShardPictrue(); |
| | | |
| | | ProgressBar.Close(); |
| | | |
| | | return true; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 移除指定分享内容(整个房间删除) |
| | | /// </summary> |
| | | /// <param name="i_ChildAccountId">成员ID</param> |
| | | /// <param name="i_listRoom">需要整个删除的房间</param> |
| | | /// <returns></returns> |
| | | public bool DeleteSharedRoom(string i_ChildAccountId, List<Room> i_listRoom) |
| | | { |
| | | //打开进度条 |
| | | ProgressBar.Show(); |
| | | //设置最大值 |
| | | ProgressBar.SetMaxValue(1); |
| | | |
| | | //获取删除房间的全部全部设备和场景 |
| | | var listDevice = new List<CommonDevice>(); |
| | | var listScene = new List<SceneUI>(); |
| | | this.GetDeleteRoomAllDeviceAndScene(i_listRoom, ref listDevice, ref listScene); |
| | | |
| | | //删除的房间ID |
| | | var listDeleteRoom = new List<string>(); |
| | | foreach (var room in i_listRoom) |
| | | { |
| | | //判断场景和设备是否能删除时使用 |
| | | listDeleteRoom.Add(room.Id); |
| | | } |
| | | //在删除整个房间的模式下,检测设备和场景是否能够删除(有可能它还在别的房间或者场景当中) |
| | | var listDelDevice = new List<CommonDevice>(); |
| | | var listDelScene = new List<SceneUI>(); |
| | | this.CheckDeviceAndSceneCanDeleteOnDeleteRoom(listDevice, listScene, ref listDelDevice, ref listDelScene, listDeleteRoom); |
| | | |
| | | //生成分享Bin文件内容 |
| | | var binfFileContent = this.CreatShardBinContentOnDelete(i_listRoom, listDelDevice, listDelScene); |
| | | |
| | | //上传bin文件 |
| | | var fileKey = this.DoUploadShardContent(i_ChildAccountId, SHARED_BIN_FILE, Encoding.UTF8.GetBytes(binfFileContent)); |
| | | if (fileKey == null) |
| | | { |
| | | ProgressBar.Close(); |
| | | return false; |
| | | } |
| | | ProgressBar.SetValue(1); |
| | | |
| | | //记录主键 |
| | | this.DicShardKeys[SHARED_BIN_FILE] = fileKey; |
| | | binfFileContent = null; |
| | | |
| | | //如果全部成功了的话,覆盖缓存 |
| | | this.DicDevices.Clear(); |
| | | this.DicScenes.Clear(); |
| | | this.DicRooms.Clear(); |
| | | this.DicFloor.Clear(); |
| | | this.AdjustBinFileContent(binfFileContent); |
| | | |
| | | //删除已经不再分享的图片 |
| | | this.DeleteNotShardPictrue(); |
| | | |
| | | ProgressBar.Close(); |
| | | |
| | | return true; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 执行移除分享数据 |
| | | /// </summary> |
| | | /// <param name="listDelFile">删除的文件</param> |
| | | /// <param name="mode">失败时是否显示tip消息</param> |
| | | /// <returns></returns> |
| | | private bool DoDeleteSharedContent(List<string> listDelFile, ShowNetCodeMode mode = ShowNetCodeMode.YES) |
| | | { |
| | | if (listDelFile.Count == 0) |
| | | { |
| | | return true; |
| | | } |
| | | foreach (var fileName in listDelFile) |
| | | { |
| | | if (this.DicShardKeys.ContainsKey(fileName) == false) |
| | | { |
| | | //我也不知道为什么会找不到主键 |
| | | continue; |
| | | } |
| | | var pra = new { homeId = Config.Instance.Home.Id, homeShareId = this.DicShardKeys[fileName] }; |
| | | //执行删除 |
| | | var result = HdlHttpLogic.Current.RequestResponseFromZigbeeHttps("home-wisdom/app/home/share/delete", RestSharp.Method.POST, pra, null, null, CheckMode.A账号权限); |
