| | |
| | | //清空bodyFrame
|
| | | this.ClearBodyFrame();
|
| | |
|
| | | HdlThreadLogic.Current.RunThread(async () =>
|
| | | HdlThreadLogic.Current.RunThread(() =>
|
| | | {
|
| | | //获取成员的共享列表
|
| | | var result = await HdlShardLogic.Current.GetMemberShardContentListAndSetToLocation(memberShardInfo);
|
| | | var result = HdlShardLogic.Current.GetMemberShardContentListAndSetToLocation(memberShardInfo);
|
| | | if (result == false)
|
| | | {
|
| | | //显示重新加载的界面
|
| | |
| | | listScene.Add(sceneUi);
|
| | | }
|
| | |
|
| | | HdlThreadLogic.Current.RunThread(async () =>
|
| | | HdlThreadLogic.Current.RunThread(() =>
|
| | | {
|
| | | //执行删除
|
| | | var result = await HdlShardLogic.Current.DoDeleteSharedContent(memberShardInfo, room, listDevice, listScene);
|
| | | var result = HdlShardLogic.Current.DoDeleteSharedContent(memberShardInfo, room, listDevice, listScene);
|
| | | if (result == true)
|
| | | {
|
| | | HdlThreadLogic.Current.RunMain(() =>
|