| | |
| | | get |
| | | { |
| | | List<DeviceUI> deviceList = new List<DeviceUI>(); |
| | | foreach (var room in Lists) |
| | | { |
| | | for (int i = 0; i < Lists.Count; i++) |
| | | {
|
| | | var room = Lists[i]; |
| | | if (room.IsSharedRoom) |
| | | { |
| | | continue; |
| | |
| | | { |
| | | continue; |
| | | } |
| | | foreach (var device in room.DeviceUIList) |
| | | for (int j = 0; j < room.DeviceUIList.Count; j++) |
| | | { |
| | | var device = room.DeviceUIList[j]; |
| | | if (device == null || device.CommonDevice == null) |
| | | { |
| | | continue; |
| | |
| | | /// 获取喜爱房间 |
| | | /// </summary> |
| | | /// <returns></returns> |
| | | public Room GetLoveRoom() |
| | | public Room GetLoveRoom() |
| | | { |
| | | return CurrentRoom.GetRoomById(LoveRoomId); |
| | | } |
| | |
| | | /// <param name="roomId">房间ID</param> |
| | | public Room GetRoomById(string roomId) |
| | | { |
| | | if (string.IsNullOrEmpty(roomId)) |
| | | { |
| | | return null; |
| | | } |
| | | return Lists.Find((obj) => obj.Id == roomId); |
| | | } |
| | | |
| | |
| | | return -1; |
| | | } |
| | | } |
| | | |
| | | |
| | | var getSceneIdAllData = await ZigBee.Device.Scene.GetSceneNewIdAsync(sceneName); |
| | | if (getSceneIdAllData == null || getSceneIdAllData.getSceneIdData == null) |
| | | { |
| | |
| | | }
|
| | |
|
| | | #endregion |
| | | |
| | | |
| | | } |
| | | } |