| | | //检测状态码 |
| | | if (HdlCheckLogic.Current.CheckNetCode(result, mode) == false) |
| | | { |
| | | return false; |
| | | } |
| | | //移除缓存 |
| | | this.DicShardKeys.Remove(fileName); |
| | | } |
| | | return true; |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 删除分享内容辅助方法_______________ |
| | | |
| | | /// <summary> |
| | | /// 获取删除房间的全部全部设备和场景 |
| | | /// </summary> |
| | | /// <param name="i_listRoom">删除的房间</param> |
| | | /// <param name="listDevice">全部设备(返回值)</param> |
| | | /// <param name="listScene">全部场景(返回值)</param> |
| | | private void GetDeleteRoomAllDeviceAndScene(List<Room> i_listRoom, ref List<CommonDevice> listDevice, ref List<SceneUI> listScene) |
| | | { |
| | | var listCheck = new HashSet<string>(); |
| | | foreach (var room in i_listRoom) |
| | | { |
| | | //获取设备 |
| | | foreach (var mainkey in room.ListDevice) |
| | | { |
| | | if (listCheck.Contains(mainkey) == true) { continue; } |
| | | listCheck.Add(mainkey); |
| | | |
| | | //分享数据里面有才添加 |
| | | if (this.DicDevices.ContainsKey(mainkey) == true) |
| | | { |
| | | listDevice.Add(this.DicDevices[mainkey]); |
| | | } |
| | | } |
| | | //然后再获取场景 |
| | | foreach (var sceneId in room.ListSceneId) |
| | | { |
| | | if (listCheck.Contains(sceneId.ToString()) == true) { continue; } |
| | | listCheck.Add(sceneId.ToString()); |
| | | |
| | | //分享数据里面有才添加 |
| | | if (this.DicScenes.ContainsKey(sceneId) == true) |
| | | { |
| | | var sceneTemp = this.DicScenes[sceneId]; |
| | | listScene.Add(sceneTemp); |
| | | |
| | | //获取场景里面嵌套的子设备和子场景 |
| | | this.GetSceneAdjustTargetListFromShard(sceneTemp, listCheck, listScene, listDevice); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 在删除整个房间的模式下,检测设备和场景是否能够删除(有可能它还在别的房间或者场景当中) |
| | | /// </summary> |
| | | /// <param name="i_listDevice">理论上要删除的设备</param> |
| | | /// <param name="i_listScene">理论上要删除的场景</param> |
| | | /// <param name="listDeleteDevice">真实能够删除的设备(返回值)</param> |
| | | /// <param name="listDeleteScene">真实能够删除的场景(返回值)</param> |
| | | /// <param name="i_listDelleteRoom">删除的房间</param> |
| | | private void CheckDeviceAndSceneCanDeleteOnDeleteRoom(List<CommonDevice> i_listDevice, List<SceneUI> i_listScene, |
| | | ref List<CommonDevice> listDeleteDevice, ref List<SceneUI> listDeleteScene, List<string> i_listNotCheckRoom) |
| | | { |
| | | //注意:这个函数和下面的CheckDeviceAndSceneCanDeleteOnDeleteSome有本质区别 |
| | | //这个只是完全删除一个房间内的设备或者场景,因此只需要去判断删除以外的就可以了 |
| | | |
| | | //获取理论上需要删除的场景ID |
| | | var listSceneId = new List<int>(); |
| | | foreach (var scene in i_listScene) |
| | | { |
| | | listSceneId.Add(scene.Id); |
| | | } |
| | | var listShardDevice = new HashSet<string>(); |
| | | var listShardScene = new HashSet<int>(); |
| | | //获取除了理论上需要删除的场景之外,目前还分享的场景的执行目标里面的设备 |
| | | foreach (var scene in this.DicScenes.Values) |
| | | { |
| | | //这个是要删除的场景 |
| | | if (listSceneId.Contains(scene.Id) == true) { continue; } |
| | | |
| | | foreach (var data in scene.AdjustTargetList) |
| | | { |
| | | //设备 |
