| | |
| | | } |
| | | } |
| | | //if (!update) { |
| | | // Console.WriteLine ("退出更新灯光"); |
| | | // Utlis.WriteLine ("退出更新灯光"); |
| | | // return; |
| | | //} |
| | | Application.RunOnMainThread (() => { |
| | |
| | | } |
| | | }); |
| | | }); |
| | | //Console.WriteLine ("U1"); |
| | | //Utlis.WriteLine ("U1"); |
| | | } |
| | | bool showTip = true; |
| | | /// <summary> |
| | |
| | | |
| | | |
| | | } catch { |
| | | Console.WriteLine ("controlAllLight catch"); |
| | | Utlis.WriteLine ("controlAllLight catch"); |
| | | } finally { |
| | | Application.RunOnMainThread (() => { |
| | | MainPage.Loading.Hide (); |
| | | }); |
| | | //Console.WriteLine ("controlAllLight Loading.Hide"); |
| | | //Utlis.WriteLine ("controlAllLight Loading.Hide"); |
| | | } |
| | | }); |
| | | } |
| | |
| | | var lightList = new List<Common> (); |
| | | foreach (var room in Room.Lists) { |
| | | if (room == null) { |
| | | Console.WriteLine ("Null is Room"); |
| | | Utlis.WriteLine ("Null is Room"); |
| | | continue; |
| | | } |
| | | Console.WriteLine ("RoomCount" + Room.Lists.Count); |
| | | Utlis.WriteLine ("RoomCount" + Room.Lists.Count); |
| | | |
| | | Console.WriteLine (room.Name); |
| | | Utlis.WriteLine (room.Name); |
| | | if (string.IsNullOrEmpty (room.Name)) { |
| | | Console.WriteLine ("Null is Room Name"); |
| | | Utlis.WriteLine ("Null is Room Name"); |
| | | continue; |
| | | } |
| | | foreach (var common in room.DeviceList) { |
| | |
| | | } |
| | | #endregion |
| | | |
| | | Console.WriteLine ("L6"); |
| | | Utlis.WriteLine ("L6"); |
| | | } |
| | | |
| | | |
| | |
| | | { |
| | | if (isCheckIsReadingAll) { |
| | | if (IsReadingAll && !isRead) { |
| | | Console.WriteLine ("============>IsReadingAll Light读取中"); |
| | | Utlis.WriteLine ("============>IsReadingAll Light读取中"); |
| | | return; |
| | | } |
| | | } |
| | | #if DEBUG |
| | | Console.WriteLine ("============>readAllStatus Light 开始读取"); |
| | | Utlis.WriteLine ("============>readAllStatus Light 开始读取"); |
| | | #endif |
| | | if (isRead) { |
| | | foreach (Room room in Room.Lists) { |