| | |
| | | { |
| | | public class SmartSound |
| | | { |
| | | |
| | | /// <summary> |
| | | /// 本地所有的数据 |
| | | /// </summary> |
| | |
| | | /// <summary> |
| | | /// 当前使用的数据(服务器同步下来的数据/当前被选中的数据) |
| | | /// </summary> |
| | | public static List<Layer> CurretnData = new List<Layer>(); |
| | | public List<Layer> LayerList = new List<Layer>(); |
| | | |
| | | public SmartSound() |
| | | { |
| | | } |
| | | |
| | | private static SmartSound smartSound = null; |
| | | public string UserID; |
| | | public string HomeID; |
| | | public string TokenID; |
| | | |
| | | public static SmartSound getInstantiate() |
| | | { |
| | | if (smartSound == null) |
| | | smartSound = new SmartSound(); |
| | | |
| | | return smartSound; |
| | | } |
| | | |
| | | public class Layer |
| | | { |
| | |
| | | /// 选中的设备 |
| | | /// </summary> |
| | | public bool Checked = false; |
| | | public string Id; |
| | | //public string Id; |
| | | public string DeviceAddress; |
| | | public int Epoint; |
| | | public int ClusterID; |
| | | //public int ClusterID; |
| | | public string DeviceName; |
| | | public string NicksName; |
| | | public string GatewayID; |
| | |
| | | /// 1=开关灯,2=调光灯,3=RGB 灯,4=窗帘模块,5=开合帘,6=卷帘,7=空调,8=面板,9=新风 |
| | | /// </summary> |
| | | public int DeviceType; |
| | | public string RoomID; |
| | | //public string RoomID; |
| | | } |
| | | |
| | | public class Scene |
| | |
| | | /// 选中的场景 |
| | | /// </summary> |
| | | public bool Checked = false; |
| | | public string Id; |
| | | //public string Id; |
| | | public string SceneName; |
| | | public int SceneID; |
| | | public int DelayTime; |
| | | public int ClusterID; |
| | | //public int ClusterID; |
| | | public string NicksName; |
| | | public string RoomID; |
| | | //public string RoomID; |
| | | public string GatewayID; |
| | | } |
| | | |
| | | } |