| | | if (data.Type == 0) |
| | | { |
| | | var mainkey = HdlDeviceCommonLogic.Current.GetDeviceMainKeys(data.DeviceAddr, data.Epoint); |
| | | if (listShardDevice.Contains(mainkey) == false) |
| | | { |
| | | listShardDevice.Add(mainkey); |
| | | } |
| | | } |
| | | //子场景 |
| | | else if (data.Type == 1) |
| | | { |
| | | if (listShardScene.Contains(data.ElseScenesId) == false) |
| | | { |
| | | listShardScene.Add(data.ElseScenesId); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | //获取除了理论上需要删除的房间之外,目前还分享的设备 |
| | | foreach (var room in this.DicRooms.Values) |
| | | { |
| | | //这个是要删除的房间 |
| | | if (i_listNotCheckRoom.Contains(room.Id) == true) { continue; } |
| | | |
| | | foreach (var mainkey in room.ListDevice) |
| | | { |
| | | if (listShardDevice.Contains(mainkey) == false) |
| | | { |
| | | listShardDevice.Add(mainkey); |
| | | } |
| | | } |
| | | foreach (var sceneId in room.ListSceneId) |
| | | { |
| | | if (listShardScene.Contains(sceneId) == false) |
| | | { |
| | | listShardScene.Add(sceneId); |
| | | } |
| | | } |
| | | } |
| | | |
| | | //判断实际能够删除的设备 |
| | | foreach (var device in i_listDevice) |
| | | { |
| | | var mainkey = HdlDeviceCommonLogic.Current.GetDeviceMainKeys(device); |
| | | if (listShardDevice.Contains(mainkey) == false) |
| | | { |
| | | //这个设备已经不在分享 |
| | | listDeleteDevice.Add(device); |
| | | } |
| | | } |
| | | //判断实际能够删除的场景 |
| | | foreach (var scene in i_listScene) |
| | | { |
| | | if (listShardScene.Contains(scene.Id) == false) |
| | | { |
| | | //这个场景已经不在分享 |
| | | listDeleteScene.Add(scene); |
| | | } |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 在删除一个房间中的一些设备的模式下,检测设备和场景是否能够删除(有可能它还在别的房间或者场景当中) |
| | | /// </summary> |
| | | /// <param name="i_listDevice">理论上要删除的设备</param> |
| | | /// <param name="i_listScene">理论上要删除的场景</param> |
| | | /// <param name="listDeleteDevice">真实能够删除的设备(返回值)</param> |
| | | /// <param name="listDeleteScene">真实能够删除的场景(返回值)</param> |
| | | /// <param name="i_nowCloneRoom">当前房间(克隆)</param> |
| | | private void CheckDeviceAndSceneCanDeleteOnDeleteSome(List<CommonDevice> i_listDevice, List<SceneUI> i_listScene, |
| | | ref List<CommonDevice> listDeleteDevice, ref List<SceneUI> listDeleteScene, Room i_nowCloneRoom) |
| | | { |
| | | //注意:这个函数和上面的CheckDeviceAndSceneCanDeleteOnDeleteRoom有本质区别 |
| | | //这个只是删除一个房间内的部分设备或者场景,因此它有可能自身就嵌套着要删除的设备或者场景 |
| | | |
| | | //先获取目前还在分享的设备和场景 |
| | | var listShardDevice = new HashSet<string>(); |
| | | var listShardScene = new HashSet<int>(); |
| | | |
| | | foreach (var roomId in this.DicRooms.Keys) |
| | | { |
| | | //如果是当前克隆的房间,则用克隆的房间来处理,克隆的房间已经把理论上要删除的设备和场景都删除了 |
| | | var room = i_nowCloneRoom.Id != roomId ? this.DicRooms[roomId] : i_nowCloneRoom; |
| | | //还在分享的设备 |
| | | foreach (var mainkey in room.ListDevice) |
| | | { |
| | | if (listShardDevice.Contains(mainkey) == false) |
| | | { |
| | | listShardDevice.Add(mainkey); |
| | | } |
| | | } |
| | | //还在分享的场景 |
| | | foreach (var sceneId in room.ListSceneId) |
| | | { |
| | | if (listShardScene.Contains(sceneId) == false) |
| | | { |
| | | listShardScene.Add(sceneId); |
| | | } |
| | | //从场景的执行目标当前获取 |
| | | if (this.DicScenes.ContainsKey(sceneId) == true) |
| | | { |
| | | foreach (var data in this.DicScenes[sceneId].AdjustTargetList) |
| | | { |
| | | //子设备 |
| | | if (data.Type == 0) |
| | | { |
| | | var mainkey = HdlDeviceCommonLogic.Current.GetDeviceMainKeys(data.DeviceAddr, data.Epoint); |
| | | if (listShardDevice.Contains(mainkey) == false) |
| | | { |
| | | listShardDevice.Add(mainkey); |
| | | } |
| | | } |
| | | //子场景 |
| | | else if (data.Type == 1) |
| | | { |
| | | if (listShardScene.Contains(data.ElseScenesId) == false) |
| | | { |
| | | listShardScene.Add(data.ElseScenesId); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | } |
| | | } |
| | | //判断实际能够删除的设备 |
| | | foreach (var device in i_listDevice) |
| | | { |
| | | var mainkey = HdlDeviceCommonLogic.Current.GetDeviceMainKeys(device); |
| | | if (listShardDevice.Contains(mainkey) == false) |
| | | { |
| | | //这个设备已经不在分享 |
| | | listDeleteDevice.Add(device); |
| | | } |
| | | } |
| | | //判断实际能够删除的场景 |
| | | foreach (var scene in i_listScene) |
| | | { |
| | | if (listShardScene.Contains(scene.Id) == false) |
| | | { |
| | | //这个场景已经不在分享 |
| | | listDeleteScene.Add(scene); |
| | | } |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 从分享数据里面获取场景里面的执行目标列表 |
| | | /// </summary> |
| | | /// <param name="scene">场景</param> |
| | | /// <param name="listCheck">重复检测用</param> |
| | | /// <param name="listSceneUI">添加分享的场景列表</param> |
| | | /// <param name="listDevice">添加分享的设备列表</param> |
| | | /// <returns></returns> |
| | | private void GetSceneAdjustTargetListFromShard(SceneUI scene, HashSet<string> listCheck, List<SceneUI> listSceneUI, List<CommonDevice> listDevice) |
| | | { |
| | | foreach (var data in scene.AdjustTargetList) |
| | | { |
| | | //设备 |
| | | if (data.Type == 0) |
| | | { |
| | | string mainKeys = HdlDeviceCommonLogic.Current.GetDeviceMainKeys(data.DeviceAddr, data.Epoint); |
| | | if (listCheck.Contains(mainKeys) == true) |
| | | { |
| | | //不重复添加 |
| | | continue; |
| | | } |
| | | listCheck.Add(mainKeys); |
| | | if (this.DicDevices.ContainsKey(mainKeys) == true) |
| | | { |
| | | listDevice.Add(this.DicDevices[mainKeys]); |
| | | } |
| | | } |
| | | //场景 |
| | | else if (data.Type == 1) |
| | | { |
| | | string mainKeys = data.ElseScenesId.ToString(); |
| | | if (listCheck.Contains(mainKeys) == true) |
| | | { |
| | | //不重复添加 |
| | | continue; |
| | | } |
| | | listCheck.Add(mainKeys); |
| | | |
| | | //获取场景对象 |
| | | if (this.DicScenes.ContainsKey(data.ElseScenesId) == true) |
| | | { |
| | | var sceneUi = this.DicScenes[data.ElseScenesId]; |
| | | listSceneUI.Add(sceneUi); |
| | | |
| | | //递归获取执行目标 |
| | | this.GetSceneAdjustTargetListFromShard(sceneUi, listCheck, listSceneUI, listDevice); |
| | | } |
| | | } |
| | | } |
| | | } |
| | | |
| | | |
| | | #endregion |
| | | |
| | | |
| | | #region ■ 生成分享Bin文件内容________________ |
| | | |
| | | /// <summary> |
| | | /// 生成分享Bin文件内容(新增模式) |
| | | /// </summary> |
| | | /// <param name="i_listNewRoom">新的房间对象集合(也就是变更了的房间)</param> |
| | | /// <param name="i_listDevice">这个是需要追加的分享设备</param> |
| | | /// <param name="i_listScene">这个是需要追加的分享场景</param> |
| | | /// <param name="i_listChirdDevice">这个是由场景的执行目标来的</param> |
| | | /// <param name="i_listChirdScene">这个是由场景的执行目标来的</param> |
| | | /// <returns></returns> |
| | | private string CreatShardBinContentOnAdd(List<Room> i_listNewRoom, List<CommonDevice> i_listDevice, List<SceneUI> i_listScene, |
| | | List<CommonDevice> i_listChirdDevice, List<SceneUI> i_listChirdScene) |
| | | { |
| | | string writeText = string.Empty; |
| | | //生成写入文件的【设备对象数据】 |
| | | this.CreatWriteCommonDeviceData(i_listDevice, i_listChirdDevice, false, ref writeText); |
| | | |
| | | //生成写入文件的【场景数据】 |
| | | this.CreatWriteSceneData(i_listScene, i_listChirdScene, false, ref writeText); |
| | | |
| | | //生成写入文件的【场景数据】 |
| | | this.CrearWriteRoomData(i_listNewRoom, false, ref writeText); |
| | | |
| | | return writeText; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 生成分享Bin文件内容(删除模式) |
| | | /// </summary> |
| | | /// <param name="i_listDelRoom">要删除的房间</param> |
| | | /// <param name="i_listDevice">这个是需要删除的分享设备</param> |
| | | /// <param name="i_listScene">这个是需要删除的分享场景</param> |
| | | /// <returns></returns> |
| | | private string CreatShardBinContentOnDelete(List<Room> i_listDelRoom, List<CommonDevice> i_listDevice, List<SceneUI> i_listScene) |
| | | { |
| | | string writeText = string.Empty; |
| | | //生成写入文件的【设备对象数据】 |
| | | this.CreatWriteCommonDeviceData(i_listDevice, new List<CommonDevice>(), true, ref writeText); |
| | | |
| | | //生成写入文件的【场景数据】 |
| | | this.CreatWriteSceneData(i_listScene, new List<SceneUI>(), true, ref writeText); |
| | | |
| | | //生成写入文件的【场景数据】 |
| | | this.CrearWriteRoomData(i_listDelRoom, true, ref writeText); |
| | | |
| | | return writeText; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 生成写入文件的【设备对象数据】 |
| | | /// </summary> |
| | | /// <param name="writeText"></param> |
| | | private void CreatWriteCommonDeviceData(List<CommonDevice> i_listDevice, List<CommonDevice> i_listChirdDevice, bool i_isDel, ref string writeText) |
| | | { |
| | | //合并设备到一个新的对象当中 |
| | | var dicNewDevice = this.MergeNewShardDevices(i_listDevice, i_listChirdDevice, i_isDel); |
| | | var listCheck = new HashSet<string>(); |
| | | foreach (var device in dicNewDevice.Values) |
| | | { |
| | | //设备端点 |
| | | writeText += "#DeviceInfo START#" + (int)device.Type + "\r\n"; |
| | | string dataInfo = Newtonsoft.Json.JsonConvert.SerializeObject(device); |
| | | writeText += dataInfo + "\r\n"; |
| | | writeText += "#DeviceInfo END#\r\n\r\n"; |
| | | |
| | | //添加Ota设备对象的缓存 |
| | | if (listCheck.Contains(device.DeviceAddr) == false) |
| | | { |
| | | listCheck.Add(device.DeviceAddr); |
| | | var otaDevice = HdlDeviceCommonLogic.Current.GetOTADevice(device.DeviceAddr); |
| | | if (otaDevice != null) |
| | | { |
| | | writeText += "#DeviceInfo START#" + (int)otaDevice.Type + "\r\n"; |
| | | string dataInfo2 = Newtonsoft.Json.JsonConvert.SerializeObject(otaDevice); |
| | | writeText += dataInfo2 + "\r\n"; |
| | | writeText += "#DeviceInfo END#\r\n\r\n"; |
| | | } |
| | | } |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 生成写入文件的【场景数据】 |
| | | /// </summary> |
| | | /// <param name="i_listScene">这个是需要追加的分享场景</param> |
| | | /// <param name="i_listChirdScene">这个是由场景的执行目标来的</param> |
| | | /// <param name="writeText"></param> |
| | | private void CreatWriteSceneData(List<SceneUI> i_listScene, List<SceneUI> i_listChirdScene, bool i_isDel, ref string writeText) |
| | | { |
| | | //合并场景到一个新的对象当中 |
| | | var dicNewScene = this.MergeNewShardScenes(i_listScene, i_listChirdScene, i_isDel); |
| | | |
| | | foreach (var scene in dicNewScene.Values) |
| | | { |
| | | writeText += "#START#\r\n"; |
| | | string dataInfo = Newtonsoft.Json.JsonConvert.SerializeObject(scene); |
| | | writeText += dataInfo + "\r\n"; |
| | | writeText += "#SceneTemplate END#\r\n\r\n"; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 生成写入文件的【房间模板数据】 |
| | | /// </summary> |
| | | /// <param name="i_listNewRoom">新的房间对象集合(也就是变更了的房间)</param> |
| | | /// <param name="writeText"></param> |
| | | private void CrearWriteRoomData(List<Room> i_listNewRoom, bool i_isDel, ref string writeText) |
| | | { |
| | | var dicNewFloor = new Dictionary<string, string>(); |
| | | //合并分享的房间到一个新的对象中 |
| | | var dicNewRoom = this.MergeNewShardRooms(i_listNewRoom, i_isDel); |
| | | foreach (var room in dicNewRoom.Values) |
| | | { |
| | | writeText += "#START#\r\n"; |
| | | string dataInfo2 = Newtonsoft.Json.JsonConvert.SerializeObject(room); |
| | | writeText += dataInfo2 + "\r\n"; |
| | | writeText += "#RoomInfo END#\r\n\r\n"; |
| | | |
| | | if (room.FloorId != string.Empty) |
| | | { |
| | | dicNewFloor[room.FloorId] = HdlResidenceLogic.Current.GetFloorNameById(room.FloorId); |
| | | } |
| | | } |
| | | //楼层数据 |
| | | writeText += "#START#\r\n"; |
| | | string dataInfo1 = Newtonsoft.Json.JsonConvert.SerializeObject(dicNewFloor); |
| | | writeText += dataInfo1 + "\r\n"; |
| | | writeText += "#FloorInfo END#\r\n\r\n"; |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 生成分享Bin文件内容辅助方法________ |
| | | |
| | | /// <summary> |
| | | /// 合并分享的设备到一个新的对象中 |
| | | /// </summary> |
| | | /// <param name="i_listDevice">这个是需要追加的分享设备</param> |
| | | /// <param name="i_listChirdDevice">这个是由场景的执行目标来的</param> |
| | | /// <param name="i_isDel">是否是删除分享模式</param> |
| | | /// <returns></returns> |
| | | private Dictionary<string, CommonDevice> MergeNewShardDevices(List<CommonDevice> i_listDevice, List<CommonDevice> i_listChirdDevice, bool i_isDel) |
| | | { |
| | | var dicNewDevice = new Dictionary<string, CommonDevice>(); |
| | | //先合并原来的 |
| | | foreach (var key in this.DicDevices.Keys) |
| | | { |
| | | dicNewDevice[key] = this.DicDevices[key]; |
| | | } |
| | | //再合并新添加的 |
| | | foreach (var device in i_listDevice) |
| | | { |
| | | string mainkey = HdlDeviceCommonLogic.Current.GetDeviceMainKeys(device); |
| | | if (i_isDel == false) |
| | | { |
| | | //直接覆盖,没问题 |
| | | dicNewDevice[mainkey] = device; |
| | | } |
| | | else |
| | | { |
| | | //删除模式 |
| | | dicNewDevice.Remove(mainkey); |
| | | } |
| | | } |
| | | foreach (var device in i_listChirdDevice) |
| | | { |
| | | string mainkey = HdlDeviceCommonLogic.Current.GetDeviceMainKeys(device); |
| | | //直接覆盖,没问题 |
| | | dicNewDevice[mainkey] = device; |
| | | } |
| | | return dicNewDevice; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 合并分享的场景到一个新的对象中 |
| | | /// </summary> |
| | | /// <param name="i_listScene">这个是需要追加的分享场景</param> |
| | | /// <param name="i_listChirdScene">这个是由场景的执行目标来的</param> |
| | | /// <param name="i_isDel">是否是删除分享模式</param> |
| | | /// <returns></returns> |
| | | private Dictionary<int, SceneUI> MergeNewShardScenes(List<SceneUI> i_listScene, List<SceneUI> i_listChirdScene, bool i_isDel) |
| | | { |
| | | var dicNewScene = new Dictionary<int, SceneUI>(); |
| | | //先合并原来的 |
| | | foreach (var key in this.DicScenes.Keys) |
| | | { |
| | | dicNewScene[key] = this.DicScenes[key]; |
| | | } |
| | | //再合并新添加的 |
| | | foreach (var scene in i_listScene) |
| | | { |
| | | if (i_isDel == false) |
| | | { |
| | | //直接覆盖,没问题 |
| | | dicNewScene[scene.Id] = scene; |
| | | } |
| | | else |
| | | { |
| | | //删除模式 |
| | | dicNewScene.Remove(scene.Id); |
| | | } |
| | | } |
| | | foreach (var scene in i_listChirdScene) |
| | | { |
| | | //直接覆盖,没问题 |
| | | dicNewScene[scene.Id] = scene; |
| | | } |
| | | return dicNewScene; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 合并分享的房间到一个新的对象中 |
| | | /// </summary> |
| | | /// <param name="i_listNewRoom">新的房间对象集合(也就是变更了的房间)</param> |
| | | /// <param name="i_isDel">是否是删除分享模式</param> |
| | | /// <returns></returns> |
| | | private Dictionary<string, Room> MergeNewShardRooms(List<Room> i_listNewRoom, bool i_isDel) |
| | | { |
| | | var dicNewRoom = new Dictionary<string, Room>(); |
| | | //先合并原来的 |
| | | foreach (var key in this.DicRooms.Keys) |
| | | { |
| | | dicNewRoom[key] = this.DicRooms[key]; |
| | | } |
| | | //再合并新添加的 |
| | | foreach (var room in i_listNewRoom) |
| | | { |
| | | if (i_isDel == false) |
| | | { |
| | | //直接覆盖,没问题 |
| | | dicNewRoom[room.Id] = room; |
| | | } |
| | | else |
| | | { |
| | | //删除模式 |
| | | dicNewRoom.Remove(room.Id); |
| | | } |
| | | } |
| | | return dicNewRoom; |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | |
| | | #region ■ 获取分享缓存方法___________________ |
| | | |
| | | /// <summary> |
| | | /// 从缓存当中获取分享的设备 |
| | | /// </summary> |
| | | /// <param name="i_deviceKey">设备的主键</param> |
| | | /// <returns></returns> |
| | | public CommonDevice GetShardDeviceFromMemory(string i_deviceKey) |
| | | { |
| | | if (this.DicDevices.ContainsKey(i_deviceKey) == true) |
| | | { |
| | | return this.DicDevices[i_deviceKey]; |
| | | } |
| | | return null; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 从缓存当中获取分享的场景 |
| | | /// </summary> |
| | | /// <param name="i_sceneId">场景ID</param> |
| | | /// <returns></returns> |
| | | public SceneUI GetShardSceneFromMemory(int i_sceneId) |
| | | { |
| | | if (this.DicScenes.ContainsKey(i_sceneId) == true) |
| | | { |
| | | return this.DicScenes[i_sceneId]; |
| | | } |
| | | return null; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 从缓存当中获取分享的房间 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | public Dictionary<string, Room> GetShardRoomFromMemory() |
| | | { |
| | | return this.DicRooms; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 从缓存当中获取分享的房间 |
| | | /// </summary> |
| | | /// <param name="i_roomId">房间ID</param> |
| | | /// <returns></returns> |
| | | public Room GetShardRoomFromMemory(string i_roomId) |
| | | { |
| | | if (this.DicRooms.ContainsKey(i_roomId) == true) |
| | | { |
| | | return this.DicRooms[i_roomId]; |
| | | } |
| | | return null; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 从缓存当中获取分享的楼层 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | public Dictionary<string, string> GetShardFloorFormMemory() |
| | | { |
| | | return this.DicFloor; |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 一般方法___________________________ |
| | | |
| | | /// <summary> |
| | | /// 获取分享文件的内容 |
| | | /// </summary> |
| | | /// <param name="fileName">文件名称(不是全路径)</param> |
| | | /// <returns></returns> |
| | | private byte[] GetShardFileContent(string fileName) |
| | | { |
| | | string fullName = System.IO.Path.Combine(HdlFileNameResourse.DownLoadShardDirectory, fileName); |
| | | if (System.IO.File.Exists(fullName) == false) |
| | | { |
| | | return null; |
| | | } |
| | | var varByte = HdlFileLogic.Current.ReadFileByteContent(fullName); |
| | | return varByte; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 清空共享缓存 |
| | | /// </summary> |
| | | public void Dispone() |
| | | { |
| | | this.DicDevices = null; |
| | | this.DicScenes.Clear(); |
| | | this.DicRooms.Clear(); |
| | | this.DicShardKeys.Clear(); |
| | | this.DicFloor.Clear(); |
| | | |
| | | //清空文件夹 |
| | | string strDir = HdlFileNameResourse.DownLoadShardDirectory; |
| | | HdlFileLogic.Current.CreateDirectory(strDir, true); |
| | | |
| | | m_Current = null; |
| | | } |
| | | |
| | | #endregion |
| | | |
| | | #region ■ 结构体类___________________________ |
| | | |
| | | /// <summary> |
| | | /// 接收分享数据 |
| | | /// </summary> |
| | | private class ReceiveShardInfoResult |
| | | { |
| | | /// <summary> |
| | | /// 文件名字 |
| | | /// </summary> |
| | | public string FileName = string.Empty; |
| | | /// <summary> |
| | | /// 更新时间 |
| | | /// </summary> |
| | | public string CreateTime = string.Empty; |
| | | /// <summary> |
| | | /// 主键 |
| | | /// </summary> |
| | | public string Id = string.Empty; |
| | | } |
| | | |
| | | #endregion |
| | | } |
| | | } |